edit:w00t, now only 79 lines, who needs 100...sheesh

Code: Select all

`screen 12`

dim myblock(-1 to 16,31) as integer, score as integer ,px as integer=7 ,py as integer=3 , gameover as integer ,myblockdata(6,2,2) as integer={{{0,1,0},{0,1,0},{0,1,0}},{{0,0,0},{0,1,0},{1,1,1}},{{1,1,0},{1,0,0},{1,0,0}},{{0,1,1},{0,0,1},{0,0,1}},{{0,0,0},{1,1,0},{0,1,1}},{{0,0,0},{0,1,1},{1,1,0}},{{0,0,0},{1,1,0},{1,1,0}}},tm as double=timer,godown as integer,newblock as integer

for tmpy as integer = 15 to 0 step -1

for tmpx as integer =0 to 4

if tmpx<3 and tmpy < 3 then if myblockdata(2,tmpy,tmpx) then myblock(px+tmpx,py+tmpy)=-1

myblock(iif(tmpx<2,-1,iif(tmpx<4,16,tmpy)),iif(tmpx=1 or tmpx=3,tmpy+16,iif(tmpx=4,30,tmpy)))=1

next tmpx,tmpy

do

locate 1,1

? "Level:"+str((int(score/2500)+1))+chr(13)+chr(10)+"Score:"+str(score)

for tmpx as integer = 0 to 30*16-1

if myblock((tmpx mod 16),int(tmpx/16))<>0 then line((tmpx mod 16)*20+160,(int(tmpx/16)-6)*20)-((tmpx mod 16)*20+20+158,(int(tmpx/16)-6)*20+20-2),7,bf else line((tmpx mod 16)*20+160,(int(tmpx/16)-6)*20)-((tmpx mod 16)*20+20+159,(int(tmpx/16)-6)*20+20-1),8,bf

next tmpx

sleep 50,1

sleep 500-(int(score/2500)+1)*50

newblock=int(rnd*5)

if timer-tm>(.5-(int(score/2500)+1)*.05) or multikey(80) then godown=-1 else godown=0

dim canrotate as integer =-1, donttouch as integer =0,canmove as integer =-1, rotdata(2,2,1) as integer=>{{{2,0},{1,0},{0,0}},{{2,1},{1,1},{0,1}},{{2,2},{1,2},{0,2}}},tmpblock(-1 to 3,2) as integer=>{{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0}},myxdir as integer=multikey(75)*2+1

if multikey(72) then

for tmpx as integer=0 to 9-1

if myblock(px+(tmpx mod 3),py+int(tmpx/3))<> 0 then

if myblock(px+(tmpx mod 3),py+int(tmpx/3))=-1 then tmpblock((tmpx mod 3),int(tmpx/3))=myblock(px+(tmpx mod 3),py+int(tmpx/3))

if myblock(px+(tmpx mod 3),py+int(tmpx/3))=-1 then if myblock(px+rotdata((tmpx mod 3),int(tmpx/3),0) , py+rotdata((tmpx mod 3),int(tmpx/3),1) )<>0 then if myblock(px+rotdata((tmpx mod 3),int(tmpx/3),0),py+rotdata((tmpx mod 3),int(tmpx/3),1))=1 then canrotate=0

end if

next tmpx

if canrotate=-1 then

for tmpx as integer=0 to 9-1

if myblock(px+rotdata((tmpx mod 3),int(tmpx/3),0),py+rotdata((tmpx mod 3),int(tmpx/3),1))<> 0 then if myblock(px+rotdata((tmpx mod 3),int(tmpx/3),0),py+rotdata((tmpx mod 3),int(tmpx/3),1))=1 then donttouch=-1

if donttouch=0 then myblock(px+rotdata((tmpx mod 3),int(tmpx/3),0),py+rotdata((tmpx mod 3),int(tmpx/3),1))=tmpblock((tmpx mod 3),int(tmpx/3)) else donttouch=0

tmpblock((tmpx mod 3),int(tmpx/3))=0

next tmpx

end if

elseif (multikey(75) xor multikey(77)) and (px+multikey(75)*2+1 >-2 ) and (px + multikey(75)*2+1 < 15) then

for tmpx as integer = 0 to 9-1

if myblock(px+(tmpx mod 3),py+int(tmpx/3))<>0 then if myblock(px+(tmpx mod 3),py+int(tmpx/3))=-1 then if myblock(px+(tmpx mod 3)+myxdir,py+int(tmpx/3))<>0 then if myblock(px+(tmpx mod 3)+myxdir,py+int(tmpx/3))=1 then canmove=0

