Hi, I'm back, with a guaranteed bug this time.
This code produces a Seg fault:
That's not right, is it? (BTW, it crashes on mkdir, not sleep). I discovered this while trying to figure out why my game quits before doing anything. I confirmed that the problem was in the run-time library using gdb and the nifty new debugging features (which are, incidentally, the most awesome thing to happen thus far to FB. I missed the QB debugger :) )