WinFBE Editor and FreeBASIC Compiler (All-in-One Package) (V2.1.7 May 31, 2020)

User projects written in or related to FreeBASIC.
PaulSquires
Posts: 882
Joined: Jul 14, 2005 23:41

Re: WinFBE Editor and FreeBASIC Compiler (All-in-One Package) (Updated November 21, 2019)

Postby PaulSquires » Dec 02, 2019 12:27

Peter19Doof56NL wrote:Hello Paul,

In WinFBE editor win64 does not open the window Templates, the WinFbe editor win32 this works fine both on win 10 64
home edition.

Thanks for the report - which version of WinFBE are you using? The latest version?
PaulSquires
Posts: 882
Joined: Jul 14, 2005 23:41

Re: WinFBE Editor and FreeBASIC Compiler (All-in-One Package) (Updated December 13, 2019)

Postby PaulSquires » Dec 13, 2019 23:00

Version 2.0.1 (December 13, 2019)
- Added: Month Calendar control.
- Added: DateTimePicker control.
- Added: TabControl control. (still a work in progress but it is currently usable).
- Added: ToolTip and ToolTipBalloon properties for most controls.
- Added: New form property called ChildForm. Creates form with WS_CHILD style and is used when specifying child Tab Pages for Tab Control.
- Changed: Updated German language file as provided by Joerg Buckel.
- Fixed: ListView Hover event was not removed from the Visual Designer list of selectable methods.
- Fixed: ListView GPF if number of defined subitems did not match number of defined columns.
- Fixed: ListView regression whereby mouse clicking on checkbox item was not being recognized.
- Fixed: ListView GPF if horizontal scroll bar moved to the right and then all columns deleted.
- Fixed: ListView text property changes were not being immediately displayed (programmer would have to do a manual call to Refresh first).
- Fixed: Attempting to close an unsaved new file belonging to an open project would not remove the reference to that file from the project.
- Fixed: Bug whereby switching amongst Forms would cause changed Property values to also follow to the newly selected form and cause that form to show as "dirty" and needing to be saved.
- Fixed: RichEdit TextAlign property not showing a list of valid choices.

https://github.com/PaulSquires/WinFBE/releases
PaulSquires
Posts: 882
Joined: Jul 14, 2005 23:41

Re: WinFBE Editor and FreeBASIC Compiler (All-in-One Package) (Updated December 16, 2019)

Postby PaulSquires » Dec 16, 2019 20:55

Version 2.0.2 (December 16, 2019)
- Fixed: ToolTip needed to have at least 1 character set at design time in order for ToolTip to display at runtime because the hWndToolTip would not be created.
- Fixed: ListBox code regression in wfxApplication.inc WM_ERASEBKGND handler that caused excessive visual flicker (ControlType.ListBox was accidently set to ControlType.ListView).
- Fixed: ListView now draws significantly faster becase only affected changed visible line items invoke a redraw of the ListView. Uses ListView_IsItemVisible to determine if item is visible.

https://github.com/PaulSquires/WinFBE/releases
bcohio2001
Posts: 553
Joined: Mar 10, 2007 15:44
Location: Ohio, USA
Contact:

Re: WinFBE FreeBASIC Editor for Windows (Updated September 27, 2017)

Postby bcohio2001 » Dec 29, 2019 15:43

On December 17th, 2017, 3:47 pm:
PaulSquires wrote:... Dual file display is on my radar but I got caught up with the visual designer implementation ...

Still on your radar? It's been 2 years.
PaulSquires
Posts: 882
Joined: Jul 14, 2005 23:41

Re: WinFBE FreeBASIC Editor for Windows (Updated September 27, 2017)

Postby PaulSquires » Dec 29, 2019 19:36

bcohio2001 wrote:On December 17th, 2017, 3:47 pm:
PaulSquires wrote:... Dual file display is on my radar but I got caught up with the visual designer implementation ...

Still on your radar? It's been 2 years.


Version 1.5.7 (February 4, 2018)
- Added: Dual pane split screen file editing.

It is the same file but you can have two views of that file's contents. There is a small splitter bar just above the right edge scroll bar. Click and drag that bar downwards to expose the additional editing pane. Multiple files on the screen at once is not possible because I built the editor to use a tab display approach with each file tied to the current open tab (rather than using an MDI approach). So, dual pane split screen file editing is the best I could do.
PaulSquires
Posts: 882
Joined: Jul 14, 2005 23:41

Re: WinFBE Editor and FreeBASIC Compiler (All-in-One Package) (Updated January 14, 2020)

Postby PaulSquires » Jan 14, 2020 19:44

Version 2.0.3 (January 14, 2020)
- Added: ListView property OddRowColorEnabled (True/False).
- Changed: ListView removed property "Sorting" until such time as sorting code is added to the control. In the meantime, use the SortByColumn method.
- Fixed: ListView now draws significantly faster becase only affected changed visible line items invoke a redraw of the ListView only if the BeginUpdate flag is False. Enclosing many ListView row/col changes in BeginUpdate/EndUpdate continues to be the best approach for optimal performance.
- Fixed: Visual Designer code generated for redisplaying closed forms would not correctly show previous statusbar, or toolbar, or mainmenu.
- Fixed: MainMenus with only one defined entry would fail to display in the visual designer when the Menu Editor was closed.
- Fixed: Visual Designer code generated for KeyUp, KeyDown, KeyPress events were not cancelling the key input when e.Handled = True.
- Fixed: Setting StatusBar font via code was not working. Example: frmMain.StatusBar.Font = New wfxFont("Consolas", 10, FontStyles.Bold, FontCharset.Default)

https://github.com/PaulSquires/WinFBE/releases
Coolman
Posts: 228
Joined: Nov 05, 2010 15:09

