I captured some video of the game engine. I took out some things to try and boost the FPS, but I guess you can't really do much to boost it while you're capturing video. Oh well. Here's the video anyway. I just want to keep people interested and let everyone know that we are dedicated to the project. ;)
Ya... That cursing balloon is in the game. I really want to get some shadows working before we release a demo. There is a $%#@ of polygons in there already, so shadow-volume is definetly out. Using a depth texture shadow is more realistic, but I'm having trouble making it work right. Hopefully, when Rel gets back from the boondocks, he will be able to spot what I'm doing wrong. Thanks guys! :)
Ok... I've decided to release a demo. Keep in mind that this is still in early development. If your video card doesn't support at least 3 texel units, it wont look as good, but it will run. Also, It's going to get optimized alot later... it really doesn't do much optimizing right now, but could anyone that tests it tell me the FPS? Thanks. Yeah... one more thing. When we have decided on the final code structure, the source will be included, but I'm afraid that it's a bit too sloppy at the moment. lol
My computer isn't that decent when it comes to acceleration either. I have software rendering faster sometimes, so that's a good speed. I umm...Applaud you.