SCREENSYNC


Synchronizes display updates with hardware

Syntax:
declare function Screensync ( ) as long

Usage:
result = Screensync

Return Value:
Zero if successful, or non-zero if a graphics mode was not previously set.

Description:
This GfxLib statement stops the execution of the program until the graphics card signals it has ended tracing a frame and is going to start the new one.

If the program uses this small interval of time between frames to redraw the image, the flickering is greatly reduced. In that use, Screensync is a reminiscence of QB where there was only that equivalent method (WAIT &H3DA, 8) to improve the flickering. It is an empirical method because it only allows to synchronize the beginning of the drawing with the fixed dead time between two frames. To be used occasionally to avoid flickering when only very short time of drawing.

Except the purpose to reduce the flickering, Screensync can be also used simply as a method of synchronization of graphic drawing with the screen frame tracing (similarly to statement Sleep).

The error code returned by Screensync can be checked using Err in the next line. The function version of Screensync returns directly the error code as a 32 bit Long.

The use of the QB-compatible form WAIT &H3DA, 8 is deprecated.

Examples:
'main loop
Do
 
  ' do user input
  ' calculate_a_frame
   
  ScreenSync
 
  ' draw_ a_ frame  
 
Loop Until Inkey <> ""



Dialect Differences:
Differences from QB:
See also:
Back to Screen Functions
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