Personally I dislike using things other people have made unless I understand it down to the bones.
Here's an example of the bloom effect I'd like to produce.

(Eufloria HD - http://www.eufloria-game.com/)
I had ideas about how to artificially create this - by using images I create in photoshop and just put those images behind the objects I want to give bloom to. However if my graphics were dynamic and generated randomly this wouldn't work.
I don't mind if I am given answers that are "inefficient" so much - I'd like to be able to have a basic foundation of generating bloom effects using FB's graphic library - ie: pset, circle, trans, line, etc...
Once I understand how to do it with those built in functions I will want to know how to make it more efficient using other methods.
Thanks!