I will share my own version of openb3d.bi here.
It's sorted by categories and I added all missing enum's.
Code: Select all
#ifndef __OPENB3D_BI__
#define __OPENB3D_BI__
#include once "GL/gl.bi"
#include once "GL/glu.bi"
#inclib "openb3d"
#ifndef _DS_
#define _DS_ declare sub
#endif
#ifndef _DF_
#define _DF_ declare function
#endif
' collisions
enum COLLISION_METHODS
COLLISION_METHOD_ELLIPSOID = 1
COLLISION_METHOD_POLYGONE
COLLISION_METHOD_BOX
end enum
enum COLLISION_RESPONCES
COLLISION_RESPONCE_NO = 0
COLLISION_RESPONCE_STOP
COLLISION_RESPONCE_SLIDE1 ' full sliding collision
COLLISION_RESPONCE_SLIDE2 ' prevent entities from sliding down slopes
end enum
' brushes
enum BRUSH_FLAGS
BRUSH_FLAG_COLOR = 1 ' (default)
BRUSH_FLAG_ALPHA = 2
BRUSH_FLAG_MASKED = 4
BRUSH_FLAG_MIPMAPPED = 8
BRUSH_FLAG_CLAMPU = 16
BRUSH_FLAG_CLAMPV = 32
BRUSH_FLAG_SPHERICAL = 64
end enum
enum BRUSH_BLEND_MODES
BRUSH_BLEND_MODE_ALPHA = 1 ' (default)
BRUSH_BLEND_MODE_MULTIPLY
BRUSH_BLEND_MODE_ADD
end enum
enum BRUSH_FX_MODES
BRUSH_FX_MODE_NOTHING = 0 '(default)
BRUSH_FX_MODE_FULLBRIGHT = 1
BRUSH_FX_MODE_VERTEXCOLOR = 2
BRUSH_FX_MODE_FLATSHADED = 4
BRUSH_FX_MODE_NOFOG = 8
BRUSH_FX_MODE_NOBACKFACECULLING = 16
BRUSH_FX_MODE_ALPHABLENDING = 32 ' only for Entity
end enum
' lights
enum LIGHT_TYPES
LIGHT_TYPE_DIRECTIONAL = 1 '(default)
LIGHT_TYPE_POINT
LIGHT_TYPE_SPOT
end enum
' sprites
enum SPRITE_VIEW_MODES
SPRITE_VIEW_MODE_FIXED = 1 ' (sprite always faces camera - default)
SPRITE_VIEW_MODE_FREE ' (sprite is independent of camera)
SPRITE_VIEW_MODE_UPRIGHT1 ' (sprite always faces camera, but rolls with camera as well, unlike mode no.1)
SPRITE_VIEW_MODE_UPRIGHT2 ' (sprite always remains upright. Gives a 'billboard' effect. Good for trees, spectators etc.)
end enum
' textures
enum TEXTURE_BLEND_MODES
TEXTURE_BLEND_MODE_NO = 0
TEXTURE_BLEND_MODE_NO_ALPHA ' (alpha when texture loaded with alpha flag)
TEXTURE_BLEND_MODE_MULTIPLY ' (default)
TEXTURE_BLEND_MODE_ADD
TEXTURE_BLEND_MODE_DOT3
TEXTURE_BLEND_MODE_MULTIPLY2
end enum
enum TEXTURE_COORD_SETS
TEXTURE_COORD_SET_FIRST = 0 ' (default)
TEXTURE_COORD_SET_SECOND
end enum
enum TEXTURE_CUBE_FACES
TEXTURE_CUBE_FACE_LEFT = 0 ' (negative X) face
TEXTURE_CUBE_FACE_FORWARD ' (positive Z) face - (default)
TEXTURE_CUBE_FACE_RIGHT ' (positive X) face
TEXTURE_CUBE_FACE_BACKWARD ' (negative Z) face
TEXTURE_CUBE_FACE_UP ' (positive Y) face
TEXTURE_CUBE_FACE_DOWN ' (negative Y) face
end enum
enum TEXTURE_CUBE_MODES
TEXTURE_CUBE_MODE_SPECULAR = 1 '(default)
TEXTURE_CUBE_MODE_DIFFUSE
TEXTURE_CUBE_MODE_REFRATION
end enum
enum TEXTURE_FLAGS
TEXTURE_FLAG_COLOR = 1 '(default)
TEXTURE_FLAG_ALPHA = 2
TEXTURE_FLAG_MASKED = 4
TEXTURE_FLAG_MIPMAPPED = 8
TEXTURE_FLAG_CLAMPU = 16
TEXTURE_FLAG_CLAMPV = 32
TEXTURE_FLAG_SPHERICAL = 64
TEXTURE_FLAG_CUBIC = 128
TEXTURE_FLAG_STORE_VRAM = 256
TEXTURE_FLAG_FORCE_HIGHCOLOR = 512
end enum
' entities
enum ENTITY_PICK_MODES
ENTITY_PICK_MODE_UNPICKABLE = 0 ' (default)
ENTITY_PICK_MODE_SPHERE ' (EntityRadius is used)
ENTITY_PICK_MODE_POLYGONE
ENTITY_PICK_MODE_BOX ' (EntityBox is used)
end enum
enum ENTITY_ANIM_MODES
ENTITY_ANIM_MODE_STOP = 0
ENTITY_ANIM_MODE_LOOP ' (default)
ENTITY_ANIM_MODE_PING_PONG
ENTITY_ANIM_MODE_ONE_SHOT
end enum
' cameras
enum CAMERA_PROJECTION_MODES
