Eschecs FreeBASIC (UCI chess GUI)

User projects written in or related to FreeBASIC.
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FB_Numpty
Posts: 33
Joined: Jan 28, 2014 19:22

Re: Eschecs

Post by FB_Numpty »

Hi Roland

Thanks for the continued development of Eschecs - it really is an excellent app
ahuang
Posts: 1
Joined: Jun 22, 2015 16:16

Re: Eschecs

Post by ahuang »

Hi Roland,

Very nice program you have there.

Cheers,
Adrian
Roland Chastain
Posts: 992
Joined: Nov 24, 2011 19:49
Location: France
Contact:

Re: Eschecs

Post by Roland Chastain »

@FB_Numpty

Thank you for your support.

@ahuang

Welcome to the forum! I am glad that you like my program.
Amundo
Posts: 57
Joined: Feb 26, 2007 0:25

Re: Eschecs

Post by Amundo »

Hi Roland,

Just downloaded 0.9.3 and will give it a try.

Congratulations on keeping your project alive for so long (4 years is a LONG time in computer terms :-) ), and thanks for sharing your work.

Just a suggestion: are you able to edit your first post, so that people don't have to look through the whole thread for the latest version?

Keep up the good work!
Roland Chastain
Posts: 992
Joined: Nov 24, 2011 19:49
Location: France
Contact:

Re: Eschecs

Post by Roland Chastain »

Hi Amundo!

Thank you for your support. I edited the first post.
Roland Chastain
Posts: 992
Joined: Nov 24, 2011 19:49
Location: France
Contact:

Re: Eschecs

Post by Roland Chastain »

Hello! Here is a new version of my game.

Nothing really new from the user point of view. Only some improvements in the code.

Download
Last edited by Roland Chastain on Aug 24, 2017 6:20, edited 1 time in total.
Roland Chastain
Posts: 992
Joined: Nov 24, 2011 19:49
Location: France
Contact:

Re: Eschecs

Post by Roland Chastain »

Hello! Here Eschecs 0.9.5.

Now, when you click on a piece, the valid target squares are highlighted.

Happy new year!
Last edited by Roland Chastain on Apr 21, 2018 16:47, edited 1 time in total.
ur_naz
Posts: 49
Joined: Mar 02, 2016 12:44

Re: Eschecs

Post by ur_naz »

Can you add the ability to change the language and board size?
Roland Chastain
Posts: 992
Joined: Nov 24, 2011 19:49
Location: France
Contact:

Re: Eschecs

Post by Roland Chastain »

ur_naz wrote:Can you add the ability to change the language and board size?
Hello! Thank you for your question. The language is selected at compilation time. Currently three languages are available (english, french, german). Please see BUILD.CMD to understand how to select a language. By the way, if someone would make another language file, I would be glad to include it.

About the board size, it's an interesting idea but it isn't a little modification. For the time being it isn't possible.
Roland Chastain
Posts: 992
Joined: Nov 24, 2011 19:49
Location: France
Contact:

Re: Eschecs

Post by Roland Chastain »

Hello! Here is Eschecs 0.9.6. Now includes a mate solver. It's a Pascal program by Valentin Albillo, that I converted to a dynamic library.

The user cannot use the mate solver: it's the computer that uses it. You can see in ESCHECS.LOG whether the computer has taken its move from the opening book, from the mate solver, or from the engine.

You can test separately the mate solver by using the code in MATESOLVER.BAS. Feel free to use the mate solver in your own program.

By the way, I would like someone to translate README.TXT in good English. :)

DOWNLOAD
Roland Chastain
Posts: 992
Joined: Nov 24, 2011 19:49
Location: France
Contact:

Warlord Chess Pieces

Post by Roland Chastain »

Hello!

Here is a little piece of code I have just made. This is a draggable chess pieces demo (based on a code by BasicCoder2), with graphics from the chess program Warlord by William H. Rogers.

You can find the file colors.bi in Eschecs package or on this page.

