Tablut, board game for Windows

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passerby
Posts: 32
Joined: Apr 29, 2006 9:00

Tablut, board game for Windows

Post by passerby »

Hi, to evaluate FreeBasic I've written a small board game for Windows, called Tablut.
You can get it here, including sources:
http://fileanchor.com/25170-d
redcrab
Posts: 624
Joined: Feb 07, 2006 15:29
Location: France / Luxemburg
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Post by redcrab »

I didnt know this game ....
nice gfx

the computer AI is too strong for me :D


Have fun !
Dr_D
Posts: 2453
Joined: May 27, 2005 4:59
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Post by Dr_D »

Pretty cool! It is a bit hard to beat for me too though. ;)
Joakim_ar
Posts: 36
Joined: Jun 05, 2005 20:48

Post by Joakim_ar »

Nice, I didn't know that one.
Ryan
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Joined: Jun 10, 2005 2:13
Location: Louisville, KY
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Post by Ryan »

hah Pretty neat. I'm just learning by getting beat and picking up on the computer's strategy. It's a lot easier to win as red getting your viking out of the stage.
cirux
Posts: 30
Joined: Mar 10, 2006 12:19

Post by cirux »

I've never heard of the game either but is very cool. Although I somewhat struggled winning as either.
Sisophon2001
Posts: 1706
Joined: May 27, 2005 6:34
Location: Cambodia, Thailand, Lao, Ireland etc.
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Post by Sisophon2001 »

Yes it is a very nice game.

I know this game as "Kings Corner", but either playing against humans was easier than playing against the computer, or I have gotten very rusty!

Thanks

Garvan
passerby
Posts: 32
Joined: Apr 29, 2006 9:00

Added a screenshot

Post by passerby »

Added a screenshot:
Image
ytwinky
Posts: 217
Joined: Dec 03, 2005 12:44
Location: MD, Germany

Post by ytwinky »

Hi passerby,
I like your game very much..
..and I do like your wrapper ww.bas..
..but I can't compile it with Fb0.15b using FBIde 0.4.6
(ww.bi is already in ..\inc)
Can you please tell me why?
best regards
ytwinky
passerby
Posts: 32
Joined: Apr 29, 2006 9:00

Post by passerby »

ytwinky wrote: Can you please tell me why?
FBIde's default is to compile a single file. Tablut, for example, needs to be compiled as two files, like that:

Code: Select all

fbc -s gui tablut.bas ww.bas
Or you can compile each file seperately (using a -m switch on tablut.bas), and then link together the resulting .o files. FBIde could do this, too, when you change the commands in View / Settings / FreeBasic to run Make commands. I personally use the Scite Editor and Gnu Make, and an example makefile.mak is included with the tablut sources.
Hope I could help you.
ytwinky
Posts: 217
Joined: Dec 03, 2005 12:44
Location: MD, Germany

Post by ytwinky »

Oh yes, you did ;)
passerby wrote:

Code: Select all

fbc -s gui tablut.bas ww.bas
was the line I needed, thank you very much..
After copying the files to the right places, I could compile it..
..if you please could add a line, so that I could win the game? :rofl:
In short: even my self-compiled tablut beat me in the first try..
..but at least it works, so again thx a lot
btw: where did you find an fb-language-file for scite?
best regards
ytwinky
passerby
Posts: 32
Joined: Apr 29, 2006 9:00

Post by passerby »

ytwinky wrote:where did you find an fb-language-file for scite?
When I downloaded Scite V1.68 from somewhere FB was already supported. However, you first have to switch it on in the global config file. These configuration scripts are something I do not like about Scite. I have not found my dream source editor yet, and I tried many.
ytwinky
Posts: 217
Joined: Dec 03, 2005 12:44
Location: MD, Germany

Post by ytwinky »

Did you already try Ultra-Edit?
Now I've read the 'wrapper'-thread..
Yes, these configuration files aren't easy to use.
(I had a lot to do to set my Tab's to 2)
regards
ytwinky
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