VisualFBEditor - IDE for FreeBasic

User projects written in or related to FreeBASIC.
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aurelVZAB
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Re: VisualFBEditor - IDE for FreeBasic

Post by aurelVZAB »

I am using fb 32 bit version on win7
my fb folder is on D disk not on C
so i dont get it how compile it from fb sub folder examples
i am using CSED_FB
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srvaldez
Posts: 3612
Joined: Sep 25, 2005 21:54

Re: VisualFBEditor - IDE for FreeBasic

Post by srvaldez »

@aurelVZAB
you need to use the VisualFBEditor to compile the VisualFBEditor examples
you will probably need to edit the ini files in the Settings folder and change the path to your FreeBasic installation
Xusinboy Bekchanov
Posts: 877
Joined: Jul 26, 2018 18:28

Re: VisualFBEditor - IDE for FreeBasic

Post by Xusinboy Bekchanov »

aurelVZAB wrote:I am using fb 32 bit version on win7
my fb folder is on D disk not on C
so i dont get it how compile it from fb sub folder examples
i am using CSED_FB
Image
You must add this to Options -> Compiler and Paths -> Compilation Parameters in CSED_FB:

Code: Select all

-i "D:\GitHub\VisualFBEditor\MyFbFramework" "D:\GitHub\VisualFBEditor\src\VisualFBEditor.rc"
CSED_FB makes it impossible to set the key -x. For IDE and library you need to install -x "..\VisualFBEditor32.exe" and -x "..\mff32.dll"
And it does not allow compiling of mff.bi. For CSED_FB the extension of the compiling file must be .bas.
aurelVZAB
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Re: VisualFBEditor - IDE for FreeBasic

Post by aurelVZAB »

Xusinboy

You talking to me about strange things i simply dont understand
do you mean, when you say key -x ... is that command line argument -x
Another thing :
you post code with that i dont know where to add such a command line in a CSED_FB Option window ...
Is that must be under Parameter 1 ? or somewhere else ..

Also i don't get it ...how is not possible to do that with CSED_FB ..it should be possible
when i am trying i put all mff folder into FB main inc(include) folder and then try to compile with
enormus amount of error.
I am start to wondering is anyone else here compiled your project for 32 bit using 1.05 version of fb?

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aurelVZAB
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Re: VisualFBEditor - IDE for FreeBasic

Post by aurelVZAB »

For file extension i know very well that must be .bas
sorry but all your code in start contain this thing

'#########

do you know that ?
Last edited by aurelVZAB on Jan 17, 2021 14:35, edited 1 time in total.
Xusinboy Bekchanov
Posts: 877
Joined: Jul 26, 2018 18:28

Re: VisualFBEditor - IDE for FreeBasic

Post by Xusinboy Bekchanov »

On Options -> Compiler and Paths -> Compilation Parameters -> Complementary Parameters
This program compiles with version 1.07.1
aurelVZAB
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Re: VisualFBEditor - IDE for FreeBasic

Post by aurelVZAB »

Ok
So in order to compile this properly i need to upgrade to
1.0.7 ...

then i need to do that probably because on this way seem that nothing work.
and such a big amount of UDT errors , why is all with UDT and pointers?
well ok ..i dont want to bothering you....sorry..
Xusinboy Bekchanov
Posts: 877
Joined: Jul 26, 2018 18:28

Re: VisualFBEditor - IDE for FreeBasic

Post by Xusinboy Bekchanov »

aurelVZAB wrote:For file extension i know very well that must be .bas
But when compiling the library, you need to compile mff.bi
The compiled library is needed for the Designer.
aurelVZAB wrote: sorry but all your code in start contain this thing

'#########

do you know that ?
It's a sign UTF-8 BOM. When opened with UTF-8 encoding, it does not appear.
Xusinboy Bekchanov
Posts: 877
Joined: Jul 26, 2018 18:28

Re: VisualFBEditor - IDE for FreeBasic

Post by Xusinboy Bekchanov »

aurelVZAB wrote: You talking to me about strange things i simply dont understand
do you mean, when you say key -x ... is that command line argument -x
Yes, command line argument.
aurelVZAB wrote: and such a big amount of UDT errors
There is no UDT error. There are warnings. This warnings will not show on 1.07.1
aurelVZAB wrote: , why is all with UDT and pointers?
I like UDT, pointers are needed to refer to UDT.
aurelVZAB
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Re: VisualFBEditor - IDE for FreeBasic

Post by aurelVZAB »

Xusinboy

Is it possible to build just Visual Designer as standalone win app without editor?
Xusinboy Bekchanov
Posts: 877
Joined: Jul 26, 2018 18:28

Re: VisualFBEditor - IDE for FreeBasic

Post by Xusinboy Bekchanov »

aurelVZAB wrote:Xusinboy

Is it possible to build just Visual Designer as standalone win app without editor?
Yes, you can. To do this, yourself must handle the events OnModified, OnInsertControl, OnInsertComponent, OnInsertingControl, OnDblClickControl and must create a program.

You can see this topic. My designer is based on this:
viewtopic.php?t=21890
aurelVZAB
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Re: VisualFBEditor - IDE for FreeBasic

Post by aurelVZAB »

Thank you for link
I don't know on what is based at all , ok i will try that one .
tnx..
aurelVZAB
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Re: VisualFBEditor - IDE for FreeBasic

Post by aurelVZAB »

Ok
I tried and compile fine ...
well it is very primitive ..and again UDT...
ahh ok...heh
aurelVZAB
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Re: VisualFBEditor - IDE for FreeBasic

Post by aurelVZAB »

Xusinboy
i just forget to ask , is there compiled portable version for win32?

PS. and you know what more ...it would be really nice that you have screenshot of your IDE on github
for example my experimental interpreter have screenshot :look
https://github.com/aurelVZ/microA-programming-language
Xusinboy Bekchanov
Posts: 877
Joined: Jul 26, 2018 18:28

Re: VisualFBEditor - IDE for FreeBasic

Post by Xusinboy Bekchanov »

aurelVZAB wrote:Ok
I tried and compile fine ...
well it is very primitive ..and again UDT...
ahh ok...heh
Compiled with newer version 1.07.1?
aurelVZAB wrote:Xusinboy
i just forget to ask , is there compiled portable version for win32?
Yes, there is: https://github.com/XusinboyBekchanov/Vi ... r/releases
aurelVZAB wrote: PS. and you know what more ...it would be really nice that you have screenshot of your IDE on github
for example my experimental interpreter have screenshot :look
https://github.com/aurelVZ/microA-programming-language
I added: https://github.com/XusinboyBekchanov/VisualFBEditor
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