CAMERA_PROJECTION_MODE_NO = 0 ' disables camera (faster than HideEntity)
CAMERA_PROJECTION_MODE_PERSPECTIVE ' (default)
CAMERA_PROJECTION_MODE_OTHOGRAPHIC
end enum
enum CAMERA_FOG_MODES
CAMERA_FOG_MODE_NO = 0 '(default)
CAMERA_FOG_MODE_LINEARE
end enum
' meshes
enum CSG_METHODS
CSG_METHOD_SUBTRACTION = 0
CSG_METHOD_UNION ' (default)
CSG_METHOD_INTERSECTION
end enum
' stencil
enum STENCIL_MODES
STENCIL_MODE_CULL_INCR = -2
STENCIL_MODE_DECR = -1
STENCIL_MODE_INCR = 1
STENCIL_MODE_CULL_DECR = 2
end enum
enum STENCIL_OPERATORS
STENCIL_OPERATOR_NOT_EQUAL = 0
STENCIL_OPERATOR_EQUAL
STENCIL_OPERATOR_SHORTER_EQUAL
STENCIL_OPERATOR_GREATER_EQUAL
end enum
extern "c"
' GLOBAL
_DF_ Graphics3D (w as integer, h as integer, depth as integer=0, mode as integer=0, rate as integer=60) as integer
_DF_ AntiAlias (samples as integer) as integer
_DF_ Wireframe (enable as integer) as integer
_DF_ AmbientLight(r as single, g as single, b as single) as integer
_DF_ ClearTextureFilters () as integer
_DF_ RenderWorld() as integer
_DF_ UpdateWorld (anim_speed as single=1) as integer
_DF_ ClearWorld (entities as integer=1, brushes as integer=1, textures as integer=1) as integer
_DF_ Collisions(src_no as integer, dest_no as integer, method as COLLISION_METHODS, response as COLLISION_RESPONCES=0) as integer
' tools (texture)
_DF_ BackBufferToTex(tex as any ptr, frame as integer=0) as integer
_DF_ BufferToTex (tex as any ptr, buffer as any ptr, frame as integer) as integer
_DF_ TexToBuffer (tex as any ptr, buffer as any ptr, frame as integer) as integer
_DS_ CameraToTex (tex as any ptr, cam as any ptr, frame as integer=0)
' math
_DF_ VectorPitch(vx as single, vy as single, vz as single) as single
_DF_ VectorYaw (vx as single, vy as single, vz as single) as single
' BRUSH
_DF_ LoadBrush (file as zstring ptr, flags as BRUSH_FLAGS = BRUSH_FLAG_COLOR, u_scale as single=1, v_scale as single=1) as any ptr
_DF_ CreateBrush(r as single=255, g as single=255, b as single=255) as any ptr
_DF_ FreeBrush (brush as any ptr) as integer
_DF_ BrushColor (brush as any ptr, r as single, g as single, b as single) as integer
_DF_ BrushAlpha (brush as any ptr, a as single) as integer
_DF_ BrushShininess (brush as any ptr, s as single) as integer
_DF_ BrushBlend (brush as any ptr, BlendMode as BRUSH_BLEND_MODES = BRUSH_BLEND_MODE_ALPHA) as integer
_DF_ BrushFX (brush as any ptr, FXMode as BRUSH_FX_MODES = BRUSH_FX_MODE_NOTHING) as integer
_DF_ BrushTexture (brush as any ptr, tex as any ptr, frame as integer=0, index as integer=0) as integer
_DF_ GetBrushTexture(brush as any ptr, index as integer=0) as any ptr
' CAMERA
_DF_ CreateCamera (parent as any ptr=0) as any ptr
_DF_ CameraClsColor (cam as any ptr, r as single, g as single, b as single) as integer
_DF_ CameraClsMode (cam as any ptr, cls_depth as integer, cls_zbuffer as integer) as integer
_DF_ CameraFogColor (cam as any ptr, r as single, g as single, b as single) as integer
_DF_ CameraFogMode (cam as any ptr, mode as CAMERA_FOG_MODES) as integer
_DF_ CameraFogRange (cam as any ptr, nnear as single, nfar as single) as integer
_DF_ CameraPick (cam as any ptr, x as single, y as single) as any ptr
_DS_ CameraProject (cam as any ptr, x as single, y as single, z as single)
