FLTK 1.3.x C Wrapper (obsolete)

External libraries (GTK, GSL, SDL, Allegro, OpenGL, etc) questions.
D.J.Peters
Posts: 7694
Joined: May 28, 2005 3:28

Re: FLTK 1.3.3 C Wrapper Windows/Linux 32/64-bit.

Postby D.J.Peters » Jun 30, 2015 17:44

month day and year are int's so you need 3 Fl_Int_Input
[16] : [01] : [15]
or
[16] : [01] : [2015]

or you create yor own Fl_Date_Picker widget (use the Fl_WidgetEx as base widget)

Joshy
D.J.Peters
Posts: 7694
Joined: May 28, 2005 3:28

Re: FLTK 1.3.3 C Wrapper Windows/Linux 32/64-bit.

Postby D.J.Peters » Jul 02, 2015 0:32

New version published.
removed: DeclareWindow macro

Joshy

here are a testframework !!! all events are optional !!!

Code: Select all

#include once "fltk-c.bi"

type FB_FORM extends Fl_Double_WindowEx
  public:
  declare destructor
  declare constructor(w as long,h as long,caption as zstring ptr=0)
  declare constructor(x as long,y as long,w as long,h as long,caption as zstring ptr=0)
  declare operator cast as Fl_Widget          ptr ' this form as Widget
  declare operator cast as Fl_Group           ptr ' this form as Group
  declare operator cast as Fl_Window          ptr ' this form as Window
  declare operator cast as Fl_Double_WindowEx ptr ' this form as Double_WindowEx

  ' user events (optional)
  as function (as FB_FORM ptr) as long ShowEvent
  as function (as FB_FORM ptr) as long HideEvent
  as function (as FB_FORM ptr) as long CloseEvent
  as function (as FB_FORM ptr) as long FocusEvent
  as function (as FB_FORM ptr) as long UnfocusEvent
  as function (as FB_FORM ptr) as long EnterEvent
  as function (as FB_FORM ptr) as long LeaveEvent
  as function (as FB_FORM ptr) as long DrawEvent
  as function (as FB_FORM ptr,x as long,y as long,w as long,h as long) as long ResizeEvent
  as function (as FB_FORM ptr,button as long,x as long,y as long) as long ButtonPushEvent
  as function (as FB_FORM ptr,button as long,x as long,y as long) as long ButtonReleaseEvent
  as function (as FB_FORM ptr,x as long,y as long) as long MouseMoveEvent
  as function (as FB_FORM ptr,x as long,y as long) as long MouseDragEvent
  as function (as FB_FORM ptr,x as long,y as long,z as long) as long MouseWheelEvent
  as function (as FB_FORM ptr,key as long) as long KeyDownEvent
  as function (as FB_FORM ptr,key as long) as long KeyUpEvent

