OpenGL Math library libglmc

Headers, Bindings, Libraries for use with FreeBASIC, Please include example of use to help ensure they are tested and usable.
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D.J.Peters
Posts: 8588
Joined: May 28, 2005 3:28
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OpenGL Math library libglmc

Post by D.J.Peters »

Today OpenGL C++ coders use the well known OpenGL Mathematics library gml.
C++ glm: https://glm.g-truc.net/0.9.9/index.html

I created the header file for OpenGL Mathematics for C cglm
C cglm: https://github.com/recp/cglm

The lib used fast SIMD CPU instruction to speed up vec4,mat2,mat4 ... math.
This data types: vec2,vec3, mat3 are unaligned.
vec4, mat2, mat4, quart, frustum, sphere, aabb ... are 16 byte aligned data types !

download: fbcglm.zip

download: libcglm-src.zip

For Windows users I build libcglm.dll for 32/64-bit look at the lib folder.
As a Linux user you can build it self with cmake, extract libcglm-src.zip in you home folder
terminal wrote:cd libcglm-src
cd build
cmake ..
make
sudo make install
By the way you get over 450 well tested math function
of course you can use it independent from OpenGL for your own 2D/3D stuff !

Happy math coding :-)

Joshy
fifoul
Posts: 15
Joined: Oct 17, 2005 13:20
Location: France

Re: OpenGL Math library libglmc

Post by fifoul »

Thank you very much for these files !

(in the prog test.bas, angles.y = 45
this angle is in degrees when it should normally be in radians)
Dr_D
Posts: 2452
Joined: May 27, 2005 4:59
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Re: OpenGL Math library libglmc

Post by Dr_D »

Whoa, this is cool man! I don't know how I missed this the whole time. Thanks for the effort, Joshy!
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