QB Express #26
QB Express #26
The twenty-sixth issue of QB Express is now available!
It's been over three months since the last issue, but it definitely was worth the wait. This issue features one of our largest News Brief segments ever, as well as NINE articles/tutorials, covering topics such as "The Art of Rounding"; creating your own Worms-like scrolling engine; using FMOD to play sound in your Freebasic programs; Database indexing; programming spring physics in FB; and functions with local variables.
QB Express is definitely getting back on track, and I think this issue will prove that.
You can read it all in QB Express #26!
It's been over three months since the last issue, but it definitely was worth the wait. This issue features one of our largest News Brief segments ever, as well as NINE articles/tutorials, covering topics such as "The Art of Rounding"; creating your own Worms-like scrolling engine; using FMOD to play sound in your Freebasic programs; Database indexing; programming spring physics in FB; and functions with local variables.
QB Express is definitely getting back on track, and I think this issue will prove that.
You can read it all in QB Express #26!
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Nice issue. I especially like how you made the extra effort with the News Briefs.
Only, I think that there is an error in the HTML code at the end of the first tutorial. All tutorials that follow it don't feature the default QBE font.
BTW, I wrote that article about the community status in November of 2007. Don't know why the date was removed. Sabotage, Pete? :P
I wish you good luck with the next issue.
Only, I think that there is an error in the HTML code at the end of the first tutorial. All tutorials that follow it don't feature the default QBE font.
BTW, I wrote that article about the community status in November of 2007. Don't know why the date was removed. Sabotage, Pete? :P
I wish you good luck with the next issue.
The news briefs are nice, but I don't really like that they take (from my point of view, anyway) a very subjective stance (predicting QB45.com will not see any near future development, saying "Just as FreeBasic is getting to the point that it can hardly compile even simple QBasic code" when we are actively trying to *improve* QB support, etc.). Anyway, nice issue, keep up the good work.
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Hah, I'm in the Gallery, Competition brief, and "Some More Sweet Code Snippets and Games" brief. ;-)
Spirograph Art + Alpha Blending: Art Gallery!! :-)
xD
Okay, but you forgot the best ones!Kristopher: I hope this is okay with you, because I didn't ask you before hand!
Spirograph Art + Alpha Blending: Art Gallery!! :-)
xD
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Ok, I was a bit surprised to see my spring tut in there. Didn't think it would make it...
Anyway, I've almost got part # 2 ready to go including a couple of neat code samples. I guess I'll keep that up my sleeve until QBE#27.
(As promised, the tut will eventually take you all the way through 2d and 3d spring systems, damping, drag, angular springs, and higher order integration.)
Cheers, Michael
Anyway, I've almost got part # 2 ready to go including a couple of neat code samples. I guess I'll keep that up my sleeve until QBE#27.
(As promised, the tut will eventually take you all the way through 2d and 3d spring systems, damping, drag, angular springs, and higher order integration.)
Cheers, Michael
Wow, programmer of the month, I'm flattered, thanks. I don't think I will ever quite be able to fill v1ctor's shoes, but it has been fun to try.
Yeah, I think users are starting to notice that the business with the dialects isn't so bad. When the dialect feature was added by v1ctor a few months after the 0.16 release in response to the users complaints, I don't think it was really understood where it might lead us. But after quite a bit of effort from the whole dev team (1.5 years by now), I think the benefits are finally starting to surface.
Yeah, I think users are starting to notice that the business with the dialects isn't so bad. When the dialect feature was added by v1ctor a few months after the 0.16 release in response to the users complaints, I don't think it was really understood where it might lead us. But after quite a bit of effort from the whole dev team (1.5 years by now), I think the benefits are finally starting to surface.
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