Genso's Junkyard Updates!

General discussion for topics related to the FreeBASIC project or its community.
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relsoft
Posts: 1767
Joined: May 27, 2005 10:34
Location: Philippines
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Genso's Junkyard Updates!

Post by relsoft »

Yep, another update to my site.

A freebasic game and about 4 mini programs.

http://rel.phatcode.net/

Enjoy!
PAEz
Posts: 15
Joined: Feb 04, 2013 14:21
Location: Australia

Re: Genso's Junkyard Updates!

Post by PAEz »

Pyromax Dax is great! So sad to hear its going to be your last in FB.
Have fun in Java world.
anonymous1337
Posts: 5494
Joined: Sep 12, 2005 20:06
Location: California

Re: Genso's Junkyard Updates!

Post by anonymous1337 »

Have you looked into ActionScript at all? The current game frameworks rely purely on sprites - but I was doing AS3 game development using FlashDevelop + Flex. It was a lot of fun.

If I had more time, I would have completed my game dev framework and released it :)
(My framework was much better than Flixel, if I do say so myself.)

Flash:

- Built-in display lists
- Matrices
- Filters/Effects
- (Sometimes) Hardware accelerated
- Easy and fun to use (like JavaScript)
- No software installations
- Relatively portable

etc.

Any reason to use Java? Is it because you're writing apps for mobile devices?

I'm not sure I ever want to use Java for hobby projects again. It gets in your way so much. Its real use is in Enterprise applications, where it happens to have support for a lot of Design Patterns and Development Methodologies (TDD, BDD, etc.)

But it is certainly not a "fun" programming language, at least in my opinion...
relsoft
Posts: 1767
Joined: May 27, 2005 10:34
Location: Philippines
Contact:

Re: Genso's Junkyard Updates!

Post by relsoft »

anonymous1337 wrote:Have you looked into ActionScript at all? The current game frameworks rely purely on sprites - but I was doing AS3 game development using FlashDevelop + Flex. It was a lot of fun.

If I had more time, I would have completed my game dev framework and released it :)
(My framework was much better than Flixel, if I do say so myself.)

Flash:

- Built-in display lists
- Matrices
- Filters/Effects
- (Sometimes) Hardware accelerated
- Easy and fun to use (like JavaScript)
- No software installations
- Relatively portable

etc.

Any reason to use Java? Is it because you're writing apps for mobile devices?

I'm not sure I ever want to use Java for hobby projects again. It gets in your way so much. Its real use is in Enterprise applications, where it happens to have support for a lot of Design Patterns and Development Methodologies (TDD, BDD, etc.)

But it is certainly not a "fun" programming language, at least in my opinion...
I'm actually having a lot of fun coding in java. Learning Java is out of neccesity. I was contacted by a publisher and the NDK just wont cut it.
anonymous1337
Posts: 5494
Joined: Sep 12, 2005 20:06
Location: California

Re: Genso's Junkyard Updates!

Post by anonymous1337 »

Good to know. I assume you're not using Netbeans, then. Java + Eclipse isn't so bad, although I still think Eclipse is a mess.

By the way, congratulations on your game dev going so well. You've been working hard at it for a long time, man. Cheers.
relsoft
Posts: 1767
Joined: May 27, 2005 10:34
Location: Philippines
Contact:

Re: Genso's Junkyard Updates!

Post by relsoft »

anonymous1337 wrote:Good to know. I assume you're not using Netbeans, then. Java + Eclipse isn't so bad, although I still think Eclipse is a mess.

By the way, congratulations on your game dev going so well. You've been working hard at it for a long time, man. Cheers.
I didn't plan on that but somehow, a publisher noticed one of my games which was ported to android.

I'm actually using 3 IDE's. Netbeans for doing RAD UI, eclipse for coding games and Jcreator for viewing docs and testing algos.

Eclipse and Jcreator are usually open simultaneously when I code.

re: Flash. LOJ(used to frequent here and is doing gamedev on flash professionally) once tried to convert me to flash but somehow I did not like it. No idea why. I still have the flex sdk he sent me.

Somehow java just clicked.


I'll still code in FB but no big projects.
roook_ph
Posts: 402
Joined: Apr 01, 2006 20:50
Location: philippines
Contact:

Re: Genso's Junkyard Updates!

Post by roook_ph »

relsoft is there any way to revive my garbage on your site? I want to post opengl fb stuff.
badmrbox
Posts: 664
Joined: Oct 27, 2005 14:40
Location: Sweden
Contact:

Re: Genso's Junkyard Updates!

Post by badmrbox »

To bad to hear it might be your last fb game. Hopefully you'll get some time over someday and change your mind :).

I like your game, it's really fun. The bounchy blocks are a bit bothersome though XD
Kyoushuu
Posts: 8
Joined: Feb 05, 2012 8:21
Location: Philippines

Re: Genso's Junkyard Updates!

Post by Kyoushuu »

Long time no see! It's Galeon (Arnel A. Borja, I changed my username).

Seems like you have some new games, I will try them out once I have some time :D

It would be nice if you're also going to build some Java ME games so that I could play them on my cellphone :D
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