Revision history for GfxScancodes


Revision [20033]

Last edited on 2016-02-10 15:53:57 by DkLwikki [Update link format]
Additions:
Here follows a list of hardware keyboard scancodes accepted by the ##[[KeyPgMultikey|Multikey]]## function. These are equal to DOS scancodes, and are guaranteed to be always recognized on all platforms.
These constants are also defined in the ##fbgfx.bi## include file you can use in your programs. If you are using the //[[CompilerDialects|lang fb]]// dialect then everything inside ##fbgfx.bi## is enclosed in the ##FB## ##[[KeyPgNamespace|Namespace]]##. To use these constants in //[[CompilerDialects|lang fb]]//, either prepend "##FB.##" to the constant name, or put "##[[KeyPgUsing|Using]] FB##" after the ##[[KeyPgInclude|#Include]]## line.
- ##[[KeyPgMultikey|Multikey]]##
Deletions:
Here follows a list of hardware keyboard scancodes accepted by the ##[[KeyPgMultikey Multikey]]## function. These are equal to DOS scancodes, and are guaranteed to be always recognized on all platforms.
These constants are also defined in the ##fbgfx.bi## include file you can use in your programs. If you are using the //[[CompilerDialects lang fb]]// dialect then everything inside ##fbgfx.bi## is enclosed in the ##FB## ##[[KeyPgNamespace Namespace]]##. To use these constants in //[[CompilerDialects lang fb]]//, either prepend "##FB.##" to the constant name, or put "##[[KeyPgUsing Using]] FB##" after the ##[[KeyPgInclude #Include]]## line.
- ##[[KeyPgMultikey Multikey]]##


Revision [14236]

Edited on 2009-08-20 02:57:28 by CountingPine [updated]
Additions:


Revision [13672]

Edited on 2008-09-01 19:03:28 by CountingPine [updated]
Additions:
These constants are also defined in the ##fbgfx.bi## include file you can use in your programs. If you are using the //[[CompilerDialects lang fb]]// dialect then everything inside ##fbgfx.bi## is enclosed in the ##FB## ##[[KeyPgNamespace Namespace]]##. To use these constants in //[[CompilerDialects lang fb]]//, either prepend "##FB.##" to the constant name, or put "##[[KeyPgUsing Using]] FB##" after the ##[[KeyPgInclude #Include]]## line.
Deletions:
These constants are also defined in the fbgfx.bi include file you can use in your programs. If you are using the //[[CompilerDialects lang fb]]// dialect then everything inside fbgfx.bi is enclosed in the ##FB## ##[[KeyPgNamespace Namespace]]##. To use these constants in //[[CompilerDialects lang fb]]//, either prepend "##FB.##" to the constant name, or put "##[[KeyPgUsing Using]]"" ""FB##" after the ##[[KeyPgInclude #Include]]## line.


Revision [13671]

Edited on 2008-09-01 19:01:55 by CountingPine [Further clarifying the namespace situation]
Additions:
Here follows a list of hardware keyboard scancodes accepted by the ##[[KeyPgMultikey Multikey]]## function. These are equal to DOS scancodes, and are guaranteed to be always recognized on all platforms.
These constants are also defined in the fbgfx.bi include file you can use in your programs. If you are using the //[[CompilerDialects lang fb]]// dialect then everything inside fbgfx.bi is enclosed in the ##FB## ##[[KeyPgNamespace Namespace]]##. To use these constants in //[[CompilerDialects lang fb]]//, either prepend "##FB.##" to the constant name, or put "##[[KeyPgUsing Using]]"" ""FB##" after the ##[[KeyPgInclude #Include]]## line.
The hexadecimal code is not required and provided only for reference.
Deletions:
Here follows a list of hardware keyboard scancodes accepted by the ##[[KeyPgMultikey Multikey]]##
function. These are equal to DOS scancodes, and are guaranteed to be always
recognized on all platforms.
These constants are also defined in the fbgfx.bi include file you can use in
your programs. If you are using at least .17 then everything inside fbgfx.bi is
enclosed in the namespace FreeBASIC. To use these constants with v0.17b and up prefix
##"FB."## to the following codes. The hexadecimal code is not required and provided
only for reference.


Revision [12065]

The oldest known version of this page was created on 2008-01-03 19:19:25 by ElSairon [Further clarifying the namespace situation]
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