Procedural block world project

User projects written in or related to FreeBASIC.
Mihail_B
Posts: 271
Joined: Jan 29, 2008 11:20
Location: Romania
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Postby Mihail_B » Nov 13, 2011 15:28

awesome ! ... this really is a fbcraft proc. world engine ! cool !
5stars out of 5 !

this really is cool and once CPU's will enter into 3DCMOS era you can actually map each cube with images from real world ... and make a cool real_world 2 virtual_world ... makeing it look as natural as posible ...

cool

PS:
i'm already thinging about the place where I live now virtualized for this engine ... (i live somewhere in a tiny village almost on top of a hill ...)
Gonzo
Posts: 722
Joined: Dec 11, 2005 22:46

Postby Gonzo » Nov 26, 2011 4:55

http://fbcraft.fwsnet.net/fbcraft.rar

demo of my own "take" at generating world =)
Lachie Dazdarian
Posts: 2338
Joined: May 31, 2005 9:59
Location: Croatia
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Postby Lachie Dazdarian » Nov 26, 2011 12:15

Do I have a jetpack or something?
Gonzo
Posts: 722
Joined: Dec 11, 2005 22:46

Postby Gonzo » Nov 26, 2011 18:36

yes, the testers wanted it so i made a cheap jetpack feature by double jumping

http://fbcraft.fwsnet.net/fbcraft.rar
bicubic interpolation, much more smooth =)
Aave
Posts: 128
Joined: Jun 13, 2008 19:55
Location: Helsinki, Finland
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Postby Aave » Nov 26, 2011 20:55

Checked this out after a while. Great performance, awesome effects (like objects waving in wind and distance blur). As far as I can tell, runs perfectly on Linux through Wine. As always, points from me for using shaders.
Gonzo
Posts: 722
Joined: Dec 11, 2005 22:46

Postby Gonzo » Dec 07, 2011 23:41

Image
not particularly awesome, but progress..
Westbeam
Posts: 239
Joined: Dec 22, 2009 9:24
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Postby Westbeam » Dec 08, 2011 15:32

Particulary awesome!
Gonzo
Posts: 722
Joined: Dec 11, 2005 22:46

Postby Gonzo » Dec 22, 2011 13:18

3d noise, more or less 24 times the amount of work:
Image

i ended up interpolating 2 axis, and dualthreading the last,
still lags like a ... insert words here =)
Gonzo
Posts: 722
Joined: Dec 11, 2005 22:46

Postby Gonzo » Dec 23, 2011 22:00

the slow train churns on..

for comparison,

not too long ago:
http://fbcraft.fwsnet.net/reflection3.PNG

now:
http://fbcraft.fwsnet.net/fbc231211.png

much harder to work with 3d generation, instead of 2d (height maps)
Gonzo
Posts: 722
Joined: Dec 11, 2005 22:46

Re: fbcraft: Procedural world engine

Postby Gonzo » Dec 30, 2011 22:19

Alright, the skyway is in progress with the new stairs and poles, and 3d world generation =)

Image

next up is fence and door, i should think... after i have fixed some annoying bugs
if anyone wants to join us in building stuff just say the word, or something.. :P
agamemnus
Posts: 1842
Joined: Jun 02, 2005 4:48

Re: fbcraft: Procedural world engine

Postby agamemnus » Jan 01, 2012 5:31

Madness!
Gonzo
Posts: 722
Joined: Dec 11, 2005 22:46

Re: fbcraft: Procedural world engine

Postby Gonzo » Jan 16, 2012 16:04

http://fbcraft.fwsnet.net/lordoftheflies.png

world was boring without some.... flies
birds next
mrToad
Posts: 402
Joined: Jun 07, 2005 23:03
Location: USA
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Re: fbcraft: Procedural world engine

Postby mrToad » Jan 16, 2012 19:33

beautiful work. i'm a minecraft fan and will definitely be playing yours. keep up the awesome job.
kiyotewolf
Posts: 1009
Joined: Oct 11, 2008 7:42
Location: ABQ, NM
Contact:

Re: fbcraft: Procedural world engine

Postby kiyotewolf » Jan 16, 2012 22:23

Can I get a copy?



~Kiyote!

Do you need an email addr?
badmrbox
Posts: 659
Joined: Oct 27, 2005 14:40
Location: Sweden
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Re: fbcraft: Procedural world engine

Postby badmrbox » Jan 17, 2012 18:18

I'm interested in testing a new version of the game.

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