_DF_ CameraProjMode (cam as any ptr, mode as CAMERA_PROJECTION_MODES) as integer
_DF_ CameraRange (cam as any ptr, nnear as single, nfar as single) as integer
_DF_ CameraViewport (cam as any ptr, x as integer, y as integer, w as integer, h as integer) as integer
_DF_ CameraZoom (cam as any ptr, zoom as single) as integer
' ENTITY
_DF_ FreeEntity(ent as any ptr) as integer
_DF_ CopyEntity(ent as any ptr, parent as any ptr=0) as any ptr
_DF_ ResetEntity(ent as any ptr) as integer
_DF_ EntityClass (ent as any ptr) as zstring ptr
_DF_ EntityType(ent as any ptr, type_no as integer, recursive as integer=0) as integer
_DF_ GetEntityType(ent as any ptr) as integer
' ENTITY (matrix)
_DF_ GetMatElement (ent as any ptr, row as integer, col as integer) as single
#ifdef PRIVATE_BUILD
' position & rotation (no scaling)
_DS_ TransformEntity(ent as any ptr, pMatrix16 as single ptr)
_DS_ EntityTransform(ent as any ptr, pMatrix16 as single ptr)
#endif
' ENTITY position
_DF_ PositionEntity (ent as any ptr, x as single, y as single, z as single, glob as integer=0) as integer
_DF_ MoveEntity (ent as any ptr, x as single, y as single, z as single) as integer
_DF_ TranslateEntity(ent as any ptr, x as single, y as single, z as single, glob as integer=0) as integer
_DF_ EntityX(ent as any ptr, glob as integer=0) as single
_DF_ EntityY(ent as any ptr, glob as integer=0) as single
_DF_ EntityZ(ent as any ptr, glob as integer=0) as single
' ENTITY rotation
_DF_ RotateEntity(ent as any ptr, x as single, y as single, z as single, glob as integer=0) as integer
_DF_ TurnEntity (ent as any ptr, x as single, y as single, z as single, glob as integer=0) as integer
_DF_ PointEntity (ent as any ptr, target_ent as any ptr, roll as single=0) as integer
_DF_ EntityPitch (ent as any ptr, glob as integer=0) as single
_DF_ EntityYaw (ent as any ptr, glob as integer=0) as single
_DF_ EntityRoll (ent as any ptr, glob as integer=0) as single
_DF_ DeltaPitch (ent1 as any ptr, ent2 as any ptr) as single
_DF_ DeltaYaw (ent1 as any ptr, ent2 as any ptr) as single
' ENTITY size
_DF_ ScaleEntity (ent as any ptr, x as single, y as single, z as single, glob as integer=0) as integer
_DF_ EntityScaleX(ent as any ptr, glob as integer=0) as single
_DF_ EntityScaleY(ent as any ptr, glob as integer=0) as single
_DF_ EntityScaleZ(ent as any ptr, glob as integer=0) as single
_DF_ MeshCullRadius(ent as any ptr, radius as single) as integer
_DF_ NameEntity(ent as any ptr, name as zstring ptr) as integer
_DF_ EntityName(ent as any ptr) as zstring ptr
_DF_ ShowEntity(ent as any ptr) as integer
_DF_ HideEntity(ent as any ptr) as integer
_DF_ EntityVisible(src_ent as any ptr, dest_ent as any ptr) as integer
_DF_ PaintEntity(ent as any ptr, brush as any ptr) as integer
_DS_ ShadeEntity(ent as any ptr, material as any ptr)
_DF_ EntityAutoFade (ent as any ptr, near as single, far as single) as integer
' ENTITY (brush)
_DF_ EntityColor (ent as any ptr, r as single, g as single, b as single) as integer
_DF_ EntityAlpha (ent as any ptr, a as single) as integer
_DF_ EntityShininess(ent as any ptr, shine as single) as integer
_DF_ EntityTexture (ent as any ptr, tex as any ptr, frame as integer=0, index as integer=0) as integer
