I'm upping the first prize to 300 USD, and second to 150 USD.
Thanks to all for sharing their ideas and concepts.
grindstone, I don't see a problem with you using that engine. But I'm curious how you can combine it with the competition theme.
Pitto, your stuff looks awesome already. But one weird thing, your main villain looks like a dead ringer of v1ctor. I know him on Facebook. Really funny.
dodicat, if I'm the target, go ahead. I have a thick skin.
BasicCoder2, your idea sounds very cool. Hope you can flesh it out. Also, don't be so demoralized with what can be done in such a short time. I think all previous FBGD competitions were shorter, and they resulted with numerous impressive games in my opinion, that I've deeply enjoyed and played for hours. I always like to point out Witchcraft Adventure as something exceptional. I think 3 months is enough time for rapid prototyping and general quick dev muscles not to be a deal breaker, like you would have in the case of those 48 hours game dev jams. What I think it's important, in my opinion, is to take at least one day to carefully work out the scope of the game and all that needs to be done to complete it. I especially think that games involving a lot of story, dialogue, multiple paths and similar features, might be unrewarding to attempt in these sorts of competitions, unless if it's an IF or something like that where all the dev time can be dedicated to mostly that aspect of the game. But really, take the time and look at all the past FBGD competitions' winning entries and at least runner ups to get a feeling of what can be done effectively in two months:
http://games.freebasic.net/competitions.php
paul doe, I really don't see a reason to break a tradition here, since all the past FBGD competitions were FB coding competitions. With this competition I'll come close if not break 1000 USD of my own money I invested to promoted and encourage FB game dev, and I never seen anyone in QB64 with the same resolution to do the same. Even in the form of game reviews, I think that community lagged with submissions to my BASIC Gaming ezine. Now, I haven't been in that community for a long time, maybe they have their competitions and ezines now, in that case they don't need me. If they are still lacking people there popularizing QB64 game dev, I just don't see why should I be doing that for them, never being a QB64 user. I think I did enough and tried enough with my BASIC Gaming ezine.
This is for FreeBASIC folks.