Let's Build a Roguelike

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Jocke The Beast
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Postby Jocke The Beast » Jan 14, 2011 14:03

Nice update!
Everything is working as far as I've tested. Great work as always Rick!
rdc
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Postby rdc » Jan 14, 2011 19:22

Added Chapter 30. See first post.
ExxtaC
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Where is chapter 1?

Postby ExxtaC » Jan 16, 2011 2:59

Where is chapter 1? I just joined the forum today and I would like to have it.
Jocke The Beast
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Postby Jocke The Beast » Jan 16, 2011 11:34

You can download the latest Chapter (30) and then you get all the chapters (1-30).
rdc
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Postby rdc » Jan 23, 2011 23:21

Added Chapters 31-32. See first post.
anonymous1337
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Postby anonymous1337 » Feb 10, 2011 1:21

Hey, cool! So we're permitted to modify this, too? Wow. I'm going to keep this on my USB and take another look at it.

Oh by the way - I have seen this before, but could never remember where because it's in Beginners while I thought it was in Community Discussion or Projects.
TJF
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Postby TJF » Feb 10, 2011 7:28

anonymous1337 wrote:Oh by the way - I have seen this before, but could never remember where because it's in Beginners while I thought it was in Community Discussion or Projects.

I think experienced users should help to sort the topics into the right forum index. Sometimes a thread gets bigger and bigger and better like this one and therefore it needs to get resorted. From my point of view it also can be sorted in Documentation.
rdc
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Postby rdc » Feb 10, 2011 11:49

anonymous1337 wrote:Hey, cool! So we're permitted to modify this, too? Wow. I'm going to keep this on my USB and take another look at it.


Yes, feel free to mess away as much as you want. :)
rdc
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Postby rdc » Feb 10, 2011 11:56

TJF wrote:I think experienced users should help to sort the topics into the right forum index. Sometimes a thread gets bigger and bigger and better like this one and therefore it needs to get resorted. From my point of view it also can be sorted in Documentation.


I put this in Beginners since it is an extended tutorial on building a roguelike in FB. I could have put it in Game Dev, but it is geared toward someone who hasn't a lot of experience in game development, and Game Dev seems to be more of an experienced game dev section.

What we need I think is a Tutorial section where these type of things can be easily found. Tips and Tricks does serve this purpose to some extent, but the implication of T & T is short little routines rather than extended ones like this.

It doesn't matter to me though where this ends up. Whatever seems best to you all.
anonymous1337
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Postby anonymous1337 » Feb 10, 2011 14:03

That's an entirely valid suggestion. A tutorials forum would be excellent.
TJF
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Postby TJF » Feb 10, 2011 14:43

anonymous1337 wrote:That's an entirely valid suggestion. A tutorials forum would be excellent.

And we need people filling it (like rdc).
anonymous1337
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Postby anonymous1337 » Feb 10, 2011 19:50

>_> Some of us take personal joy in writing tutorials. Maybe we feel special having our name on something other people use.
rdc
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Postby rdc » Feb 10, 2011 21:28

TJF wrote:
anonymous1337 wrote:That's an entirely valid suggestion. A tutorials forum would be excellent.

And we need people filling it (like rdc).


After I finish LBAR I thought I would do a couple more "books". FreeBasic 101 would be an introductory programmer's manual (along the same lines as my failed fBeginner), and FreeBasic OOP, an overview of the object model FB uses and how it can be used in programs. The formats would be the same as LBAR. From the feedback I have gotten on LBAR, most folks like the format, and it is easy to produce.

So, they would be a handful of things there from me. I'm sure others would contribute as well.
anonymous1337
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Postby anonymous1337 » Feb 10, 2011 23:07

I thought FBeginner was excellent. In what ways did it fail?
rdc
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Postby rdc » Feb 11, 2011 1:39

anonymous1337 wrote:I thought FBeginner was excellent. In what ways did it fail?


Not finishing it. The compiler was going through so many changes at the time, I just couldn't keep up. Now though, the compiler is stable, so it would be a good time to revisit the project.

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