FBGD Antagonist Competition (Nov 2009 - Jan 2010)
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FBGD Antagonist Competition (Nov 2009 - Jan 2010)
FBGD ANTAGONIST COMPETITION
Greetings everyone. I'm announcing a new FreeBASIC game making competition starting today (22nd November of 2009 and lasting till 18th January of 2010 (Monday) and organized by FBGD. The main theme of the competition is to create a game where the player controls (plays the role) of the antagonist in the story/gameplay. This can be done either by reversing the roles in some known game concept (like playing the role of Invaders in Space Invaders type of game or Donkey Kong in Donkey Kong type of game) or creating something completely new, but where the player is the antagonist, with the emphasis of this being expressed with the gameplay mechanics (not only the story).
Competition rules:
* the gameplay must feature the player in the role of the antagonist(s), preferably represented through gameplay
* the game has to be compiled in FreeBASIC
* source code must be provided with the entry
* all libraries wrapped for FreeBASIC are allowed
* the competition entries must be submitted via email or in this thread before 18th of Jan, 2010
* the winner will receive 125 $ cash prize paid via Moneybookers, PayPal or directly on their bank account; the runner-up will receive 50 $ cash prize
* all entries will be evaluated solely by me (Lachie Dazdarian), but I might add a rating section for popular vote results (cca 10 points)
Scoring details:
Game design (40 points max): The emphasis in this category will be put on how much the designer was imaginative and clever in making the player the antagonist of the story/gameplay. Being able to reverse the roles in some pre-made game concept and make it interesting to play will probably receive higher points (I can assume that it will be difficult to code the “Hero” AI in such cases) than an entry with a brand new game concept (but this is not a rule; I don’t know what will people come up with). Of course, entries that were able to express the antagonist theme of the competition only through the story will receive the least amount of points in this category.
Gameplay (10 points max): In this category I will evaluate how much the game is fun and challenging to play.
Progression (6 Points max): In this category I will evaluate the progression in the game (is it present and how much it enhances the play experience). This will be used to award the entries that feature more depth in comparison to those that don't feature it.
Replay Value (6 Points max)
Graphics (7 points max)
Sound/music (7 points max)
Personal likeness (4 points max)
Good luck with your entries. All questions and comments go in this thread, as well as in the parallel thread that runs in the FBGD forum too: http://games.freebasic.net/forum/index.php?topic=382.0
Greetings everyone. I'm announcing a new FreeBASIC game making competition starting today (22nd November of 2009 and lasting till 18th January of 2010 (Monday) and organized by FBGD. The main theme of the competition is to create a game where the player controls (plays the role) of the antagonist in the story/gameplay. This can be done either by reversing the roles in some known game concept (like playing the role of Invaders in Space Invaders type of game or Donkey Kong in Donkey Kong type of game) or creating something completely new, but where the player is the antagonist, with the emphasis of this being expressed with the gameplay mechanics (not only the story).
Competition rules:
* the gameplay must feature the player in the role of the antagonist(s), preferably represented through gameplay
* the game has to be compiled in FreeBASIC
* source code must be provided with the entry
* all libraries wrapped for FreeBASIC are allowed
* the competition entries must be submitted via email or in this thread before 18th of Jan, 2010
* the winner will receive 125 $ cash prize paid via Moneybookers, PayPal or directly on their bank account; the runner-up will receive 50 $ cash prize
* all entries will be evaluated solely by me (Lachie Dazdarian), but I might add a rating section for popular vote results (cca 10 points)
Scoring details:
Game design (40 points max): The emphasis in this category will be put on how much the designer was imaginative and clever in making the player the antagonist of the story/gameplay. Being able to reverse the roles in some pre-made game concept and make it interesting to play will probably receive higher points (I can assume that it will be difficult to code the “Hero” AI in such cases) than an entry with a brand new game concept (but this is not a rule; I don’t know what will people come up with). Of course, entries that were able to express the antagonist theme of the competition only through the story will receive the least amount of points in this category.
Gameplay (10 points max): In this category I will evaluate how much the game is fun and challenging to play.
Progression (6 Points max): In this category I will evaluate the progression in the game (is it present and how much it enhances the play experience). This will be used to award the entries that feature more depth in comparison to those that don't feature it.
Replay Value (6 Points max)
Graphics (7 points max)
Sound/music (7 points max)
Personal likeness (4 points max)
Good luck with your entries. All questions and comments go in this thread, as well as in the parallel thread that runs in the FBGD forum too: http://games.freebasic.net/forum/index.php?topic=382.0
Last edited by Lachie Dazdarian on Dec 19, 2009 18:26, edited 3 times in total.
Good initiative, but surely too difficult for me.
+comment deleted+........rectified
+comment deleted+........rectified
Last edited by bfuller on Nov 24, 2009 23:26, edited 1 time in total.
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- Posts: 2338
- Joined: May 31, 2005 9:59
- Location: Croatia
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- Posts: 2338
- Joined: May 31, 2005 9:59
- Location: Croatia
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- Posts: 2338
- Joined: May 31, 2005 9:59
- Location: Croatia
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There was talk about the antagonist compo deadline being postponed to a later date. I would like this to happen because I still have a lot of work to do on the platformer engine. I have started working on the object class, animation class and a script parser. I have not even done anything with sound yet.
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