flight sim

User projects written in or related to FreeBASIC.
thesanman112
Posts: 538
Joined: Jul 15, 2005 4:13

flight sim

Postby thesanman112 » Jul 04, 2006 3:18

well its been a while...
read the read1st.txt
run the run1st.exe
press the 'y' key to get enemy moving... good luck

here's the link http://fileanchor.com/40809-d

for those who just like pictures http://fileanchor.com/40830.jpg
TbbW
Posts: 348
Joined: Aug 19, 2005 10:08
Contact:

Postby TbbW » Jul 04, 2006 4:05

looks nice :)

is it's 100% fb ? :)
thesanman112
Posts: 538
Joined: Jul 15, 2005 4:13

opengl

Postby thesanman112 » Jul 05, 2006 3:31

its coded in fb using opengl, I'm just finishing up collision, so hopefully I will have a release within a few weeks of a full running model with collision fully implemented for enemy attacks,bullets,crashing,ect,ect.

did you build a world and get the enemy flying around?
press 'y' to acivate enemy movement.
Ryan
Posts: 695
Joined: Jun 10, 2005 2:13
Location: Louisville, KY
Contact:

Postby Ryan » Jul 05, 2006 5:34

Not at home on my PC, but I like the picture... seems like Terminal Velocity meets Wing Commander Privateer style cockpit. ^_^ Will try as soon as I can and get back to ya.
Voltage
Posts: 110
Joined: Nov 19, 2005 7:36
Location: Sydney, Australia
Contact:

Postby Voltage » Jul 05, 2006 10:09

Hey nice demo....

I really like the HUD, looks great.

The terrain creaty proggy runs pretty slow though, at first I thought it crashed my PC. Maybe a progress meter and message to the user that it is creating the terrain would be helpful for your next release.

I'm also in the middle of coding a collision detection routine in FB using OpenGL, so if you wanna compare notes, code or ideas then shoot me over an email.

Keep up the good work :-)
thesanman112
Posts: 538
Joined: Jul 15, 2005 4:13

collision

Postby thesanman112 » Jul 05, 2006 17:35

voltage, sure, do you use messenger? I have been workin on this progy since before qb?? hehehe the progree meter is a great Idea, i THOUGHT that you could see some numbers on he screen why it counts down? anyways, the reason user has to build the file themselves is because I am limited to uplaod size at fileanchor, the world can acually be built anysize, limitless in a matter of speaking.
thesanman112
Posts: 538
Joined: Jul 15, 2005 4:13

terminal velocity...??

Postby thesanman112 » Jul 05, 2006 17:37

hey ryan,Im surprised someone in hear remebers.!!! hahahaha
thats actually where I get my idea from for flight sim...excellent game....one of the best ever from an engine/physics stand point, I only hope to raise the bar just a little.hahahaha,
Voltage
Posts: 110
Joined: Nov 19, 2005 7:36
Location: Sydney, Australia
Contact:

Postby Voltage » Jul 06, 2006 1:34

@thesanman112: I use Yahoo Messenger, not M$ messenger.

My addy is
voltage_123 @ yahoo.com

or yahoo id is
voltage_123

I couldn't see any numbers counting down at all, the screen resolution changed and my PC apparently froze, no mouse visible, no response from keypresses, etc. The process took about 2 minutes to complete, but after reading the readme (shock horror) I realised you were building a large .txt file.

Any hoop, shoot me an email and hopefully we can combine forces. :-)
thesanman112
Posts: 538
Joined: Jul 15, 2005 4:13

yahoo messenger

Postby thesanman112 » Jul 07, 2006 1:06

here is my yahoo addy...
sandy_eric_leroy_bemister@yahoo.com

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