  private: ' FLTK stuff
  declare static sub      DestructorCB cdecl(as any ptr)
  declare static function DrawCB       cdecl(as any ptr) as long
  declare static function HandleCB     cdecl(as any ptr,event as Fl_Event) as long
  declare static function ResizeCB     cdecl(as any ptr,x as long,y as long,w as long,h as long) as long
  declare sub SetCallbacks
  as Fl_Double_WindowEx ptr m_Double_WindowEx
end type
' private form tuff
destructor FB_FORM
  if m_Double_WindowEx then Fl_Double_WindowExDelete m_Double_WindowEx
end destructor
constructor FB_FORM(w as long,h as long,caption as zstring ptr)
  m_Double_WindowEx = Fl_Double_WindowExNew(w,h,caption) : SetCallbacks
end constructor
constructor FB_FORM(x as long,y as long,w as long,h as long,caption as zstring ptr)
  m_Double_WindowEx = Fl_Double_WindowExNew2(x,y,w,h,caption) : SetCallbacks
end constructor
operator FB_FORM.cast as Fl_Widget ptr
  operator = m_Double_WindowEx
end operator
operator FB_FORM.cast as Fl_Group ptr
  operator = m_Double_WindowEx
end operator
operator FB_FORM.cast as Fl_Window ptr
  operator = m_Double_WindowEx
end operator
operator FB_FORM.cast as Fl_Double_WindowEx ptr
  operator = m_Double_WindowEx
end operator
sub FB_FORM.SetCallbacks
  Fl_Double_WindowExSetDestructorCB(m_Double_WindowEx,@DestructorCB)
  Fl_Double_WindowExSetDrawCB      (m_Double_WindowEx,@DrawCB)
  Fl_Double_WindowExSetHandleCB    (m_Double_WindowEx,@HandleCB)
  Fl_Double_WindowExSetResizeCB    (m_Double_WindowEx,@ResizeCB)
  Fl_WidgetSetUserData      (m_Double_WindowEx,@This)
end sub
sub FB_FORM.DestructorCB cdecl(win as any ptr)
end sub
function FB_FORM.DrawCB cdecl(win as any ptr) as long
  dim as FB_FORM ptr me = Fl_WidgetGetUserData(win)
  if me->DrawEvent then return me->DrawEvent(me)
  return 0
end function
function FB_FORM.HandleCB cdecl(win as any ptr,event as Fl_Event) as long
  dim as FB_FORM ptr me = Fl_WidgetGetUserData(win)
  select case as const event
  case FL_EVENT_SHOW       : if me->ShowEvent          then return me->ShowEvent(me)
  case FL_EVENT_HIDE       : if me->HideEvent          then return me->HideEvent(me)
  case FL_EVENT_CLOSE      : if me->CloseEvent         then return me->CloseEvent(me)
  case FL_EVENT_FOCUS      : if me->FocusEvent         then return me->FocusEvent(me)
  case FL_EVENT_UNFOCUS    : if me->FocusEvent         then return me->UnfocusEvent(me)
  case FL_EVENT_ENTER      : if me->EnterEvent         then return me->EnterEvent(me)
  case FL_EVENT_LEAVE      : if me->LeaveEvent         then return me->LeaveEvent(me)
  case FL_EVENT_PUSH       : if me->ButtonPushEvent    then return me->ButtonPushEvent   (me,Fl_EventButton(),Fl_EventX(),Fl_EventY())
  case FL_EVENT_RELEASE    : if me->ButtonReleaseEvent then return me->ButtonReleaseEvent(me,Fl_EventButton(),Fl_EventX(),Fl_EventY())
  case FL_EVENT_MOVE       : if me->MouseMoveEvent     then return me->MouseMoveEvent(me,Fl_EventX(),Fl_EventY())
  case FL_EVENT_DRAG       : if me->MouseDragEvent     then return me->MouseDragEvent(me,Fl_EventX(),Fl_EventY())
  case FL_EVENT_MOUSEWHEEL : if me->MouseWheelEvent    then return me->MouseWheelEvent(me,Fl_EventX(),Fl_EventY(),Fl_EventDY())
  case FL_EVENT_KEYDOWN    : if me->KeyDownEvent       then return me->KeyDownEvent(me,Fl_EventKey())
  case FL_EVENT_KEYUP      : if me->KeyUpEvent         then return me->KeyUpEvent(me,Fl_EventKey())
  end select
  ' delegate all unhandled events to the base class
  dim as Fl_WindowEx ptr ex=win
  return Fl_WindowExHandleBase(ex,event)
end function

function FB_FORM.ResizeCB cdecl(win as any ptr,x as long,y as long,w as long,h as long) as long
  dim as FB_FORM ptr me = Fl_WidgetGetUserData(win)
  if me->ResizeEvent then return me->ResizeEvent(me,x,y,w,h)
  return 0
end function



'
' main
'
function ShowEventCB(frm as FB_FORM ptr) as long
  print "ShowEventCB"
  return 0
end function
function HideEventCB(frm as FB_FORM ptr) as long
  print "HideEventCB"
  return 0
end function

function FocusEventCB(frm as FB_FORM ptr) as long
  print "FocusEventCB"
  return 0
end function
function UnfocusEventCB(frm as FB_FORM ptr) as long
  print "UnfocusEventCB"
  return 0
end function

function EnterEventCB(frm as FB_FORM ptr) as long
  print "EnterEventCB"
  return 0
end function
function LeaveEventCB(frm as FB_FORM ptr) as long
  print "LeaveEventCB"
  return 0
end function

function ButtonPushEventCB(frm as FB_FORM ptr,button as long,x as long,y as long) as long
  print "ButtonPushEventCB Button(" & button & " at " & x & "," & y & ")"
  return 0
end function
function ButtonReleaseEventCB(frm as FB_FORM ptr,button as long,x as long,y as long) as long
  print "ButtonReleaseEventCB  Button(" & button & " at " & x & "," & y & ")"
  return 0
end function

