Space Fight AI Tournament Idea

User contributed sources that have become inactive, deprecated, or generally unusable. But ... we don't really want to throw them away either.
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mambazo
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Post by mambazo »

Some very close battles now!! Brilliant! Still beat ya though. I'll try you out against Zamaster now....

The result is....

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--- 05-15-2006 04:24:16 ---
anonymous1337 beat Zamaster
mambazo
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Post by mambazo »

Things a hotting up! Once we get about 5 or 6 people in, we can have a tournament!

I'm adding stats and rounds to the NanoHost now. I'll keep you posted.
anonymous1337
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Post by anonymous1337 »

Here's my new AI.

Please accept this version if you start a tournament:

anonymous1337 AI VERSION .6!! Everyone, please update your version of anonymous1337 AI to this one. ^_^;;

http://fileanchor.com/26628-d

"Killing everyone else, 10 at a time"
Last edited by anonymous1337 on May 15, 2006 5:11, edited 2 times in total.
mambazo
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Post by mambazo »

Well done!!

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---------------------------
--- 05-15-2006 04:54:45 ---

anonymous1337 beat Mambazo

anonymous1337 stats:-
Health: 7
Power: 29.0695312562622
Accuracy:  8.13%
Last words:  - Lasers Charged - Beginning Thrust Towards Target

Mambazo stats:-
Health:-21
Power: 41.1524924290709
Accuracy: 11.76%
Last words: Evasive maneuvers.
anonymous1337
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Post by anonymous1337 »

mambazo wrote:Well done!!
Thanks. I'm still tweaking the Laser tracking a ton. I just went a litttle overboard with that whole 1.0 thing - Sorry I couldn't help it, I made a breakthrough :D

I'm also tweaking the power because when you hit me, you destroyyyy me pretty darn well. I barely made it last test.
Thrawn89
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Post by Thrawn89 »

Just wait, mine will own...just gotta touch up manuvering and look ahead fire...

Thrawn
mambazo
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Post by mambazo »

Yeah, the Power is very important, the less you fire, the more damage you'll do when you hit.
cha0s
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Post by cha0s »

can we add functions to be called by the "host" function? or do we have to settle for goto jumps and the like ;p
mambazo
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Post by mambazo »

You can prefix your functions with your name/alias. But note, no globals, no external libs. :P
cha0s
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Post by cha0s »

k, cool
Thrawn89
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Post by Thrawn89 »

Ok, sorry, I might need some more time on this,

Basically I need to clean up my code, make it smarter with manuvers, slow down the fireing, and the look-ahead vector is toast, need to fix that...

Anyways, good news is that I finally figured out how to make my ship face yours by conqueroring dot product in reverse...

Forgive me, but Ive only had Algebra II and Geometery course work, everything in Trig and Calc Ive had to learn on my own, and still learning lol

This is fun though, special thanks to Mambazo...

You know, I might be able to look back on Rel's tuts, and finally understand how to do lighting now that I understand the dot product lol

Well, I gotta get some sleep, else I'll be a walking zomby tomarrow O_O

Night,
Thrawn
anonymous1337
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Post by anonymous1337 »

and the look-ahead vector is toast, need to fix that...
I tried to look ahead of the opponent but it just wasn't working out :D

Anywho, I've updated one last time. There won't be another update from me unless I can make my AI look ahead of the opponent's movements.

http://fileanchor.com/26628-d

This is a lot of fun ^_~;;
cha0s
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Post by cha0s »

Zamaster
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Post by Zamaster »

Okay, Im gonna own everybody with my next one, this one actually thinks! I like how mine has become the dummy AI : ), wait till later today...
mambazo
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Post by mambazo »

@cha0s: I'm using FB 0.15 and your AI won't compile :(

It doesn't like this:-

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Function = Type <cha0s_vector>( el.x - e_last.x, el.y - e_last.y )
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