Berzerk 2.0 (Beta Release 0.9.0)
Berzerk 2.0 (Beta Release 0.9.0)
This is a fully playable game now. I just need to shake out any bugs and take in that lovely constructive criticism this forum is so notorious for giving out! ;-)
@Lachie
Hope this makes a worthy addition to the Games Directory.
-Vince
Download Here> Berzerk 2.0 658k Win32
**********************************
* Berzerk 2.0 by Vincent DeCampo
*
* Original Developer
*
* Developed by Stern Electronics
* Designed by Alan McNeil
* Release date 1980 (Arcade)
*
**********************************
This is my version of a classic arcade game
I played when I was a boy. I can't remember
how many hours (AND QUARTERS!) I blew on this
game but I wanted to make a version which
would remind me of the original, yet have
some of my own additions.
I hope this game brings back the memories
of when you played this game in the arcade.
If you're too young for that, then I hope
you can appreciate and enjoy playing my
rendition.
Release Notes:
0.7.0
- Added ability to enter initials
- Added custom fonts
0.6.0
- Added additional maps and randomness
0.5.0
- First Beta Release
- Includes all game play features
- Added title screen
Know Issues:
* Currently only has five maps
* Does not accept initials for high score
* Need to make Otto wait time random
0.0.8
- Changed player graphics closer to original
- Added variable entry location
- Added force field barrier blocking entrance
0.0.7
- Added robot firing
- Fixed game engine timing error after screen wipe
- Added random robot conversation
0.0.6
- Corrected bug when exiting to the right
- Added robot explosion
- Internal revisions to support multiple robot colors
0.0.5
- This is a sneak peek release
- Use arrows to guide our hero
- Press CTRL to fire your weapon
- Press ESC to exit demo
- Avoid walls and robot defenders
- Leave using one of the available exits
* There is only one level and no scoring.
* Still many gameplay enhancements yet to make.
* Graphics are mostly placeholders for more
detailed versions.
-Vincent DeCampo
@Lachie
Hope this makes a worthy addition to the Games Directory.
-Vince
Download Here> Berzerk 2.0 658k Win32
**********************************
* Berzerk 2.0 by Vincent DeCampo
*
* Original Developer
*
* Developed by Stern Electronics
* Designed by Alan McNeil
* Release date 1980 (Arcade)
*
**********************************
This is my version of a classic arcade game
I played when I was a boy. I can't remember
how many hours (AND QUARTERS!) I blew on this
game but I wanted to make a version which
would remind me of the original, yet have
some of my own additions.
I hope this game brings back the memories
of when you played this game in the arcade.
If you're too young for that, then I hope
you can appreciate and enjoy playing my
rendition.
Release Notes:
0.7.0
- Added ability to enter initials
- Added custom fonts
0.6.0
- Added additional maps and randomness
0.5.0
- First Beta Release
- Includes all game play features
- Added title screen
Know Issues:
* Currently only has five maps
* Does not accept initials for high score
* Need to make Otto wait time random
0.0.8
- Changed player graphics closer to original
- Added variable entry location
- Added force field barrier blocking entrance
0.0.7
- Added robot firing
- Fixed game engine timing error after screen wipe
- Added random robot conversation
0.0.6
- Corrected bug when exiting to the right
- Added robot explosion
- Internal revisions to support multiple robot colors
0.0.5
- This is a sneak peek release
- Use arrows to guide our hero
- Press CTRL to fire your weapon
- Press ESC to exit demo
- Avoid walls and robot defenders
- Leave using one of the available exits
* There is only one level and no scoring.
* Still many gameplay enhancements yet to make.
* Graphics are mostly placeholders for more
detailed versions.
-Vincent DeCampo
Last edited by vdecampo on Apr 19, 2022 0:45, edited 7 times in total.
Here are the latest changes. So far no negative feedback or bugs reported. That means either I am an excellent programmer, :-p
or nobody has tested it. :-(
-Vince
Release Notes:
0.8.0
- Added more maps
- Changed AI for more progressive difficulty
- Fixed bug in hi score routine
0.7.0
- Added ability to enter initials
- Added custom fonts
0.6.0
- Added additional maps and randomness
0.5.0
- First Beta Release
- Includes all game play features
- Added title screen
Know Issues:
* Currently only has five maps
* Does not accept initials for high score
* Need to make Otto wait time random
0.0.8
- Changed player graphics closer to original
- Added variable entry location
- Added force field barrier blocking entrance
0.0.7
- Added robot firing
- Fixed game engine timing error after screen wipe
- Added random robot conversation
0.0.6
- Corrected bug when exiting to the right
- Added robot explosion
- Internal revisions to support multiple robot colors
0.0.5
- This is a sneak peek release
- Use arrows to guide our hero
- Press CTRL to fire your weapon
- Press ESC to exit demo
- Avoid walls and robot defenders
- Leave using one of the available exits
-Vincent DeCampo
or nobody has tested it. :-(
-Vince
Release Notes:
0.8.0
- Added more maps
- Changed AI for more progressive difficulty
- Fixed bug in hi score routine
0.7.0
- Added ability to enter initials
- Added custom fonts
0.6.0
- Added additional maps and randomness
0.5.0
- First Beta Release
- Includes all game play features
- Added title screen
Know Issues:
* Currently only has five maps
* Does not accept initials for high score
* Need to make Otto wait time random
0.0.8
- Changed player graphics closer to original
- Added variable entry location
- Added force field barrier blocking entrance
0.0.7
- Added robot firing
- Fixed game engine timing error after screen wipe
- Added random robot conversation
0.0.6
- Corrected bug when exiting to the right
- Added robot explosion
- Internal revisions to support multiple robot colors
0.0.5
- This is a sneak peek release
- Use arrows to guide our hero
- Press CTRL to fire your weapon
- Press ESC to exit demo
- Avoid walls and robot defenders
- Leave using one of the available exits
-Vincent DeCampo
SAD :(
I too feel old remembering this game but thats not what I am sad about.
1.9 ghz AMD Turion 64 x2 running win32 vista with 2 gb ram
your game does not launch. I even tried xp emulation in properties.
I was hoping to walk down memory lane with you on this one.
hope this report helps with future releases.
1.9 ghz AMD Turion 64 x2 running win32 vista with 2 gb ram
your game does not launch. I even tried xp emulation in properties.
I was hoping to walk down memory lane with you on this one.
hope this report helps with future releases.
Re: SAD :(
I just tried it on my Vista Ultimate box and it ran with no problems.kyja wrote:I too feel old remembering this game but thats not what I am sad about.
1.9 ghz AMD Turion 64 x2 running win32 vista with 2 gb ram
your game does not launch. I even tried xp emulation in properties.
I was hoping to walk down memory lane with you on this one.
hope this report helps with future releases.
Vista Ultimate 32bit
Intel Core 2 Duo 2.33Ghz
4 Gb RAM
Not sure what the problem could be. Anybody got any idea?
-Vince
I added some manual shutdown code for FBSound. I hope that fixes the crash on exit.DrV wrote:It's crashing inside NTDLL somewhere, in RtlFreeThreadActivationContextStack; I'd assume it's some kind of race condition in the shutdown code (maybe in FBSound?). There are no symbols, but I don't see anything useful in the backtrace anyway (the stack is corrupted).
-Vince
No, Vince, I mean the "feel" of the game seems to slow down when CTRL is held down in addition to a direction key.vdecampo wrote:I am using MultiKey for the input. You mean it keeps firing as if CTRL was pressed? I have not seen this behavior.Amundo wrote:How do you poll the keyboard? It seems to "stick" when I fire with CTRL.
-Vince