function MouseMoveEventCB(frm as FB_FORM ptr,x as long,y as long) as long
  print "MouseMoveEventCB (" & x & "," & y & ")"
  return 0
end function

function MouseDragEventCB(frm as FB_FORM ptr,x as long,y as long) as long
  print "MouseMoveEventCB (" & x & "," & y & ")"
  return 0
end function

function MouseWheelEventCB(frm as FB_FORM ptr,x as long,y as long,z as long) as long
  print "MouseWheelEventCB (" & x & "," & y & "," & z & ")"
  return 0
end function

function KeyDownEventCB(frm as FB_FORM ptr,key as long) as long
  print "KeyDownEventCB Key(" & key & ")"
  return 0
end function
function KeyUpEventCB(frm as FB_FORM ptr,key as long) as long
  print "KeyUpEventCB  Key(" & key & ")"
  return 0
end function

function ResizeEventCB(frm as FB_FORM ptr,x as long,y as long,w as long,h as long) as long
  print "ResizeEventCB(" & x & "," & y & "," & w & "," & h & ")"
  return 0
end function
function DrawEventCB(frm as FB_FORM ptr) as long
  print "DrawEventCB"
  return 0
end function

var frm1 = new FB_FORM(320,200, "Form 1")
frm1->ShowEvent          = @ShowEventCB
frm1->HideEvent          = @HideEventCB
frm1->FocusEvent         = @FocusEventCB
frm1->UnfocusEvent       = @UnfocusEventCB
frm1->EnterEvent         = @EnterEventCB
frm1->LeaveEvent         = @LeaveEventCB
frm1->ButtonPushEvent    = @ButtonPushEventCB
frm1->ButtonReleaseEvent = @ButtonReleaseEventCB
frm1->MouseMoveEvent     = @MouseMoveEventCB
frm1->MouseDragEvent     = @MouseDragEventCB
frm1->MouseWheelEvent    = @MouseWheelEventCB
frm1->KeyDownEvent       = @KeyDownEventCB
frm1->KeyUpEvent         = @KeyUpEventCB
frm1->ResizeEvent        = @ResizeEventCB
frm1->DrawEvent          = @DrawEventCB

Fl_WindowShow *frm1
Fl_Run
enform
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Location: France

Re: FLTK 1.3.3 C Wrapper Windows/Linux 32/64-bit.

Postby enform » Jul 11, 2015 8:52

hi ,

please see in fltk-c.bi lines 2228 & 2229 :

' Get/Set the amount of extra space above and below the tooltip's text. (Default is 3.)
declare sub Fl_TooltiSetMarginHeight(byval h as long)
declare function Fl_TooltiGetMarginHeight as long

Toolti...... or Tooltip...... ?
D.J.Peters
Posts: 7694
Joined: May 28, 2005 3:28

Re: FLTK 1.3.3 C Wrapper Windows/Linux 32/64-bit.

Postby D.J.Peters » Jul 12, 2015 0:00

@enform it was a typo in my C++ code and in *.bi file (copy and paste), good find :-)

fixed in fltk-c-1.3.3.zip

Joshy
nimdays
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Joined: May 29, 2014 22:01
Location: ID

Re: FLTK 1.3.3 C Wrapper Windows/Linux 32/64-bit.

Postby nimdays » Jul 12, 2015 20:59

Do you have an example to create a taskbar for linux so i can maximize and minimize window and maybe can close the window too ?
By the way maybe you can add update.zip for the latest changes so i will only download that.
Thanks

Sorry again for my english.
D.J.Peters
Posts: 7694
Joined: May 28, 2005 3:28

Re: FLTK 1.3.3 C Wrapper Windows/Linux 32/64-bit.

Postby D.J.Peters » Jul 12, 2015 21:23

@nimdays

If I change one or more lines of the C++ wrapper than all other files are new also.

fltk-c.bi
libfltk-c.1.3.3-32.dll.a
fltk-c.1.3.3-32.dll
libfltk-c.1.3.3-64.dll.a
fltk-c.1.3.3-64.dll
libfltk-c.1.3.3-32.so
libfltk-c.1.3.3-64.so
libfltk-c.1.3.3-32-syslib.so
libfltk-c.1.3.3-64-syslib.so

And if the fltk-c.bi are changed some examples (*.bas) are changed too.

With other words in this case a "update.zip" makes no sense.