_DF_ EntityBlend (ent as any ptr, blend as BRUSH_BLEND_MODES) as integer
_DF_ EntityFX (ent as any ptr, fx as BRUSH_FX_MODES) as integer
_DF_ GetEntityBrush (ent as any ptr) as any ptr
_DF_ EntityDistance (ent as any ptr, ent2 as any ptr) as single
_DF_ EntityInView (ent as any ptr, cam as any ptr) as integer
_DF_ EntityOrder(ent as any ptr, order as integer) as integer
_DF_ EntityPick (ent as any ptr, range as single) as any ptr
_DF_ EntityPickMode(ent as any ptr, pick_mode as ENTITY_PICK_MODES, obscurer as integer=1) as integer
_DF_ EntityRadius (ent as any ptr, radius_x as single, radius_y as single=0) as integer
_DF_ EntityBox (ent as any ptr, x as single, y as single, z as single, w as single, h as single, d as single) as integer
' ENTITY (hierarchy)
_DF_ EntityParent (ent as any ptr, parent_ent as any ptr, glob as integer=1) as integer
_DF_ GetParentEntity(ent as any ptr) as any ptr
_DF_ FindChild (ent as any ptr, child_name as zstring ptr) as any ptr
_DF_ CountChildren (ent as any ptr) as integer
_DF_ GetChild (ent as any ptr, child_no as integer) as any ptr
' ENTITY (animation)
_DF_ Animate (ent as any ptr, mode as ENTITY_ANIM_MODES=ENTITY_ANIM_MODE_LOOP, speed as single=1.0, seq as integer=0, trans_ as integer=0) as integer
_DF_ Animating (ent as any ptr) as integer
_DF_ AnimLength (ent as any ptr) as integer
_DF_ AnimSeq (ent as any ptr) as integer
_DF_ AnimTime (ent as any ptr) as single
_DF_ AddAnimSeq (ent as any ptr, length as integer) as integer
_DF_ ExtractAnimSeq (ent as any ptr, first_frame as integer, last_frame as integer, seq as integer=0) as integer
_DF_ SetAnimTime (ent as any ptr, time_ as single, seq as integer=0) as integer
' ENTITY (collision)
_DF_ EntityCollided (ent as any ptr, type_no as integer) as any ptr
_DF_ CollisionEntity(ent as any ptr, index as integer) as any ptr
_DF_ CountCollisions(ent as any ptr) as integer
_DF_ CollisionSurface (ent as any ptr, index as integer) as any ptr
_DF_ CollisionTime (ent as any ptr, index as integer) as single
_DF_ CollisionTriangle(ent as any ptr, index as integer) as integer
_DF_ CollisionNX(ent as any ptr, index as integer) as single
_DF_ CollisionNY(ent as any ptr, index as integer) as single
_DF_ CollisionNZ(ent as any ptr, index as integer) as single
_DF_ CollisionX (ent as any ptr, index as integer) as single
_DF_ CollisionY (ent as any ptr, index as integer) as single
_DF_ CollisionZ (ent as any ptr, index as integer) as single
_DF_ TFormNormal(x as single, y as single, z as single, src_ent as any ptr, dest_ent as any ptr) as integer
_DF_ TFormPoint (x as single, y as single, z as single, src_ent as any ptr, dest_ent as any ptr) as integer
_DF_ TFormVector(x as single, y as single, z as single, src_ent as any ptr, dest_ent as any ptr) as integer
_DF_ TFormedX() as single
_DF_ TFormedY() as single
_DF_ TFormedZ() as single
' LIGHT
_DF_ CreateLight (lighttype as LIGHT_TYPES = LIGHT_TYPE_DIRECTIONAL, parent as any ptr=0) as any ptr
_DF_ LightColor (light as any ptr, red as single, green as single, blue as single) as integer
_DF_ LightConeAngles(light as any ptr, inner_ang as single, outer_ang as single) as integer
_DF_ LightRange (light as any ptr, range as single) as integer
' MESH
_DF_ LoadMesh (file as zstring ptr, parent as any ptr=0) as any ptr
