Kart game... Demo[patch] update.
Kart game... Demo[patch] update.
I've already mentioned this in another thread, but I guess we might as well have one in the projects section too. It's a kart racing game that rel and I have been planning for a while. This is just a shot from an early beta engine that I've done. Rel had to take off to the boondocks for a while, but he's back now, so this project should really start to take off. ;)
The first one is actually from an earlier version of the engine, when I was testing the first version of the AI drivers...
This one is newer, but still doen't quite reflect the current stage of development.
We don't really have a date set to release a demo yet. Once rel gets wound up, we should probably have somethig within a week though. ;)
The first one is actually from an earlier version of the engine, when I was testing the first version of the AI drivers...
This one is newer, but still doen't quite reflect the current stage of development.
We don't really have a date set to release a demo yet. Once rel gets wound up, we should probably have somethig within a week though. ;)
Last edited by Dr_D on May 21, 2006 9:54, edited 2 times in total.
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The working code for newton so big. Basically doc had to spend a lot of time trying to figure out how to use Newten and sift through the reference to make a kickass engine. You also have to set some values right to make the physics work. But the engine as I see it is one hell of a cool engine. :*)dontmailme wrote:Do you have any working code snippets for Newton, apart from the one already posted in this forum that you can share ?
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Hey guys... I guess I might as well update this because alot has been done. Multitexturing added... AI drivers intelligence improved... Minor billboarding errors fixed... Minor loading error fixed... Turbo boost added... more details were added such as a rotating fan on the engine and the steering wheel & driver actually look as if they're steering the vehicle now. I've got a solid system down for modelling tracks, so I should be able to kick out three or four tracks to test... and then we'll post a demo. :)