FreeBASIC Quake Translation Project
FreeBASIC Quake Translation Project
If you are intrested in Quake, or want some code, we're translating all the C coding into FB
http://www.atosoftpp.digitalblackie.com ... /index.php
if you're intrested, read "standards.txt" for some details and go to the "More Info..." page (link on the bottom)
Though I should note that the forum isn't ready yet, so you will be garunteed to have problems with it if you try to use it :p
anyway, register if you're up for it
Oz~
http://www.atosoftpp.digitalblackie.com ... /index.php
if you're intrested, read "standards.txt" for some details and go to the "More Info..." page (link on the bottom)
Though I should note that the forum isn't ready yet, so you will be garunteed to have problems with it if you try to use it :p
anyway, register if you're up for it
Oz~
Last edited by Oz on Sep 21, 2005 21:00, edited 1 time in total.
And a run-on sentence. XD If I heard that sentence aloud, I wouldn't have known where the previous sentence ended and the new one began without going through it myself.
But anyway, this sounds awesome. What a way for people who want to get into the Quake engine but don't want to learn the complexities of C/C++.
But anyway, this sounds awesome. What a way for people who want to get into the Quake engine but don't want to learn the complexities of C/C++.
well the perks are that you'll learn a little bit of C, and understand what it's equivilant is in FB, and you'll know how 3d engines work alot better.
since Quake is GPLed, i'll break up the source and distribute it in "packs" so you don't have to download the entire BAS source code to get a little bit of quake code.
the more people on the project, the better - even if you're only going to do 2 lines of code translation :)
Oz~
since Quake is GPLed, i'll break up the source and distribute it in "packs" so you don't have to download the entire BAS source code to get a little bit of quake code.
the more people on the project, the better - even if you're only going to do 2 lines of code translation :)
Oz~
Re: FreeBASIC QUake Translation Project
Looks cool! Do you have any prior 3d/game/opengl programming experience OZ?
Oz -
Nice, I have a bit of opengl programming experience in VC. In fact I did borrow a couple of math functions from the original quakeworld source.. (I made my own cad level editor and lightmap generator though)
I can't promise any time right now as I'm pretty busy but I look forward to see the progress of the port!
Eric
Nice, I have a bit of opengl programming experience in VC. In fact I did borrow a couple of math functions from the original quakeworld source.. (I made my own cad level editor and lightmap generator though)
I can't promise any time right now as I'm pretty busy but I look forward to see the progress of the port!
Eric
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Oz so this project going to be a break down type thing like. you give out small segments of code. and that person simple translates and sends it back ?
not a bad idea but be kind of hard to test code. so you will have to have the translated segment go though peer review to see if any mistakes where made.
not a bad idea but be kind of hard to test code. so you will have to have the translated segment go though peer review to see if any mistakes where made.
well, quake III is made up of about 100 files or so, so if we get about 5 people, only 20 files, and they aren't all that big, either.....some of them are, though....
but ya....everyone works on a seperate file, or even on a snippet of code and paste-bins it
once we have everything done, then we'll start testing....and the people that translate can compile, and comment the lines that seems to make everything screwy....but we should first focus on the header files (*.h)....once those are done, then everyone will download them, and then we start on the source files (*.c), which will make things less...messy
oz~
but ya....everyone works on a seperate file, or even on a snippet of code and paste-bins it
once we have everything done, then we'll start testing....and the people that translate can compile, and comment the lines that seems to make everything screwy....but we should first focus on the header files (*.h)....once those are done, then everyone will download them, and then we start on the source files (*.c), which will make things less...messy
oz~