Code: Select all

#include "fbgfx.bi"
#include "colors.bi"

using fb

#define SCALE 48

screenres 8 * SCALE, 8 * SCALE, 32
windowtitle "Warlord Chessboard"

dim shared as integer board(7, 7)
dim shared as image ptr images(-6 to 7)
const BACKGROUND = 0
const DARKSQUARE = 7
const LIGHT = MEDIUMSLATEBLUE
const DARK = DARKSLATEBLUE
const SLASHFILL = true
dim as string datum
dim as integer x, y, i

for y = 7 to 0 step -1
  for x = 0 to 7
    read board(x, y)
  next x
next y

for i = 0 to 5
  for y = 0 to SCALE - 1
    read datum
    for x = 0 to SCALE - 1
      select case mid(datum, x + 1, 1)
        case "0"
          pset(x + i * SCALE, y),         MAGENTA
          pset(x + i * SCALE, y + SCALE), MAGENTA
        case "1"
          pset(x + i * SCALE, y),         GRAY
          pset(x + i * SCALE, y + SCALE), GRAY
        case "2"
          pset(x + i * SCALE, y),         WHITE
          pset(x + i * SCALE, y + SCALE), BLACK
      end select
    next x
  next y
next i

if SLASHFILL then
  for x = 1 to 6 * SCALE - 2
    for y = 1 to 2 * SCALE - 2
      if point(x, y) = MAGENTA then
        if (point(x,     y - 1) = GRAY) _
        or (point(x + 1, y - 1) = GRAY) _
        or (point(x + 1, y    ) = GRAY) _
        or (point(x + 1, y + 1) = GRAY) _
        or (point(x,     y + 1) = GRAY) _
        or (point(x - 1, y + 1) = GRAY) _
        or (point(x - 1, y    ) = GRAY) _
        or (point(x - 1, y - 1) = GRAY) then
          pset(x, y), LIGHT
        end if
      end if
    next y
  next x
end if

for x = 0 to SCALE - 1
  for y = 0 to SCALE - 1
    pset(x, y + 2 * SCALE), iif((x + y) mod 5 = 2, BLACK, MAGENTA)
  next y
next x

for i = -6 to 7
  images(i) = imagecreate(SCALE, SCALE)
next i

for i = 1 to 6
  get ((i - 1) * SCALE, 0)-((i - 1) * SCALE + SCALE - 1, SCALE - 1), images(i)
next i

for i = -6 to -1
  get ((-1 - i) * SCALE, SCALE)-((-1 - i) * SCALE + SCALE - 1, SCALE + SCALE - 1), images(i)
next i

if SLASHFILL then
  get (0, 2 * SCALE)-(SCALE - 1, 3 * SCALE - 1), images(DARKSQUARE)
else
  line images(DARKSQUARE), (0, 0)-(SCALE - 1, SCALE - 1), DARK, BF
end if

/'
const symbol = "prnbqk"
for i = 1 to 6
  bsave "w" & mid(symbol, i, 1) & ".bmp", images(i)
  bsave "b" & mid(symbol, i, 1) & ".bmp", images(-i)
next i
bsave "dark.bmp", images(DARKSQUARE)
'/

sleep

sub update()
  screenlock()
  
  line (0, 0)-(8 * SCALE - 1, 8 * SCALE - 1), LIGHT, bf
  
  for y as integer = 0 to 7
    for x as integer = 0 to 7
      if (x + y) mod 2 = 0 then
        put (x * SCALE, (7 - y) * SCALE), images(DARKSQUARE), trans
      end if
      if board(x, y) <> 0 then
        put (x * SCALE, (7 - y) * SCALE), images(board(x, y)), trans
      end if
    next x
  next y

  screenunlock()
end sub

sub getmove()
  dim as integer piece
  dim as integer mx, my, btn, omx, omy
  dim as integer x, y, ox, oy, dx, dy

