RTS: Moon Project v0.5 released!
feature requests:
scroll with arrow keys.
hotkeys for "upgrade" and "demolish". ( prolly add some for building selection aswell later? like press Q more ten once to first select Controle center and then Lvl2,3,1,2,3 like hop between em )
remember the Team selection in the CnC games ?
Ctrl+number = add selected troups to group [number]
then press i.e 1 to get em selected ( miss that with the lil sonar thingy ).
also when the sonar is moving... heh... *clicks like mad* argh! missed it! *clicks some more*
also noticed a bug with the demolish function... the population and electrisity usage does not decrease when a building is removed.
scroll with arrow keys.
hotkeys for "upgrade" and "demolish". ( prolly add some for building selection aswell later? like press Q more ten once to first select Controle center and then Lvl2,3,1,2,3 like hop between em )
remember the Team selection in the CnC games ?
Ctrl+number = add selected troups to group [number]
then press i.e 1 to get em selected ( miss that with the lil sonar thingy ).
also when the sonar is moving... heh... *clicks like mad* argh! missed it! *clicks some more*
also noticed a bug with the demolish function... the population and electrisity usage does not decrease when a building is removed.
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Lachie, can you try this? http://file-pasta.com/d/351.zip
If that runs ok, then MoonSim should work fine on your pc with opengl. ;)
If that runs ok, then MoonSim should work fine on your pc with opengl. ;)
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- Joined: May 31, 2005 9:59
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found another bug:
if you upgrade with reasearch buildings and click on a controle tower you cant afford ( due to to little energy,population,metal or simular )
you can then "paint" out green spots without building the actual controle building and then build ur houses at the new green spots ( this whas the one time bug i mentioned b4, i managed to replicate it )
and dont use Yagl... let it die... it's not even maintained anymore... and you _HAFTO_ ship all dll files with the final game even if you use em or not just coz you included yagl.
use stormy's tutorial... change it abit and you got a werry good opengl engine basicly custom made for you'r game... and if you have problems i'm sure you will get the answer if you asked here on the forum :)
if you upgrade with reasearch buildings and click on a controle tower you cant afford ( due to to little energy,population,metal or simular )
you can then "paint" out green spots without building the actual controle building and then build ur houses at the new green spots ( this whas the one time bug i mentioned b4, i managed to replicate it )
and dont use Yagl... let it die... it's not even maintained anymore... and you _HAFTO_ ship all dll files with the final game even if you use em or not just coz you included yagl.
use stormy's tutorial... change it abit and you got a werry good opengl engine basicly custom made for you'r game... and if you have problems i'm sure you will get the answer if you asked here on the forum :)
Here is a new version of the game with minor updates. See the changelog for what is new or read below:
Fixed:
- fixed green paint bug
- fixed energy/population not decreasing when demolishing buildings
Added:
- switch HUD on/off with TAB
- stop music with "s", increase volume with "q", decrease volume with "a"
- quit screen (press esc to quit)
- "loading" image
- scroll with arrow keys
Changes:
- removed large parts of the HUD
Download:
http://www.file-upload.net/download-368 ... t.rar.html
Fixed:
- fixed green paint bug
- fixed energy/population not decreasing when demolishing buildings
Added:
- switch HUD on/off with TAB
- stop music with "s", increase volume with "q", decrease volume with "a"
- quit screen (press esc to quit)
- "loading" image
- scroll with arrow keys
Changes:
- removed large parts of the HUD
Download:
http://www.file-upload.net/download-368 ... t.rar.html
Why no source code this time?
I found a few bugs:
even with the HUD turned off, the game still reacted as if it were there. for example, the HUD is off and i can still click where the metal mine (for ex.)was/is and then build one.
Speaking of the HUD, the first time i ran the game it put me at the very right hand edge. the last few columns are covered up (regardless if the HUD is invisible or not) I am unable to build there. the right hand edge of the big map should come the the edge of the HUD and not the screen.
also, I am able to build buildings under that flying thing.
So anyway, I think it is a fun game but it needs to be a bit more challenging. After you get the max research and build many metal mines it is just a matter of placing pumps and control towers around the map with one central hub.
I found a few bugs:
even with the HUD turned off, the game still reacted as if it were there. for example, the HUD is off and i can still click where the metal mine (for ex.)was/is and then build one.
Speaking of the HUD, the first time i ran the game it put me at the very right hand edge. the last few columns are covered up (regardless if the HUD is invisible or not) I am unable to build there. the right hand edge of the big map should come the the edge of the HUD and not the screen.
also, I am able to build buildings under that flying thing.
So anyway, I think it is a fun game but it needs to be a bit more challenging. After you get the max research and build many metal mines it is just a matter of placing pumps and control towers around the map with one central hub.
Wow, since this is the first time I'm programming a game I'm really surprised about all the things you have to think of. The complexity is rising linearly ;-)
Dio: I fixed all the bugs, thanks for pointing them out.
I know the game goal isn't very challenging. Actually I just starting coding it without really having a plan about where I wanted to go with it. Before I started I just wanted to see how I could program a RTS, it's the "how to do it" that makes the programming interesting for me.
Dio: I fixed all the bugs, thanks for pointing them out.
I know the game goal isn't very challenging. Actually I just starting coding it without really having a plan about where I wanted to go with it. Before I started I just wanted to see how I could program a RTS, it's the "how to do it" that makes the programming interesting for me.