version 2.4
New :
- fixed MISSINING inside pacman2family.zip (pacimg/"somepngs".png)
- network support implemented
- chat room is working ... (skin chooser not yet complete)
- can start network game AND play ! yes (but only a limited number of times for now; it will be fixed with the new release
Known bugs:
- can host/join a game only once; after that you will have to restart the application in order to host/join a network game; all other functions are working ! (fix will come with version 2.5)
- [where is world 3 ???] [answer: still under-development: it's "HolyDay" for me too and I've been working for the network interface+.nut scripts; but don't worry it will be ready one day ....]
[actually i will extend pacman2's map facility such that it will be able to
scroll/edit/play huge maps; when the 3D version will be ready the pacman2's engine(+network interface) will be the host of my new game:
real-time strategy (like Dune2k,RedAlert,Age of Empires, StarCraft1, etc ... BUT in 3D and opensource)
vesion 2.3
Fixes :
- robots fixes : robots will not reset any longer
- new maps with cool .nut squirrel scripts (pacmanwii2more.dat for e.g.)
New :
- you can now play maps randomnly generated; the script was token from Perspective-Maze-Demo (C) DestructSoft (2d maze/semi3d maze) {go to: Load Map -> Random Maze Generator }
- still under development world 3 - but it progresed since last release but not enough (first working release will use opengl - but that will be version 3.0)
- directx support (directx_support.bas) - all most done, but I need to include also directinput
- network module finneshed (net.bas 2200lines)- it needs only to be integrated inside pacman2 (for next release : version 2.4)
- menu graphiX changed
- no more music :( KitzBas has denied me to use his music - for a period of time - my best&old friend - got crissed
- improved map editor; also new map images (bananas, boxs, new map structures, etc)
- 2d world has now PacKid & PacDaughter ; (volume2's images are being developed ... and will be soon ready)
Hi everybody ... !
PacMan2 got improved a lot ... !!!
I finnished adding up the story and the script executer !!
PacMan2 - The Family
Volume 1 [2D World Prison] and Volume 2 [CubicWorld]
Download :https://sourceforge.net/projects/pacman2family/files/pacman2family.zip
It has :
- new levels, new worlds
- script executer : adds devices, controllers, tasks and lot of fun (open doors/activate booms etc ...)!
Scripting library : Squirrel (R) Copyright (c) 2003-2011 Alberto Demichelis
- it can be played by 2 players at the same time ... :)
When playing the game in 2 players one of them is PacMan the other one is PacWoman ( in the Volume 3 [Happiness] I'll introduce also PacSon and PacDother - PacKids :) - volume 3 shell be fully 3D)
- map loader (you can play on any map any time)
- map editor
- original music (only if you buy the game)
- funny sounds ; fmod driver and FBSound Driver (FBSound is Copyright (C) 2006-2011 by D.J.Peters (Joshy)
- fast rendering
- shortest path finder (my own algorithm; worst case speed=pi*r^2; best case speed=r; average case speed(depends on map)=0.25*(pi*r^2)
- it can be compiled for win32(full features), dos(no music) and linux(no music yet; need libfmod.so)
- and other fun stuff








Here is a screenshot (only for fb programmers)

Download it from:
https://sourceforge.net/projects/pacman2family/files/
Programmed by me, Zdupy (aka Mihai Barboi); original music is from my friend, KitzBas.
Feel free to modify the source, as you wish !
Note: some pictures are from Wetspot2; a sound from Explode; some other sound were token from the windows themes Quake2(R) & Homeworld(R)
For credits, thanks & acknowledgements please see the source code file "pacman2.bas"
PS : you can use cheats ! Win the prise to learn the cheats... (finnish arcade mode game) :) But the prise is more than cheats !!!