_DF_ LoadAnimMesh(file as zstring ptr, parent as any ptr=0) as any ptr
_DF_ CreateMesh (parent as any ptr=0) as any ptr
_DF_ CreateCone(segments as integer=8, solid as integer=1, parent as any ptr=0) as any ptr
_DF_ CreateCylinder(segments as integer=8, solid as integer=1, parent as any ptr=0) as any ptr
_DF_ CreateCube (parent as any ptr=0) as any ptr
_DF_ CreateQuad (parent as any ptr=0) as any ptr
_DF_ CreatePivot(parent as any ptr=0) as any ptr
_DF_ CreatePlane(Divisions as integer=1, parent as any ptr=0) as any ptr
_DF_ CreateSphere(segments as integer=8, parent as any ptr=0) as any ptr
_DF_ CopyMesh (mesh as any ptr, parent as any ptr=0) as any ptr
_DF_ RepeatMesh (mesh as any ptr, parent as any ptr=0) as any ptr
_DF_ UpdateNormals(mesh as any ptr) as integer
_DF_ MeshesIntersect(mesh as any ptr, mesh2 as any ptr) as any ptr
_DF_ AddMesh(mesh as any ptr, mesh2 as any ptr) as any ptr
_DF_ CountSurfaces(mesh as any ptr) as integer
' surface_index = 1 to CountSurfaces()
_DF_ GetSurface(mesh as any ptr, surface_index as integer) as any ptr
_DF_ FindSurface(mesh as any ptr, brush as any ptr) as any ptr
_DF_ FitMesh(mesh as any ptr, x as single, y as single, z as single, w as single, h as single, depth as single, uniform as integer=0) as any ptr
_DF_ PaintMesh(mesh as any ptr, brush as any ptr) as any ptr
_DS_ ShadeMesh(mesh as any ptr, material as any ptr)
_DF_ PositionMesh(mesh as any ptr, px as single, py as single, pz as single) as integer
_DF_ RotateMesh (mesh as any ptr, pitch as single, yaw as single, roll as single) as any ptr
_DF_ ScaleMesh (mesh as any ptr, sx as single, sy as single, sz as single) as integer
_DF_ FlipMesh (mesh as any ptr) as any ptr
_DF_ MeshWidth (mesh as any ptr) as single
_DF_ MeshHeight(mesh as any ptr) as single
_DF_ MeshDepth (mesh as any ptr) as single
_DF_ MeshCSG(mesh as any ptr,mesh2 as any ptr,method as CSG_METHODS=CSG_METHOD_UNION) as any ptr
' picking
_DF_ LinePick(px as single, py as single, pz as single, dx as single, dy as single, dz as single, radius as single=0) as any ptr
_DF_ PickedEntity() as any ptr
_DF_ PickedSurface() as any ptr
_DF_ PickedTime() as single
_DF_ PickedTriangle() as integer
_DF_ PickedNX() as single
_DF_ PickedNY() as single
_DF_ PickedNZ() as single
_DF_ PickedX() as single
_DF_ PickedY() as single
_DF_ PickedZ() as single
_DF_ ProjectedX() as single
_DF_ ProjectedY() as single
_DF_ ProjectedZ() as single
' SHADOW
_DF_ CreateShadow (parent as any ptr, Static_ as integer=0) as any ptr
_DS_ FreeShadow (ShadowObject as any ptr)
' SPRITE
_DF_ CreateSprite (parent as any ptr=0) as any ptr
_DF_ LoadSprite (tex_file as zstring ptr, tex_flag as integer=1, parent as any ptr=0) as any ptr
_DF_ SpriteViewMode(sprite as any ptr, ViewMode as SPRITE_VIEW_MODES = SPRITE_VIEW_MODE_FIXED) as integer
_DF_ HandleSprite (sprite as any ptr, h_x as single, h_y as single) as integer
_DF_ ScaleSprite (sprite as any ptr, s_x as single, s_y as single) as integer
_DF_ RotateSprite (sprite as any ptr, ang as single) as integer
_DF_ CreateVoxelSprite (slices as integer=64, parent as any ptr=0) as any ptr
_DS_ VoxelSpriteMaterial(voxelspr as any ptr, mat as any ptr)
' SURFACE
_DF_ CreateSurface (mesh as any ptr, brush as any ptr=0) as any ptr