if myblock(px+(tmpx mod 3),py+int(tmpx/3))<>0 then if myblock(px+(tmpx mod 3),py+int(tmpx/3))=-1 then tmpblock((tmpx mod 3),int(tmpx/3))=myblock(px+(tmpx mod 3),py+int(tmpx/3))

next tmpx

if canmove then

px+=myxdir

for tmpx as integer = iif(myxdir=-1,0,-1) to iif(myxdir=-1,3,2)

for tmpy as integer =0 to 2

if myblock(px+tmpx,py+tmpy)<>0 then if myblock(px+tmpx,py+tmpy)=1 then donttouch=-1

if donttouch=0 then myblock(px+tmpx,py+tmpy)=tmpblock(tmpx,tmpy) else donttouch=0

next tmpx,tmpy

end if

end if

if godown=-1 then

canmove=-1

for tmpx as integer=0 to 9-1

if myblock(px+(tmpx mod 3),py+int(tmpx/3))<>0 then if myblock(px+(tmpx mod 3),py+int(tmpx/3))=-1 then if myblock(px+(tmpx mod 3),py+int(tmpx/3)+1)<>0 then if myblock(px+(tmpx mod 3),py+int(tmpx/3)+1)=1 then canmove=0

next tmpx

for tmpx as integer = 4*3-1 to 0 step -1

if canmove=0 then if int(tmpx/3)<3 then if myblock(px+(tmpx mod 3),py+int(tmpx/3))<>0 then myblock(px+(tmpx mod 3),py+int(tmpx/3))=1

if canmove=0 then if int(tmpx/3)<3 then if myblockdata(newblock,int(tmpx/3),(tmpx mod 3)) then myblock(7+(tmpx mod 3),int(tmpx/3)+3)=-1

if canmove<>0 then if myblock((tmpx mod 3)+px,int(tmpx/3)+py)<>0 then if myblock((tmpx mod 3)+px,int(tmpx/3)+py)=1 then donttouch=-1

if canmove<>0 then if myblock((tmpx mod 3)+px,int(tmpx/3)+py-1)<> 0 then if myblock((tmpx mod 3)+px,int(tmpx/3)+py-1)=1 then donttouch=-1

if canmove<>0 then if myblock((tmpx mod 3)+px,int(tmpx/3)+py-1)<> 0 then if myblock((tmpx mod 3)+px,int(tmpx/3)+py-1)=1 then if myblock((tmpx mod 3)+px,int(tmpx/3)+py)<>0 then if myblock((tmpx mod 3)+px,int(tmpx/3)+py)=-1 then myblock((tmpx mod 3)+px,int(tmpx/3)+py)=0

if canmove<>0 then if donttouch=0 then myblock((tmpx mod 3)+px,int(tmpx/3)+py)=myblock((tmpx mod 3)+px,int(tmpx/3)+py-1) else donttouch=0

next tmpx

if canmove=0 then py=3 else py+=1

if canmove=0 then px=7

end if

if timer-tm>(.5-(int(score/2500)+1)*.05) then tm=timer

dim exists as integer , shiftdown as integer =0

for tmpx as integer= 30*16-1 to 0 step -1

if (tmpx mod 16)=15 then exists=-1

if (myblock((tmpx mod 16),int(tmpx/16))<>0) then if myblock((tmpx mod 16),int(tmpx/16))=-1 then exists=0 else if int(tmpx/16)=6 then gameover=-1

if (myblock((tmpx mod 16),int(tmpx/16))<>0) then if int(tmpx/16)<30-shiftdown then if myblock((tmpx mod 16),int(tmpx/16))=1 and shiftdown>0 then myblock((tmpx mod 16),int(tmpx/16)+shiftdown)=myblock((tmpx mod 16),int(tmpx/16))

if (myblock((tmpx mod 16),int(tmpx/16))<>0) then if int(tmpx/16)<30-shiftdown then if myblock((tmpx mod 16),int(tmpx/16))=1 and shiftdown>0 then myblock((tmpx mod 16),int(tmpx/16))=0

if (myblock((tmpx mod 16),int(tmpx/16))=0) then exists=0

if (tmpx mod 16)=0 and exists=-1 then

for tmpx2 as integer =0 to 15

myblock(tmpx2,int(tmpx/16)+shiftdown)=0

score+=10

next

shiftdown+=1

end if

next

loop until multikey(1) or gameover