Joshy
Last edited by D.J.Peters on Jul 12, 2015 22:00, edited 1 time in total.
nimdays
Posts: 219
Joined: May 29, 2014 22:01
Location: ID

Re: FLTK 1.3.3 C Wrapper Windows/Linux 32/64-bit.

Postby nimdays » Jul 12, 2015 21:34

D.J.Peters wrote:@nimdays

If I change one or more lines of the C++ wrapper than all other files are new also.

fltk-c.bi
libfltk-c.1.3.3-32.dll.a
fltk-c.1.3.3-32.dll
libfltk-c.1.3.3-64.dll.a
fltk-c.1.3.3-64.dll
libfltk-c.1.3.3-32.so
libfltk-c.1.3.3-64.so
libfltk-c.1.3.3-32-syslib.so
libfltk-c.1.3.3-64-syslib.so

And if the fltk-c.bi are changed some examples (*.bas) are changed too.

With other words in this case a "update.zip" makes no sence.

Joshy


Sorry again ,i didn't know that , i have no problem.
About the taskbar because i read from here
D.J.Peters
Posts: 7694
Joined: May 28, 2005 3:28

Re: FLTK 1.3.3 C Wrapper Windows/Linux 32/64-bit.

Postby D.J.Peters » Jul 12, 2015 22:08

@nimdays
The taskbar or info panel is the part of the desktop manager you are using (KDE, GNOME, XFCE, ...)

Joshy
badidea
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Location: The Netherlands

Re: FLTK 1.3.3 C Wrapper Windows/Linux 32/64-bit.

Postby badidea » Jul 13, 2015 20:25

Hello all, I have 2 fltk questions again.

1. Is there a something like a "Fl_Text_DisplayMoveEnd" ? I made my own:

Code: Select all

sub Fl_Text_DisplayMoveEnd(byval td as Fl_Text_Display ptr)
   dim as long insPosCur, insPosPre = -1
   insPosCur = Fl_Text_DisplayGetInsertPosition(pTextDisplay)
   while (insPosCur <> insPosPre)
      Fl_Text_DisplayMoveDown(pTextDisplay)
      insPosPre = insPosCur
      insPosCur = Fl_Text_DisplayGetInsertPosition(pTextDisplay)
   wend
end sub

2. Is there something like a "Fl_Text_DisplayClear" ?

Thanks already!
D.J.Peters
Posts: 7694
Joined: May 28, 2005 3:28

Re: FLTK 1.3.3 C Wrapper Windows/Linux 32/64-bit.

Postby D.J.Peters » Jul 13, 2015 20:47

badidea wrote:1. Is there a something like a "Fl_Text_DisplayMoveEnd" ?
badidea wrote:Another question I have is: Can I 'auto'-scroll the pTextDisplay to the last line?
D.J.Peters wrote:@badidea here are ... how scoll to last insert position.

Code: Select all

  Fl_Text_DisplayShowInsertPosition()
badidea wrote:2. Is there something like a "Fl_Text_DisplayClear" ?
fltk-c.bi wrote:' Replaces the entire contents of the text buffer.
Fl_Text_BufferSetText(buf,"")
Don't waste my spare time. :lol:

Joshy
badidea
Posts: 1394
Joined: May 24, 2007 22:10
Location: The Netherlands

Re: FLTK 1.3.3 C Wrapper Windows/Linux 32/64-bit.

Postby badidea » Jul 13, 2015 20:57

Fl_Text_DisplayShowInsertPosition()

1. Yes, but I noticed that when I click in the text display, the insert position is changed. And then text is inserted halfway, which I don't want. So, I am looking for a "Fl_Text_DisplayAppend" or a combination of "move cursor to end" + "Fl_Text_DisplayInsert".

2. "Fl_Text_BufferSetText(buf, "")" yes, of course. I am working so slowly on this project that I forget things faster then that I learn.
Boris the Old
Posts: 132
Joined: Feb 04, 2011 20:34
Location: Ontario, Canada

Re: FLTK 1.3.3 C Wrapper Windows/Linux 32/64-bit.

Postby Boris the Old » Jul 13, 2015 21:58

badidea wrote:
Fl_Text_DisplayShowInsertPosition()

1. Yes, but I noticed that when I click in the text display, the insert position is changed. And then text is inserted halfway, which I don't want. So, I am looking for a "Fl_Text_DisplayAppend" or a combination of "move cursor to end" + "Fl_Text_DisplayInsert".


There are two ways to solve this:

1) Manually move the insert position to where you want it.

