It's been a while since I used QuickBASIC - too many years of GFA on the Atari ST and this also evolved into buying PureBASIC but it was never used (to my shame).
What I had planned for it was to convert my old Atari ST-based saved game editing programs from the early 90's into Windows-based tools but allow them to 'spread out' and work with the saved-games from other versions of the same game - i.e. Caesar on the Atari ST, Amiga and PC.
I've got code for opening, seeking, patching and writing back binary files - that's not a problem.
What I'm after are some simple guides on how to make a simple Windows-based front-end. Pure BASIC had the GUI designer built-in, is there one available for FreeBASIC as of yet?
Simple saved-game editor shell
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Hi muguk,
Unfortunately, FreeBASIC doesn't have any built-in methods for doing GUI-interfaces. Of course, GUIs are possible through various methods, such as the Windows API, depending on how much you want to learn.
I understand FBEdit has some Windows GUI designing capabilities, though I haven't tried them, and I don't know how easy they are to use...
Unfortunately, FreeBASIC doesn't have any built-in methods for doing GUI-interfaces. Of course, GUIs are possible through various methods, such as the Windows API, depending on how much you want to learn.
I understand FBEdit has some Windows GUI designing capabilities, though I haven't tried them, and I don't know how easy they are to use...