New community ezine! BASIC Gamer - A FB/QB64/QB games mag
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New community ezine! BASIC Gamer - A FB/QB64/QB games mag
Hello everyone!
Happy to introduce the first issue of my FB/QB64/QB games dedicated ezine.
The magazine speaks for itself. Read my Message from the Editor for info on my intentions and mission with the ezine.
Website: http://games.freebasic.net/BASICGaming/ ... index.html
Download: http://games.freebasic.net/BASICGaming/ ... Issue1.zip (42.5 MB)
Thank you for reading and your support!
Happy to introduce the first issue of my FB/QB64/QB games dedicated ezine.
The magazine speaks for itself. Read my Message from the Editor for info on my intentions and mission with the ezine.
Website: http://games.freebasic.net/BASICGaming/ ... index.html
Download: http://games.freebasic.net/BASICGaming/ ... Issue1.zip (42.5 MB)
Thank you for reading and your support!
Last edited by Lachie Dazdarian on Nov 05, 2011 13:24, edited 1 time in total.
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- Joined: Sep 12, 2005 20:06
- Location: California
O_O...
April 1st?
Armageddon?
No! It's Lachie Dazdarian, (who I always envisioned looking something like the main character from Poxie,) with a new e-zine focused on the BASIC programming community!
[Feedback follows]
Time has indeed passed fast. Hopes have died down, but are still quietly breathing. Maybe a few more years of patience is all it takes :P
Throw me in the bundle of people getting into commercial, non-game-related programming. It hampers creativity by putting a market-value on my time. Because of that, after cost-benefit analysis takes place, hobbyist development hardly ever seems worth it.
But that's why I'd like to take the experience I'm gaining now and directing it toward professional/hobby development. Being effective and efficient, creatively.
No telling whether that will occur in FreeBASIC, C++, C#, Java, Flash or JavaScript. Most of my work nowadays is done on pen and paper, so I avoid wasting months in development only to find that my idea was bound to fail from the start.
April 1st?
Armageddon?
No! It's Lachie Dazdarian, (who I always envisioned looking something like the main character from Poxie,) with a new e-zine focused on the BASIC programming community!
[Feedback follows]
Time has indeed passed fast. Hopes have died down, but are still quietly breathing. Maybe a few more years of patience is all it takes :P
Throw me in the bundle of people getting into commercial, non-game-related programming. It hampers creativity by putting a market-value on my time. Because of that, after cost-benefit analysis takes place, hobbyist development hardly ever seems worth it.
But that's why I'd like to take the experience I'm gaining now and directing it toward professional/hobby development. Being effective and efficient, creatively.
No telling whether that will occur in FreeBASIC, C++, C#, Java, Flash or JavaScript. Most of my work nowadays is done on pen and paper, so I avoid wasting months in development only to find that my idea was bound to fail from the start.
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- Posts: 2338
- Joined: May 31, 2005 9:59
- Location: Croatia
- Contact:
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- Posts: 5494
- Joined: Sep 12, 2005 20:06
- Location: California
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- Joined: Apr 03, 2011 3:44
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What a wonderful magazine it is - congratulations. I like the way how the programs are presented, with screenshots and individual text of description. I hope, you go on with the good work. It's an interesting snapshot of actual projects and sure will be a joy, when after some time we can take a look back.
I was really surprised, that my little train simulator is presented within the first issue, what a honor.
I was really surprised, that my little train simulator is presented within the first issue, what a honor.