_DF_ ClearSurface (surf as any ptr, clear_verts as integer=1, clear_tris as integer=1) as integer
_DF_ PaintSurface (surf as any ptr, brush as any ptr) as integer
_DS_ ShadeSurface (surf as any ptr, material as any ptr)
_DF_ GetSurfaceBrush (surf as any ptr) as any ptr
_DF_ AddTriangle (surf as any ptr, v0 as integer, v1 as integer, v2 as integer) as integer
_DF_ CountTriangles(surf as any ptr) as integer
_DF_ TriangleVertex(surf as any ptr, tri_no as integer, corner as integer) as integer
_DF_ AddVertex (surf as any ptr, x as single, y as single, z as single, u as single=0, v as single=0, w as single=0) as integer
_DF_ CountVertices(surf as any ptr) as integer
_DF_ VertexColor (surf as any ptr, vid as integer, r as single, g as single, b as single, a as single=1) as integer
_DF_ VertexRed (surf as any ptr, vid as integer) as single
_DF_ VertexGreen (surf as any ptr, vid as integer) as single
_DF_ VertexBlue (surf as any ptr, vid as integer) as single
_DF_ VertexAlpha (surf as any ptr, vid as integer) as single
_DS_ VertexCoords (surf as any ptr, vid as integer, x as single, y as single, z as single)
_DF_ VertexX (surf as any ptr, vid as integer) as single
_DF_ VertexY (surf as any ptr, vid as integer) as single
_DF_ VertexZ (surf as any ptr, vid as integer) as single
_DF_ VertexNormal (surf as any ptr, vid as integer, nx as single, ny as single, nz as single) as integer
_DF_ VertexNX (surf as any ptr, vid as integer) as single
_DF_ VertexNY (surf as any ptr, vid as integer) as single
_DF_ VertexNZ (surf as any ptr, vid as integer) as single
_DF_ VertexTexCoords (surf as any ptr, vid as integer, u as single, v as single, w as single=0, coord_set as integer=0) as integer
_DF_ VertexU (surf as any ptr, vid as integer, coord_set as integer=0) as single
_DF_ VertexV (surf as any ptr, vid as integer, coord_set as integer=0) as single
_DF_ VertexW (surf as any ptr, vid as integer, coord_set as integer=0) as single
' TERRAIN
_DF_ CreateTerrain (size as integer, parent as any ptr=0) as any ptr
_DF_ LoadTerrain (file as zstring ptr, parent as any ptr=0) as any ptr
_DF_ ModifyTerrain (terr as any ptr, x as integer, z as integer, height as single) as any ptr
_DF_ TerrainHeight (terr as any ptr, x as integer, z as integer) as single
_DF_ TerrainX (terr as any ptr, x as single, y as single, z as single) as single
_DF_ TerrainY (terr as any ptr, x as single, y as single, z as single) as single
_DF_ TerrainZ (terr as any ptr, x as single, y as single, z as single) as single
' TEXTURE
_DF_ CreateTexture (w as integer, h as integer, flags as TEXTURE_FLAGS = TEXTURE_FLAG_COLOR, frames as integer = 1) as any ptr
_DF_ LoadTexture (file as zstring ptr, flags as TEXTURE_FLAGS = TEXTURE_FLAG_COLOR) as any ptr
_DF_ LoadAnimTexture(file as zstring ptr, flags as TEXTURE_FLAGS = TEXTURE_FLAG_COLOR, frame_width as integer, frame_height as integer, first_frame as integer, frame_count as integer) as any ptr
_DF_ FreeTexture (tex as any ptr) as integer
_DF_ PositionTexture(tex as any ptr, u_pos as integer, v_pos as integer) as integer
_DF_ RotateTexture (tex as any ptr, ang as single) as integer
_DF_ ScaleTexture (tex as any ptr, u_scale as single, v_scale as single) as integer
