Hex Factor 1.0 Released
Hex Factor 1.0 Released
I have finished "tweaking" my game and have decided that it is ready for release. Barring any major bugs, I will move on to my next project.
@Lachie
Think we can put it on the FBGD now? :-)
I can post screenshots if you need them. Let me know.
You can download Hex Factor here....
HEX FACTOR DOWNLOAD 2.6Mb Win32
Enjoy!
-Vince
@Lachie
Think we can put it on the FBGD now? :-)
I can post screenshots if you need them. Let me know.
You can download Hex Factor here....
HEX FACTOR DOWNLOAD 2.6Mb Win32
Enjoy!
-Vince
Last edited by vdecampo on Apr 19, 2022 0:49, edited 2 times in total.
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In an effort to get better performance on slower systems...<cough>..Lachie...</cough> :-) ,I reduced the colors from 32 to 16 bit.
To download the updated EXE only, click here...
http://www.ftpisland.com/files/HexFactor.zip 175kb
If you haven't downloaded version 1.0, then click here...
http://www.ftpisland.com/files/HexFctr.zip 2.6Mb
Cheers!
-Vince
To download the updated EXE only, click here...
http://www.ftpisland.com/files/HexFactor.zip 175kb
If you haven't downloaded version 1.0, then click here...
http://www.ftpisland.com/files/HexFctr.zip 2.6Mb
Cheers!
-Vince
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Vince if you don't know what goes wrong.
Can it be that your rotation stuff (is it from FreeImage)
will consume to many CPU power?
Or do you rotate every frame all images i mean with all
the sprites these are curently not in the visible region of screen?
Do you use ScreenLock/Unlock or a hidden work page?
trust me there must be a litle problem in your code.
A sprite 2D game with sound should run on old slow computers too.
I wrote 3D apps with software 3D and Textures and sound on a box with only 133 MHz.
Of course no high frame rates but without any interrupted sound playback.
Joshy
Can it be that your rotation stuff (is it from FreeImage)
will consume to many CPU power?
Or do you rotate every frame all images i mean with all
the sprites these are curently not in the visible region of screen?
Do you use ScreenLock/Unlock or a hidden work page?
trust me there must be a litle problem in your code.
A sprite 2D game with sound should run on old slow computers too.
I wrote 3D apps with software 3D and Textures and sound on a box with only 133 MHz.
Of course no high frame rates but without any interrupted sound playback.
Joshy
I only use FreeImage to load Jpegs.D.J.Peters wrote:Vince if you don't know what goes wrong.
Can it be that your rotation stuff (is it from FreeImage)
will consume to many CPU power?
Only what is actually visible is blitted. This can't be the issue because the CPU usage is constant, even on static pages like the title screen where there is no rotation/collision detection going on.D.J.Peters wrote:Or do you rotate every frame all images i mean with all the sprites these are curently not in the visible region of screen?
I use a hidden compositing surface then ScreenLock/Unlock to copy it to the screen buffer.D.J.Peters wrote:Do you use ScreenLock/Unlock or a hidden work page?
I'm inclined to agree. However, while I will diligently work to find the issues, the game is playable as-is. Many games are released with known issues. Mine is no exception. I will find the bugs and release an update.D.J.Peters wrote:trust me there must be a litle problem in your code.
Thanks for your suggestions and testing.
-Vince
Maybe you should buy a single core Intel P4/3.0 with 1Gb RAM. It works just fine on it with no sound issues and great FPS!Z!re wrote:But your game doesn't work.vdecampo wrote:Many games are released with known issues. Mine is no exception. I will find the bugs and release an update.
It's unplayable on a dualcore 5600+ 6GB RAM and an 8800GTX graphics card..
Sound stutters and insane CPU usage does not equal a working/playable game.
Are you planning on selling this game? Licensing it? Do you have a distributor?
If not, then just release the code so someone can correct your mistakes.
Noone is going to steal your code, especially not your buggy sound stuttering CPU hogging code.
BTW. I don't like your attitude or demeanor. You can go !@# yourself for all I care.
-Vince
Don't fake a quote from me!Z!re wrote:No problem! :)vdecampo wrote:I'll take your advice and have a friend have a look at my source.
Maybe he can fix the problems you and others have described, so more people can play my free game.
Thanks for trying to help!
-Vince
I never offered to give out the source to anyone. You are a presumptuous A$$ for asking so many times for it.
[edit]Witty remarks deleted[/edit]
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Hex Factor takes 50 % of CPU power on my PC, which is more than fine. I played quite few retro freeware 2D games that *hog* this similar amount. That's software GFX dude. I'm sure OpenGL stuff takes so little CPU power for a reason - it relies on video card infrastructure.
Anyway, I remember Lynn's Legacy and The Griffon Legend hogging 100 % CPU power (no SLEEP!) and nobody complained about it.
I think FBSound is a problem regarding the sound/music quality, but I don’t know. We would have to see a FMOD version to know for sure.
Anyway, I remember Lynn's Legacy and The Griffon Legend hogging 100 % CPU power (no SLEEP!) and nobody complained about it.
I think FBSound is a problem regarding the sound/music quality, but I don’t know. We would have to see a FMOD version to know for sure.
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Lachie Dazdarian
FBSound is mutch faster then many other open source libs
i can rotate 100 sprites scrolling the background and
playing 10 random samples together and one realtime
MP3 stream and if i limit the FPS rate to 33 same as in HexFactor
i have only 25-30% of CPU usage.
Next time before you talk bad about FBSound spent your time and take a look to its assembler code. (i'm shure you can learn from this)
Joshy
FBSound is mutch faster then many other open source libs
i can rotate 100 sprites scrolling the background and
playing 10 random samples together and one realtime
MP3 stream and if i limit the FPS rate to 33 same as in HexFactor
i have only 25-30% of CPU usage.
Next time before you talk bad about FBSound spent your time and take a look to its assembler code. (i'm shure you can learn from this)
Joshy