02/10/2021
Hi everyone. It's been a long time, but I figured I might as well update this old thread. Putting family first, dealing with life's struggles, and having other interests, unfortunately this heart-crafted project is quite slow to progress. Still, I wanted to show it off a little. There's much more than shown here - a lot of the scene animations and character animations were not captured. Maybe later I'll put a movie together of the game in action.
Definitely sooner (maybe tonight) I will post some of the music for you to check out.
As I mentioned in my freebasic profile, there's not enough time in a day, nor in a life, to do all the things I want to do. Lately I'm doing what I believe is right, so I'm happier for it. Feel free to PM or reply, I'm always open to talk about life or games or whatever. :)
Latest images:








Completed features:
• Custom-made game engine
• Scripting for all needs
• Built-in scene editor to assist with initial object states
• Dialog system for conversations
• Characters and creatures have path-finding
• Depth-scaling for characters walking near/far
• Some special effects, including rain, storms, lightning, and lamp-light
• Rideable mounts
• Many digitally hand-drawn and pixelated scenes and animations
Features in progress:
• Story, with well-developed memorable characters
• Custom sound effects and composed music
• More scenes and animations (the most time-consuming but rewarding part of development.)
• Turn-based battles that take place right on the scene
• Items and their attributes
• Wearing different clothing
• A lot of stuff
Previous Updates:
11/10/2017 | Took a long break and I want to apologize that I haven't put out a demo. Bare with me, life asks a lot as you probably know. Most recently I am adding sound effects and I have written some music for the game. Just wanted to update some of the screenshots and outline some features in progress. I'm only posting a few scenes because I don't want to give it all away of course. Hope you enjoy.
11/07/2016 | Did a few improvements on the "pub" scene.
11/05/2016 | Hello my friends. It's autumn now and that means hot tea and some FB programming for me. I've unboxed my lifelong project Alvarian Tales. I don't know about keeping that title, but it's been the project name for over 16 years. It taught me everything I know about programming, starting back on a 486 when I stumbled upon a blue screen called QB. You can tell I've been in a rush to finish it. :) It was becoming quite mature last time I worked on it though, and I've picked up where I left off. I'll be providing updates and pictures, and asking questions, because you guys have always been helpful. :)
The gameplay is to feel quite open, not linear, presenting choices and exploring. Various paths in the story will branch and meet back again, but that's done carefully, because it's a dang difficult thing to do. Characters are very important and are the greatest influence on the story.
Thanks for looking!