Simple saved-game editor shell

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muguk
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Joined: Jul 20, 2008 19:55
Location: Stockport (Cheshire), UK
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Simple saved-game editor shell

Post by muguk »

It's been a while since I used QuickBASIC - too many years of GFA on the Atari ST and this also evolved into buying PureBASIC but it was never used (to my shame).

What I had planned for it was to convert my old Atari ST-based saved game editing programs from the early 90's into Windows-based tools but allow them to 'spread out' and work with the saved-games from other versions of the same game - i.e. Caesar on the Atari ST, Amiga and PC.

I've got code for opening, seeking, patching and writing back binary files - that's not a problem.

What I'm after are some simple guides on how to make a simple Windows-based front-end. Pure BASIC had the GUI designer built-in, is there one available for FreeBASIC as of yet?
counting_pine
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Post by counting_pine »

Hi muguk,
Unfortunately, FreeBASIC doesn't have any built-in methods for doing GUI-interfaces. Of course, GUIs are possible through various methods, such as the Windows API, depending on how much you want to learn.

I understand FBEdit has some Windows GUI designing capabilities, though I haven't tried them, and I don't know how easy they are to use...
muguk
Posts: 8
Joined: Jul 20, 2008 19:55
Location: Stockport (Cheshire), UK
Contact:

Post by muguk »

Ah right.. gives me something to think about.

Cheers
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