2) When you click the widget, have the program move the insert point back to where it was before the widget received focus, or always move it to the start or end of the text. If the insert position needs to be somewhere else, use option 1.

I always have the code place the insert point to the start of the text, and then manually move it to where I need it.

Rod
badidea
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Joined: May 24, 2007 22:10
Location: The Netherlands

Re: FLTK 1.3.3 C Wrapper Windows/Linux 32/64-bit.

Postby badidea » Jul 17, 2015 7:04

Ok, my Text_Display issues are solved for now. But, another question:

How do I launch a 'child' window? E.g. a window that is launched after pressing a button on the main window. And when open, the main window is not accessible (cannot be closed or any element changed).

This code does not do what I want:

Code: Select all

#include once "fltk-c.bi"

dim shared as Fl_Window ptr pWin, pWinChild
dim shared as Fl_Button ptr pButton

sub buttonAction cdecl (byval self as Fl_Widget ptr)
   pWinChild = Fl_WindowNew(400, 300, "Child")
   Fl_WidgetDeactivate(pWin)
   Fl_WindowShow(pWinChild)
end sub

pWin = Fl_WindowNew(600, 400, "Main window")
pButton = Fl_ButtonNew(20, 20, 200, 25, "Open child window")
Fl_WidgetSetCallback0(pButton, @buttonAction)
Fl_WindowShow(pWin)
Fl_Run
D.J.Peters
Posts: 7694
Joined: May 28, 2005 3:28

Re: FLTK 1.3.3 C Wrapper Windows/Linux 32/64-bit.

Postby D.J.Peters » Jul 17, 2015 9:50

@badidea Ask your self !
1) How should FLTK know where are the X,Y position of your new child widget ?
2) How should FLTK know who are the parent of your new child ?

Code: Select all

#include once "fltk-c.bi"

dim shared as Fl_Window ptr pWin, pWinChild
dim shared as Fl_Button ptr pButton

sub buttonAction cdecl (byval self as Fl_Widget ptr)
  if pWinChild then return
  Fl_WindowBegin pWin
    pWinChild = Fl_WindowNew2(50,50,200,100)
    Fl_WidgetSetColor pWinChild,FL_WHITE
  Fl_WindowEnd pWin
  Fl_WindowShow pWinChild
end sub

pWin = Fl_WindowNew(600, 400, "Main window")
pButton = Fl_ButtonNew(20, 20, 200, 25, "Open child window")
Fl_WidgetSetCallback0(pButton, @buttonAction)
Fl_WindowShow(pWin)
Fl_Run
1) Fl_WindowNew2() used X,Y,w,h
2) Fl_WindowBegin ' open list of child's from parent
Fl_WindowEnd ' close list of child's

By the way a child window doesn't have a titlebar or resizeable boarder.
Only in a multi document environment (MDI) exist child windows in it's parent container.

In real a child window is a Fl_Group and yes the parent window is a Fl_Group also.

That means you don't need a child window or child group

1) open the parent group
2) add new child widgets
3) close the parent group

Code: Select all

#include once "fltk-c.bi"

sub ButtonCB cdecl (self as Fl_Widget ptr)
  var parent = Fl_WidgetWindow(self)
  var nChilds = Fl_GroupChildren(parent)
  var label = "child " & nChilds
  Fl_WindowBegin parent
    Fl_WidgetCopyLabel Fl_BoxNew(   rnd*(Fl_WidgetGetW(parent)-64), _
                                 50+rnd*(Fl_WidgetGetH(parent)-74), 64,24),label
  Fl_WindowEnd parent
end sub

var win = Fl_WindowNew(600, 400, "Main window")
Fl_WidgetSetCallback0 Fl_ButtonNew(20, 20, 200, 25, "add new widget[s]"), @ButtonCB
Fl_WindowShow win
Fl_Run

It's to warm here I go in the garden and test my DIY shower. :-)

Joshy
Last edited by D.J.Peters on Jul 20, 2015 0:47, edited 2 times in total.
D.J.Peters
Posts: 7694
Joined: May 28, 2005 3:28

Re: FLTK 1.3.3 C Wrapper Windows/Linux 32/64-bit.

Postby D.J.Peters » Jul 17, 2015 9:57

@badidea a nother point.

If you deactivate any parent all childs are deactivate also.
(I think this are the right behavior)

Of course you can deactivate individual child widgets or child groups.

Joshy

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