Re: WinFBE Editor and FreeBASIC Compiler (All-in-One Package) (Updated January 14, 2020)

Postby Coolman » Jan 29, 2020 23:33

WinFBE works with Wine 5.for information purposes.
Baptiste
Posts: 15
Joined: May 15, 2019 10:58

Re: WinFBE Editor and FreeBASIC Compiler (All-in-One Package) (Updated January 14, 2020)

Postby Baptiste » Feb 02, 2020 13:20

Hello,
I discover this editor
Is there a tutorial to use the graphical interface of Winfbe
Thank you
deltarho[1859]
Posts: 2616
Joined: Jan 02, 2017 0:34
Location: UK

Re: WinFBE Editor and FreeBASIC Compiler (All-in-One Package) (Updated January 14, 2020)

Postby deltarho[1859] » Feb 05, 2020 23:46

@PaulSquires

Hi Paul. I have updated SetCompilerSwitches and have imaginatively called it SetCompilerSwitchesII. Instead of doubling up by having presets with and without -exx, -exx is now handled separately. This stops the window from getting 'deep'.

SetCompilerSwitchesII

Three posts later is an update.
notsgnivilk
Posts: 7
Joined: Feb 07, 2020 13:29

error at cursor when I compile

Postby notsgnivilk » Feb 11, 2020 18:50

I finally got WinFBE Suite downloaded and running yesterday. It worked well and I wrote a couple of short programs to play with it.

Today whenever I compile I get an error wherever the cursor is sitting on screen (by line and column). It happens in a newly created file and in a file that I created yesterday that worked fine.

More detail: The first time I compiled today it worked. I changed some text in a comment, saved the file and this behavior started when I tried to compile again.

I tried switching from Win32 Console to Win64 Console and got the same error. I shut it down and restarted it, same error.

It just says error and gives the row and column of the cursor. The cursor can be anywhere, white space, beginning or end of a line, etc.

The files compile with no errors if I use FBEdit.

Did I break WinFBE somehow? Should I just download it again and see what happens?
notsgnivilk
Posts: 7
Joined: Feb 07, 2020 13:29

Re: error at cursor when I compile

Postby notsgnivilk » Feb 11, 2020 18:51

just changing the options below this post
MrSwiss
Posts: 3614
Joined: Jun 02, 2013 9:27
Location: Switzerland

Re: error at cursor when I compile

Postby MrSwiss » Feb 11, 2020 19:51

@notsgnivilk,
Please note: this is not a discussion topic and therefore, should be posted in:
WinFBE Editor and ... (under Projects).
Alternative placement (if less specific, than to a specific IDE): Beginners

@Imortis,
could you please move it?
Imortis
Moderator
Posts: 1729
Joined: Jun 02, 2005 15:10
Location: USA
Contact:

Re: error at cursor when I compile

Postby Imortis » Feb 11, 2020 20:05

MrSwiss wrote:@notsgnivilk,
Please note: this is not a discussion topic and therefore, should be posted in:
WinFBE Editor and ... (under Projects).
Alternative placement (if less specific, than to a specific IDE): Beginners

@Imortis,
could you please move it?


Done and done.
MrSwiss
Posts: 3614
Joined: Jun 02, 2013 9:27
Location: Switzerland

Re: WinFBE Editor and FreeBASIC Compiler (All-in-One Package) (Updated January 14, 2020)

Postby MrSwiss » Feb 11, 2020 20:10

@Imortis, thank you (lol: "done and done" once methinks, does the trick).
PaulSquires
Posts: 882
Joined: Jul 14, 2005 23:41

Re: error at cursor when I compile

Postby PaulSquires » Feb 12, 2020 13:51

notsgnivilk wrote:I finally got WinFBE Suite downloaded and running yesterday. It worked well and I wrote a couple of short programs to play with it.

Today whenever I compile I get an error wherever the cursor is sitting on screen (by line and column). It happens in a newly created file and in a file that I created yesterday that worked fine.

More detail: The first time I compiled today it worked. I changed some text in a comment, saved the file and this behavior started when I tried to compile again.

I tried switching from Win32 Console to Win64 Console and got the same error. I shut it down and restarted it, same error.

It just says error and gives the row and column of the cursor. The cursor can be anywhere, white space, beginning or end of a line, etc.

The files compile with no errors if I use FBEdit.

Did I break WinFBE somehow? Should I just download it again and see what happens?



Most likely it is related to the way you configured your source files within the editor. Please read this post: https://www.planetsquires.com/protect/f ... pic=4343.0

Also, you may want to look at other posts over on my support forum https://www.planetsquires.com If you want to post questions over there then you will need to register. Simply send me an email stating the username and password that you want to use. My email is SUPPORT at PLANETSQUIRES dot COM

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