7DRL 2010: Terraforma

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Ryan
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7DRL 2010: Terraforma

Postby Ryan » Mar 10, 2010 16:53

I threw my hat in the ring for this year's 7 Day Roguelike competition. I'm not expecting to come anywhere close to a complete game, but I'm excited about the excuse to plan and at least begin development on a new FB project.

My game is called Terraforma, and I'm limiting it to a randomly generated overworld that expands as you power up a portable terraforming generator. Your goal will be to keep your generator powered and increase its level to make your way back to your damaged cruiser.

Details, screenshots, and development notes at my new Roguelike / Indie gaming site:

http://roguewombat.wordpress.com/
Aave
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Postby Aave » Mar 11, 2010 7:45

Sounds like a very interesting idea. Will be waiting eagerly for a test version.
rdc
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Postby rdc » Mar 11, 2010 19:23

Good luck man. I am not going to do anything this year as my plate is already over-flowing.
Ryan
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Postby Ryan » Mar 13, 2010 6:55

Well, I made it to a walkaround / worldmap generation demo. Not bad considering I didn't even think I'd get any code in. ; )

Screenshot / Windows download at:

http://roguewombat.wordpress.com/2010/0 ... orma-pt-3/

Also, I recommend Aave's entry... a very cool RL playable via Telnet!
rdc
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Postby rdc » Mar 13, 2010 18:27

Very interesting idea. Shows a lot of promise.
Ryan
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Postby Ryan » Mar 13, 2010 20:08

Thanks, Rick. You and Jocke get credit in the source for keeping Roguelikes in FB on my mind. ; )
Jocke The Beast
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Postby Jocke The Beast » Mar 14, 2010 15:35

Nice work Ryan! I liked it, hope you can find time to continue with it after the competition.

Btw, Rick's new cardgame/roguelike looks very promising!
Lachie Dazdarian
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Postby Lachie Dazdarian » Mar 14, 2010 21:14

Is it space opera or fantasy setting?
Ryan
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Postby Ryan » Mar 15, 2010 14:01

@Jocke - Thanks! Glad you chimed in... gotta finish this one for BeastRogue. : D

@Lachie - It'll be space opera... a game of survival on a distant planet. The idea is you'll have to keep your Terrapack (a mobile terraforming unit, the & in the middle of the starting Sector) fueled up while trying to find your way back to the Cruiser you landed on (that holds the main terraforming generator).

I'm playing a little fast and loose with traditional terraforming tech by having localized terraforming that slowly expands out over the planet surface. But the gist of the story will be that some catastrophe has cut you off from the Cruiser and you need to find out what.

It'll take a lot of calibration on mineral drops to get it right, methinks. Also, I'm considering what it would be like to have other crew at your home base... doesn't make any sense for you to appear alone with a Terrapack when you've gone out as a group of settlers. I think what I'll move toward is having minerals easily scavengeable off the planet surface but others in small caves that can be mined. You'd then have to locate these and get some crew to come work the mine to have a constant supply to your Terrapack while you go off exploring. Will probably have to post other crew as sentries to keep new monsters from appearing in Sectors and secure your supply routes.

We'll see where this goes. : D
magellan
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Postby magellan » Mar 15, 2010 20:02

Played it and gotta say: The idea is intriguing!
Very curious to see where it goes from here!
Ryan
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Postby Ryan » Nov 22, 2010 22:16

I've recently switched to FBEdit and in migrating projects over rediscovered Terraforma and how much I loved the idea. I need to flesh out some of the game concepts a bit further, but I'd say consider this under development again... It'll be my go-to project when I get bored w/ my FBGD competition development. : D

I probably won't get anything serious out of it for the next few months, but I'm definitely open to continued feedback and ideas.

One thing I realized is that it's a lot of fun to see the world expand and have varying terrain, but as fun as it is to play the role of "Harvester" in gathering minerals and powering up your Terrapack, I think the novelty will quickly wear off. In that regard, I think it'd be best to provide a way fairly early in the game to establish more efficient mineral gathering. I hinted at mines before and think I'm going to pursue that further... the gist of it being that if you unveil a sector with a working mineral mine, you can clear the sector of creatures and establish a security guard to keep monsters out. You can then set another person to work in the mine while you go off and explore the map. My first thought was you'd just have to come back by later and retrieve the minerals they've dug up, but I'm thinking it would be cool for minerals to be instantly transported back to your Terrapack by your workers. For this to happen, I think you'd need secure control of every sector between the mine and the Terrapack.

If I'm going to establish this sort of partnership between the player and NPCs, it'd be helpful to see in the sector map visual representations of what your people are up to. To that end, I think some of the devices that should be available to find should add new features to the map w/ additional landmarks for working mines, secure areas, etc. Will have to give it some more thought, but I do think I'll be sticking with the "no armor" idea, just weapons and special items.
Jocke The Beast
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Postby Jocke The Beast » Nov 26, 2010 17:58

Good to hear you're back with Terreforma. Liked what I tried back in the 7drl.
Keep us posted!

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