3d model editor (and other stuff)

User projects written in or related to FreeBASIC.
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DamageX
Posts: 130
Joined: Nov 21, 2009 8:42

3d model editor (and other stuff)

Post by DamageX »

rolled-my-own UI
menu driven with mouse and keyboard control
software rendering
can use SCREEN 13...21 and 8/15/16/32bpp
can load/save STL files or native format
(Loading large STL files is slow, due to brute-force search for redundant vertex data. I made a separate program STL2MB which converts quickly, however it needs a huge amount of RAM)
http://www.hyakushiki.net/3d/mbfast.zip (source, win32 and DOS binaries, example files)
Image
Last edited by DamageX on Oct 14, 2016 6:47, edited 1 time in total.
D.J.Peters
Posts: 8631
Joined: May 28, 2005 3:28
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Re: 3d model editor

Post by D.J.Peters »

retro style cool

Joshy
DeNivra
Posts: 33
Joined: Jan 23, 2015 17:25

Re: 3d model editor

Post by DeNivra »

@ DamageX : nice. thanks for the source.
Dr_D
Posts: 2453
Joined: May 27, 2005 4:59
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Re: 3d model editor

Post by Dr_D »

Interesting. Looks like it works good. Have you thought about adding support for other formats?
DamageX
Posts: 130
Joined: Nov 21, 2009 8:42

Re: 3d model editor

Post by DamageX »

Other formats that I'm aware of (OBJ, AMF, PLY) use XML or some other text-based arrangement. I don't like them very much. STL files are dead simple by comparison, and that is what Repetier (3D printer software) accepts.
Dr_D
Posts: 2453
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Re: 3d model editor

Post by Dr_D »

Do you have a 3d printer? That's awesome if you do. I'd like to have one... or at least access to print some stuff. I have some lightwave models that would look pretty cool as real statues.
DamageX
Posts: 130
Joined: Nov 21, 2009 8:42

Re: 3d model editor

Post by DamageX »

I have a fairly basic printer, just to see what I can do with it. If you want to print something fancy you could always try a service like Shapeways.
DamageX
Posts: 130
Joined: Nov 21, 2009 8:42

Re: 3d model editor

Post by DamageX »

Here is an update to MBFAST. Changes include automatic memory management instead of manual, 4bpp screen support, probably some other things. I worked on the "drill" function which is now partially functional.

I'm also including IMGTOOL, a bitmap editor. Has basic stuff like crop, resize, copy/paste, color reduction/adjustment.

There are brief instructions for both.

I was working on a text editor/hex editor/web browser as well. Since my plan of using WGET as a backend to load all remote files turned out to be riddled with problems, I'm not going to release it for now. But I've included a plain text-mode editor derived from it: JAE

http://www.hyakushiki.net/misc/fbprogs.zip
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