Try the x86 version, and make sure it's not in the downloads folder. Sometimes networking gets blocked if it's in there.Lachie Dazdarian wrote:It crashed when I tried to connect. :(
If that doesn't work you might have to compile from source.
Try the x86 version, and make sure it's not in the downloads folder. Sometimes networking gets blocked if it's in there.Lachie Dazdarian wrote:It crashed when I tried to connect. :(
No facebook but I've skype.Lachie Dazdarian wrote:Will, try, can't we talk in a chat somewhere. Are you on Facebook?
Very precise play, but hard enough. ;-)Boromir wrote:Here's my entry!
Just to be clear, I'm entering the first competition. :)
"Basic Warfare" a Multiplayer FreeBASIC RTS/Action game.
Windows x86 https://www.indiedb.com/games/basic-war ... ows-binary
Windows x64 https://www.indiedb.com/games/basic-war ... ows-binary
Linux x86 https://www.indiedb.com/games/basic-war ... nux-binary
Linux x64 https://www.indiedb.com/games/basic-war ... nux-binary
Source https://www.indiedb.com/games/basic-war ... v10-source
After the game ended the server closed. That's why you couldn't connect. I would recommend playing against the ai to practice as well as taking a look at the keyboard setup in the options menu. I'll be working on the documentation.Lachie Dazdarian wrote:Boromir, I've lost one game by you, but then had 3 consecutive crashes trying to connect to your server again. Don't know what's going on there. Ran both x86 and x64 versions as administrator, x64 always failed, x86 connected ONCE. I have Windows 8.1. Don't know what's going on there.
I do think it's an error on your part to omit at least some short single player mode to at least teach the player the gameplay and accustom him to the controls. I hate struggling with game mechanics and controls against a real opponent.
This in combination with lacking documentation, really hampers the enjoyability of your game.
A server down shouldn't crash the game.Boromir wrote:After the game ended the server closed. That's why you couldn't connect. I would recommend playing against the ai to practice as well as taking a look at the keyboard setup in the options menu. I'll be working on the documentation.Lachie Dazdarian wrote:Boromir, I've lost one game by you, but then had 3 consecutive crashes trying to connect to your server again. Don't know what's going on there. Ran both x86 and x64 versions as administrator, x64 always failed, x86 connected ONCE. I have Windows 8.1. Don't know what's going on there.
I do think it's an error on your part to omit at least some short single player mode to at least teach the player the gameplay and accustom him to the controls. I hate struggling with game mechanics and controls against a real opponent.
This in combination with lacking documentation, really hampers the enjoyability of your game.
Localhost still needs a server. Run the game twice. Start one as a server and then connect to localhost with the other one.Lachie Dazdarian wrote:A server down shouldn't crash the game.
Also, clicking localhost keeps crashing my game EVERY time.
Rather clunky, but that actually worked! Thanks.Boromir wrote:Localhost still needs a server. Run the game twice. Start one as a server and then connect to localhost with the other one.Lachie Dazdarian wrote:A server down shouldn't crash the game.
Also, clicking localhost keeps crashing my game EVERY time.
This is my first network game so some network things aren't perfectly smoothed out.
I'll get started on the game guide and try to document the known bugs or quirky features. The game is pretty hard to learn if you're not an avid RTS player but I believe you'll figure it out and enjoy it. I don't want the learning curve to be too steep so I hope the game guide will help. The ai is somewhat limited in its intelligence because they were somewhat squeezed into the deadline but it should help learn the basics. The amount of active players of my game will probably be too few (if any) for a dedicated online server but the multiplayer mode is the most fun. I'd be willing to play you again when you feel you've got a chance against me. :)Lachie Dazdarian wrote:Rather clunky, but that actually worked! Thanks.
Yes, of course. Hopefully we can make it next weekend, as part of my official review playthrough. Until then, I hope to have a better grasp of the game.Boromir wrote:I'll get started on the game guide and try to document the known bugs or quirky features. The game is pretty hard to learn if you're not an avid RTS player but I believe you'll figure it out and enjoy it. I don't want the learning curve to be too steep so I hope the game guide will help. The ai is somewhat limited in its intelligence because they were somewhat squeezed into the deadline but it should help learn the basics. The amount of active players of my game will probably be too few (if any) for a dedicated online server but the multiplayer mode is the most fun. I'd be willing to play you again when you feel you've got a chance against me. :)Lachie Dazdarian wrote:Rather clunky, but that actually worked! Thanks.
I like the concept and style, the sounds really add to it, but there is one disturbance. I don't know if I am moving at all. Could it be possible to add something like coordinates of the point or anything to give this information to the player? This is really the only thing missing I think.maachal wrote:http://www.hsgi.cz/dokumenty/sctank-zip/
The new version adds sound effects to the GUI. ;-)
Please test, thank you very much.