_DF_ SetCubeFace (tex as any ptr, face as TEXTURE_CUBE_FACES = TEXTURE_CUBE_FACE_FORWARD) as integer
_DF_ SetCubeMode (tex as any ptr, mode as TEXTURE_CUBE_MODES = TEXTURE_CUBE_MODE_SPECULAR) as integer
_DF_ TextureBlend (tex as any ptr, BlendMode as TEXTURE_BLEND_MODES = TEXTURE_BLEND_MODE_MULTIPLY) as integer
_DF_ TextureCoords (tex as any ptr, coords as TEXTURE_COORD_SETS = TEXTURE_COORD_SET_FIRST) as integer
_DF_ TextureWidth (tex as any ptr) as integer
_DF_ TextureHeight (tex as any ptr) as integer
_DF_ TextureName (tex as any ptr) as zstring ptr
_DF_ TextureFilter (match_text as zstring ptr, flags as TEXTURE_FLAGS) as integer
' STENCIL
_DF_ CreateStencil() as any ptr
_DS_ StencilAlpha (stencil as any ptr, a as single)
_DS_ StencilClsColor(stencil as any ptr, r as single, g as single, b as single)
_DS_ StencilClsMode (stencil as any ptr, cls_depth as integer, cls_zbuffer as integer)
_DS_ StencilMesh (stencil as any ptr, mesh as any ptr, mode as STENCIL_MODES=STENCIL_MODE_INCR)
_DS_ StencilMode (stencil as any ptr, mode as STENCIL_MODES, operation as STENCIL_OPERATORS=STENCIL_OPERATOR_EQUAL)
' MATERIAL
_DF_ LoadShader (ShaderName as zstring ptr, VertexFile as zstring ptr, FragmentFile as zstring ptr) as any ptr
_DF_ CreateShader (shaderName as zstring ptr, VertexSource as zstring ptr, FragmentSource as zstring ptr) as any ptr
_DS_ ShaderTexture (material as any ptr, tex as any ptr, name_ as zstring ptr, index as integer=0)
_DS_ SetFloat (material as any ptr, name_ as zstring ptr, v1 as single)
_DS_ SetFloat2 (material as any ptr, name_ as zstring ptr, v1 as single, v2 as single)
_DS_ SetFloat3 (material as any ptr, name_ as zstring ptr, v1 as single, v2 as single, v3 as single)
_DS_ SetFloat4 (material as any ptr, name_ as zstring ptr, v1 as single, v2 as single, v3 as single, v4 as single)
_DS_ UseFloat (material as any ptr, name_ as zstring ptr, byref v1 as single)
_DS_ UseFloat2 (material as any ptr, name_ as zstring ptr, byref v1 as single, byref v2 as single)
_DS_ UseFloat3 (material as any ptr, name_ as zstring ptr, byref v1 as single, byref v2 as single, byref v3 as single)
_DS_ UseFloat4 (material as any ptr, name_ as zstring ptr, byref v1 as single, byref v2 as single, byref v3 as single, byref v4 as single)
_DS_ SetInteger (material as any ptr, name_ as zstring ptr, v1 as single)
_DS_ SetInteger2 (material as any ptr, name_ as zstring ptr, v1 as single, v2 as single)
_DS_ SetInteger3 (material as any ptr, name_ as zstring ptr, v1 as single, v2 as single, v3 as single)
_DS_ SetInteger4 (material as any ptr, name_ as zstring ptr, v1 as single, v2 as single, v3 as single, v4 as single)
_DS_ UseInteger (material as any ptr, name_ as zstring ptr, byref v1 as single)
_DS_ UseInteger2 (material as any ptr, name_ as zstring ptr, byref v1 as single, byref v2 as single)
_DS_ UseInteger3 (material as any ptr, name_ as zstring ptr, byref v1 as single, byref v2 as single, byref v3 as single)
_DS_ UseInteger4 (material as any ptr, name_ as zstring ptr, byref v1 as single, byref v2 as single, byref v3 as single, byref v4 as single)
_DS_ UseSurface (material as any ptr, name_ as zstring ptr, surf as any ptr, vbo as integer)
_DS_ UseMatrix (material as any ptr, name_ as zstring ptr, mode as integer)
end extern
#endif