Screenshot of...

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Halifax
Posts: 65
Joined: Nov 04, 2005 1:30

Screenshot of...

Postby Halifax » Apr 11, 2006 2:47

my simple game. Not even a game yet, just a pixel scroller with buttons.

http://img150.imageshack.us/my.php?imag ... ame3ci.jpg

The graphics are stolen directly from RPGMaker. I'm not an artist.
Vance
Posts: 20
Joined: Feb 26, 2006 3:23

Postby Vance » Apr 11, 2006 4:22

Nice! You should post this in the Projects thread so that all the FB non-beginners can see the screenie. :)
cha0s
Site Admin
Posts: 5317
Joined: May 27, 2005 6:42
Location: Illinois
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Postby cha0s » Apr 11, 2006 4:30

nice looking. one tip i can give you that i learned the long way in my project is, use vectors to represent anything with an x, y. like a character location for instance. its tempting to do this:

Code: Select all

Type char

  x As Integer
  y As Integer
  hp As Integer
  ...
 
End Type


but, do this, you'll open the door for lots of ways to make the math much easier:


Code: Select all

Type vector

  x As Integer 'or double!
  y As Integer 'or double!
 
End Type

Type char

  coords As vector
  hp As Integer
 
  ...
 
End Type
anonymous1337
Posts: 5494
Joined: Sep 12, 2005 20:06
Location: California

Postby anonymous1337 » Apr 11, 2006 10:12

Nice! I can see you don't have layers or graphics sorting yet though. Can't wait to see what this project's all about!

Seeing as you used the graphics of guys in armor instead of the others people normally steal from RPGMaker, you have caught my interest greatly.
redcrab
Posts: 619
Joined: Feb 07, 2006 15:29
Location: France / Luxemburg
Contact:

Postby redcrab » Apr 11, 2006 12:52

Mmmmmh ! Sound great... when the demo (or final release) will be available ?

Very nice gfx !

Keep going !



Have fun !
voodooattack
Posts: 605
Joined: Feb 18, 2006 13:30
Location: Alexandria / Egypt
Contact:

Postby voodooattack » Apr 11, 2006 12:55

Good work mate.. keep 'em coming :-)
I really like the interface icons you used, very cute :D
Fragmeister
Posts: 545
Joined: Nov 08, 2005 14:36

Postby Fragmeister » Apr 11, 2006 15:11

cha0s wrote:nice looking. one tip i can give you that i learned the long way in my project is, use vectors to represent anything with an x, y. like a character location for instance. its tempting to do this:

Code: Select all

Type char

  x As Integer
  y As Integer
  hp As Integer
  ...
 
End Type


but, do this, you'll open the door for lots of ways to make the math much easier:


Code: Select all

Type vector

  x As Integer 'or double!
  y As Integer 'or double!
 
End Type

Type char

  coords As vector
  hp As Integer
 
  ...
 
End Type

For the x and y vars, I'd suggest using either a SINGLE or a DOUBLE. If you use an integer and should happen to add something that is <0.5 then it doesn't do anything, and this can get really frustrating really fast.
German_jb
Posts: 44
Joined: Dec 16, 2005 18:04
Location: Germany
Contact:

Postby German_jb » Apr 11, 2006 16:09

That project reminds me of MysticWorld. Stormy, a guy present in both this and the German forum, is coding the project and is doing rather well; here's a link.

jb

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