Ogre 3D Wrapper FLOW3D

Headers, Bindings, Libraries for use with FreeBASIC, Please include example of use to help ensure they are tested and usable.
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jepalza
Posts: 149
Joined: Feb 24, 2010 10:08
Location: Spain (Bilbao)

Ogre 3D Wrapper FLOW3D

Post by jepalza »

Hello:
I leave a test that I have done in a few hours , of a "wrapper" for V1.6.5 of OGRE3D , called FLOW3D for BLIZTMAX, which until 2014 was commercial, but due to the little impact it had, its authors decided to release in 2015.
It is only a quick test, it is not very developed, and I hope to complete it with more information, more examples and corrections to the code. But as it is now, it is fully functional.
Being a variant of OGRE, it uses the same system of plugins, DLLs and configuration files, as the original version from which it starts, the 1.6.5.
It is not easy to use, but it is a good basis for development.

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(see next post for links)

Image


Original engine was OGRE 1.6.4, but using DLL from 1.6.5 it's working.

https://bitbucket.org/LinaAdkins/flow3d/src/master/

More info:
http://www.cegui.org.uk/forum/viewtopic ... 77&p=36411

and
https://www.blitzcoder.org/forum/topic.php?id=15
Last edited by jepalza on Oct 16, 2022 8:53, edited 1 time in total.
jepalza
Posts: 149
Joined: Feb 24, 2010 10:08
Location: Spain (Bilbao)

Re: Ogre 3D Wrapper FLOW3D

Post by jepalza »

New research on this graphics engine.
This version is based on OGRE 1.6.4 from 2008.
I have tried to compile the original sources with a more modern version of OGRE, from 1.6.5, but OGRE changed the system from 2009 and included the possibility of using BOOST (to create "threads") and the FLOW3D engine is not ready for it, which makes the change of version of OGRE is quite complex.
What I have managed to do is to compile FLOW3D to the latest version that accepts without major changes, which is 1.6.5 (2009)

I leave the new DLLs in V1.6.5:
https://drive.google.com/file/d/1nY4OoN ... sp=sharing

In addition, I have managed to reduce to a much simpler format of use of the engine, eliminating the need to use "WINDOWS.BI"
Now you can start the engine with "SCREENRES".

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--- spanish ---
Nueva investigacion sobre este motor grafico.
Esta version esta basada en OGRE 1.6.4 de 2008
He tratado de compilar los fuentes originales con una version mas moderna de OGRE, desde la 1.6.5, pero OGRE cambio el sistema a partir de 2009 e incluyo la posibilidad de emplear BOOST (para creacion de "hilos") y el motor FLOW3D no esta preparado para ello, lo que hace que el cambio de version de OGRE sea bastante compleja.
Lo que si he logrado es compilar FLOW3D a la ultima que acepta sin grandes cambios, que es la 1.6.5 (2009)

Ademas, he conseguido reducir a un formato mucho mas sencillo de uso del motor, eliminando la necesidad de emplear "WINDOWS.BI"
Ahora se puede arrancar el motor con "SCREENRES".
jepalza
Posts: 149
Joined: Feb 24, 2010 10:08
Location: Spain (Bilbao)

Re: Ogre 3D Wrapper FLOW3D

Post by jepalza »


New version:
Now, with OGRE 1.7.4 (2012) (I leave v1.6.5 in the previous thread)
This version does not have the CEGUI library because it gives error when compiling and I have not been able to include them.
If you need newton physics "OgreNewt.dll", use the v1.6.5 dll for now.


Get from my Google Drive:


Image
Last edited by jepalza on Oct 29, 2022 19:31, edited 1 time in total.
jepalza
Posts: 149
Joined: Feb 24, 2010 10:08
Location: Spain (Bilbao)

Re: Ogre 3D Wrapper FLOW3D

Post by jepalza »

New: engine updated to Ogre 1.8.1
I've tried to update to Ogre 1.9.1, but I haven't succeeded yet. If I succeed, I'll post it.
I include a demo of the game "JengaTower" from the author of FLOW3D, "Lina Adkins" that uses "newton" physics (OgreNewT)

I have deleted version 1.7.4 as unnecessary, having this new 1.8.1 version.

Get from here:
https://drive.google.com/file/d/1Z1xgOU ... share_link

Image
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