Game Engine Test

User projects written in or related to FreeBASIC.
vdecampo
Posts: 2982
Joined: Aug 07, 2007 23:20
Location: Maryland, USA
Contact:

Game Engine Test

Postby vdecampo » Aug 11, 2007 17:29

Hello,
I am currently developing a game and I would like to see how the core rendering engine performs on different windows systems. If you are interested in trying it please download it here...

http://www.eastoncomputers.com/HexEngine_(.01).zip

The engine will create a debug console window and then an 800x600 window where the actual rendering will take place. The debug window will of course be removed for the final version.

Controls:
By moving the mouse around the window the board should scroll around. Press any key to exit.

I am most interested in knowing how it performs. The engine is rendering approx 200 sprite animations and the game world is 2048x1536 pixels.

Your feedback is appreciated.

-Vince
schleiereule
Posts: 4
Joined: Aug 05, 2007 20:53

works good

Postby schleiereule » Aug 11, 2007 17:50

Hi. Works quick and smooth on my 1.66GHz PC with Windows XP.
All the hexagons show neat animations, some are filled, others not. The mouse hexagon moves with little delay.

What kind of game is it gonna be? Strategy?
vdecampo
Posts: 2982
Joined: Aug 07, 2007 23:20
Location: Maryland, USA
Contact:

Postby vdecampo » Aug 11, 2007 18:45

I'm planning on a real-time strategy/shooter game. I want non-stop action where winning will take the proper application of speed, choice of weapons and strategy.

Thanks for trying it out. I wasn't sure if I included all necessary files in the ZIP.

-Vince
Lachie Dazdarian
Posts: 2338
Joined: May 31, 2005 9:59
Location: Croatia
Contact:

Postby Lachie Dazdarian » Aug 11, 2007 18:53

It runs ok on my ancient PC. If you installed a FPS counter I could report how fast. If it was only a strategy game where time is not a variable, it would be playable. Now you saying it's an action game, I don't know.
vdecampo
Posts: 2982
Joined: Aug 07, 2007 23:20
Location: Maryland, USA
Contact:

Postby vdecampo » Aug 11, 2007 19:26

I added an FPS monitor in the upper left corner of the screen. The game is designed to maintain 30fps. Since this test is pushing 300 sprites, which is more that it will actually ever have to produce at one time, I would be satisfied with FPS readings from 24-30fps.

-Vince
Lachie Dazdarian
Posts: 2338
Joined: May 31, 2005 9:59
Location: Croatia
Contact:

Postby Lachie Dazdarian » Aug 11, 2007 19:39

Erm...11 FPS.

My specs: You don't wanna know.
vdecampo
Posts: 2982
Joined: Aug 07, 2007 23:20
Location: Maryland, USA
Contact:

Postby vdecampo » Aug 11, 2007 20:30

Did you try it fullscreen? It would be interesting to see if there is a difference.

-Vince
Merick
Posts: 1038
Joined: May 28, 2007 1:52

Postby Merick » Aug 11, 2007 21:47

stays at a constant 31 fps in both windowed and fullscreen on my machine with a 2gzh atlhon64 and a radeon x1300 pci-e card
Dr_D
Posts: 2396
Joined: May 27, 2005 4:59
Contact:

Postby Dr_D » Aug 11, 2007 22:08

I also get 31 fps. The gfx are really nice in this, whatever it is. ;)
diffeecult
Posts: 84
Joined: Feb 03, 2007 2:37

Postby diffeecult » Aug 11, 2007 22:49

LOL. I get a blistering 9 FPS in both fullscreen and windowed modes. Duron 900mhz, nvidia geforce fx 5200
Mlok
Posts: 123
Joined: Mar 08, 2006 1:07
Location: Czech Republic
Contact:

Postby Mlok » Aug 12, 2007 2:32

31 FPS on Sempron 2600+ and GF 7600GS
looks nice.
1000101
Posts: 2556
Joined: Jun 13, 2005 23:14
Location: SK, Canada

Postby 1000101 » Aug 12, 2007 2:35

I get 31FPS in fullscreen or windowed mode.

I'd suggest breaking down the background into smaller chunks (64x64 or 128x128) and tiling it, only drawing the chunks needed to improve performance.
vdecampo
Posts: 2982
Joined: Aug 07, 2007 23:20
Location: Maryland, USA
Contact:

Postby vdecampo » Aug 12, 2007 5:16

I have done some optimizing and added in sprite collisions. If you are interested in testing it, I would appreciate your feedback. :-)

http://www.eastoncomputers.com/HexEngine_(.01).zip

Thanks
-Vince
Dr_D
Posts: 2396
Joined: May 27, 2005 4:59
Contact:

Postby Dr_D » Aug 12, 2007 5:21

Everything seems to be working good here. Also, I go a boost up to about 50-60 fps now. Good job. ;)
dabooda
Posts: 112
Joined: Aug 28, 2006 21:35
Location: Texas
Contact:

Postby dabooda » Aug 12, 2007 8:59

Ran at a 33fps for me:
pentium 1.6ghz
nvidia geforce 128mb
512mb ram
horrible system I know, probably explains the 33. Looks good so far.

DaBooda out...

Return to “Projects”

Who is online

Users browsing this forum: Majestic-12 [Bot] and 5 guests