Kart game... Demo[patch] update.

User projects written in or related to FreeBASIC.
Jocke The Beast
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Postby Jocke The Beast » Apr 06, 2006 12:50

Yiiihaa! A demo? Yiiihaaa!! :)
Frank Dodd
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Postby Frank Dodd » Apr 06, 2006 19:23

Very nice work on the DR_D it looks like a great fun little racer!
Voltage
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Postby Voltage » Apr 06, 2006 20:18

Very cool. I've been looking forward to you guys releasing this engine to the world. :-)

Looks like a lot of work has gone into the engine, multitexturing, partilcle, physics engine etc... no small task. Very impressive.

If you need a tester, I'm your man. ME I TELL YOU. ME!
dontmailme
Posts: 10
Joined: Mar 10, 2006 9:46

Postby dontmailme » Apr 06, 2006 22:33

Very nice :)

Can't wait to see the demo and how you are using Physics :)
badmrbox
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Postby badmrbox » Apr 07, 2006 22:58

The demo is going to be a sure download for me. I like racing games ;)
Dr_D
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Postby Dr_D » Apr 15, 2006 3:12

I captured some video of the game engine. I took out some things to try and boost the FPS, but I guess you can't really do much to boost it while you're capturing video. Oh well. Here's the video anyway. I just want to keep people interested and let everyone know that we are dedicated to the project. ;)

Kart video
v1ctor
Site Admin
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Postby v1ctor » Apr 15, 2006 4:20

It looks so great, gimme a demo damnit :P.

Did you add that "@#$%!" balloon in a post-production or is that in game? Really cool effect.
Stormy
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Postby Stormy » Apr 15, 2006 4:22

That is AWESOME ! :D Great job ! keep working on!!
Dr_D
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Postby Dr_D » Apr 15, 2006 5:05

Ya... That cursing balloon is in the game. I really want to get some shadows working before we release a demo. There is a $%#@ of polygons in there already, so shadow-volume is definetly out. Using a depth texture shadow is more realistic, but I'm having trouble making it work right. Hopefully, when Rel gets back from the boondocks, he will be able to spot what I'm doing wrong. Thanks guys! :)
Zamaster
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Postby Zamaster » Apr 15, 2006 5:31

Man! Rough times for the fellow who got bowled over. Lookin great! I liked the metal material on the roll cage for the karts.
joseywales72
Posts: 206
Joined: Aug 27, 2005 2:02
Location: Istanbul, Turkey

Postby joseywales72 » Apr 16, 2006 6:29

Congratulations mate. This is a great achievement for you and for the developers of FB... All open source, all free.. Thank you all.
silk.odyssey
Posts: 32
Joined: Apr 14, 2006 22:11

Postby silk.odyssey » Apr 16, 2006 10:05

Impressive screen shots. If you don't mind me asking. What api / gfx library are you using?
anonymous1337
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Joined: Sep 12, 2005 20:06
Location: California

Postby anonymous1337 » Apr 16, 2006 13:00

From the clues I've found, he uses OpenGL for graphics, and Newton for physics. Here are my clues:

Dr_D wrote:Yeah, source included.

Yep... FreeBASIC, OpenGL, Newton, OpenAL and Glfw. ;)
Dr_D
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Postby Dr_D » Apr 17, 2006 7:21

Ok... I've decided to release a demo. Keep in mind that this is still in early development. If your video card doesn't support at least 3 texel units, it wont look as good, but it will run. Also, It's going to get optimized alot later... it really doesn't do much optimizing right now, but could anyone that tests it tell me the FPS? Thanks. Yeah... one more thing. When we have decided on the final code structure, the source will be included, but I'm afraid that it's a bit too sloppy at the moment. lol

Demo...
anonymous1337
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Postby anonymous1337 » Apr 17, 2006 8:09

45 fps :D

My computer isn't that decent when it comes to acceleration either. I have software rendering faster sometimes, so that's a good speed. I umm...Applaud you.

Also, This is amazing. Thanks for the demo ^_^;;

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