
I’m Alec.
I’m making (or rather continue) the work, which is a successor of Irrlicht wrapper for FreeBASIC by Frank Dodd.
Frank stopped developing his nice work about 4 years ago and unfortunately is inactive on the forum since February 2013. So, I decided to continue with his work, because I saw good potentialities, considering how much had already been done.
I started my part of work about 1.5 years ago. The first thing I did was evaluated the amount of work that needs to be done to bring it into a proper form. The Irrlicht wrapper was basically a very good work, but had lots of flaws, that could be removed if one could invest much time. The goal I had, was to turn it into a good game engine, suitable for creating good 3D games for Windows and Linux.
By January of this year I did a lot, polish it up in many ways. And yes, I invested lots of hours to achieve the goal. For example,
- fixed the conflict of the FB (0.24) with the physics library ODE;
- fixed lots of inaccuracies and gaps caused by the fact that after the appearance of the new Irrlicht wrapper versions, the documentation has not been updated;
- fixed several bugs with inconsistencies types of variables: for example, in the declarations of some functions, variables were not consistent with other similar types of functions (eg, integer fixed on the single etc)
and a lot more.
I thought, I couldn’t call this work “Irrlicht wrapper” anymore. Firstly, because I was going to continue to develop it as a full game engine and not as just an Irrlicht wrapper. Clarify: Irrliht wrapper is a graphics engine wrapper, and I would like to have a game engine on its basis. So I gave him a new (sounding

I kept working on it and six months later version 0.9 was released with the next changes:
- Sound library FBSound (by D.J.Peters) linked in. 3 simple examples are added;
- fixed another inaccuracies and gaps in help file;
- polished up some examples (for example, to more clearly show the features of the engine);
- fixed some errors in the header files.
And finally, I released the next (current) version 0.9.1 in October of this year (the changelog is included in the archive).
It is for Windows so far.
You’ll find a good function reference (chm and pdf), which comes with it.
I would be glad to answer questions, especially those associated with the creation of games/projects with WorldSim3D.
Download WorldSim3D 0.9.1 (zip, 76.6 mb)
Screenshots:




