Dungeon of the Phoenix - Raylib Mini-Roguelike by Syn9

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syn9
Posts: 188
Joined: May 27, 2005 17:11
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Dungeon of the Phoenix - Raylib Mini-Roguelike by Syn9

Post by syn9 »

Hey everyone, I made a little single screen roguelike with Raylib and added it to my freebasic-mini-games repo. Hope you like it.

Github Repo: https://github.com/Syn-Nine/freebasic-m ... s/phoenix/

Windows Binary: http://syn9.thehideoutgames.com/downloa ... 0.0_fb.zip

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RetardedAndProud
Posts: 42
Joined: Jun 09, 2024 18:26

Re: Dungeon of the Phoenix - Raylib Mini-Roguelike by Syn9

Post by RetardedAndProud »

Marvelous, loving the pixels.

Tried to compile for Linux but running into null pointer seg faults with fbs_Init at the moment. I shall continue to track down the problem when I get more time.

Cheers.
syn9
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Joined: May 27, 2005 17:11
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Re: Dungeon of the Phoenix - Raylib Mini-Roguelike by Syn9

Post by syn9 »

Thanks! You can probably comment out any line that uses "fbs_" and you'll be able to play without sound at least.
Deville
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Joined: Oct 22, 2020 18:14

Re: Dungeon of the Phoenix - Raylib Mini-Roguelike by Syn9

Post by Deville »

I like graphics.
Thank you very much for sharing.
Roland Chastain
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Re: Dungeon of the Phoenix - Raylib Mini-Roguelike by Syn9

Post by Roland Chastain »

Beautiful game!
RetardedAndProud wrote: Jun 28, 2025 19:55 Tried to compile for Linux but running into null pointer seg faults with fbs_Init at the moment.
Had the same problem. The solution I found was to put libfbsound-64.so and libplug-alsa-64.so in application directory.
RetardedAndProud
Posts: 42
Joined: Jun 09, 2024 18:26

Re: Dungeon of the Phoenix - Raylib Mini-Roguelike by Syn9

Post by RetardedAndProud »

Roland Chastain wrote: Jun 30, 2025 10:51 Had the same problem. The solution I found was to put libfbsound-64.so and libplug-alsa-64.so in application directory.
That's not the problem for me, unfortunately. Mine is something to do with fbsound and it not liking my audio as none of the fbsound tests work either, but at the moment I don't use it enough to warrant the time to fix it.

I just commented out the fbs_Init() to get it running for a quick look.
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