This way, instead of halting the progam and waiting, you could spend all the remaining time between graphics updates on calculating other stuff.
It seemed obvious to use the Inp command instead:
Since Screensync is basically the same as the old "Wait &h3da, &h8" command, you should be able to synchronize graphics without waiting by doing something like this:
Code: Select all
Do
"Calculate lots of stuff here"
If (Inp(&h3da) and &h8) > 0 Then
"Draw Graphics Here"
End If
Loop