  getmouse mx, my,, btn
  omx = mx
  omy = my

  if  mx < 8 * SCALE and my < 8 * SCALE and btn = 1 then
    x = mx \ SCALE
    y = 7 - (my \ SCALE)
    
    if SLASHFILL then
      line images(BACKGROUND), (0, 0)-(SCALE - 1, SCALE - 1), LIGHT, BF
      if (x + y) mod 2 = 0 then
        put images(BACKGROUND), (0, 0), images(DARKSQUARE), (0, 0)-(SCALE - 1, SCALE - 1), TRANS
      end if
    else
      line images(BACKGROUND), (0, 0)-(SCALE - 1, SCALE - 1), iif((x + y) mod 2 = 1, LIGHT, DARK), BF
    end if
    
    if board(x, y) <> 0 then
      
      piece = board(x, y)
      board(x, y) = 0

      x = x * SCALE
      y = (7 - y) * SCALE
      
      ox = x
      oy = y

      while btn = 1
        getmouse mx, my,, btn

        dx = mx - omx
        dy = my - omy

        if (dx <> 0) _
        or (dy <> 0) then
          
          x = x + dx
          y = y + dy
          
          if x < 0 then
            x = 0
          elseif x > 7 * SCALE then
            x = 7 * SCALE
          elseif y < 0 then
            y = 0
          elseif y > 7 * SCALE then
            y = 7 * SCALE
          end if
          
          put (ox, oy), images(0), PSET
          get (x, y)-(x + SCALE - 1, y + SCALE - 1), images(BACKGROUND)
          put (x, y), images(piece), TRANS
          
          omx = mx
          omy = my
          ox = x
          oy = y
        end if
      wend

      x = mx \ SCALE
      y = 7 - (my \ SCALE)

      board(x, y) = piece

      update()
    end if
  end if
end sub

dim key as string

update()
do
  getmove()
  key = inkey
loop until (key = chr(255) & "k") or (key = chr(27))

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Last edited by Roland Chastain on Mar 31, 2018 13:49, edited 1 time in total.
BasicCoder2
Posts: 3906
Joined: Jan 01, 2009 7:03
Location: Australia

Re: Eschecs

Post by BasicCoder2 »

Hi Roland,
There is a little bug somewhere which appears to be only on the left and right columns.
Sometimes when you move a piece the back color is smeared along with it?
Holding the mouse down on the color rather than the piece may be the problem?
Roland Chastain
Posts: 992
Joined: Nov 24, 2011 19:49
Location: France
Contact:

Re: Eschecs

Post by Roland Chastain »

Hi John!

Thank you for reporting that bug.

Here is a quick solution:

Code: Select all

          x = x + dx
          y = y + dy
          
          ' add this
          if x < 0 then
            x = 0
          elseif x > 7 * SCALE then
            x = 7 * SCALE
          elseif y < 0 then
            y = 0
          elseif y > 7 * SCALE then
            y = 7 * SCALE
          end if
Roland Chastain
Posts: 992
Joined: Nov 24, 2011 19:49
Location: France
Contact:

Re: Eschecs

Post by Roland Chastain »

Slightly retouched the code and edited my previous post.

Here is how the chessboard looks now.

Image

One still can get a two colored chessboard by setting the SLASHFILL constant to false.
paul doe
Moderator
Posts: 1730
Joined: Jul 25, 2017 17:22
Location: Argentina

Re: Eschecs

Post by paul doe »

Roland Chastain wrote:Slightly retouched the code and edited my previous post.
Yo Roland, nice work! The AI is, however, very naive I'm afraid. I beat it in about 12 moves =D

Can I make a suggestion? Implement movement recording, so you can reproduce the game later; for studying, share games with others, and of course aid in debugging. Not to mention the ability to load and save chess problems and the solutions (which are pretty interesting if you like chess). This will also allow you to implement undo features, if you so desire.

All in all, excellent little chess program. Love the minimalistic look. Keep it up!
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