Hi guys.
Ororan is a project I've been working on for quite some time now. One or two years ago, I posted a few things. The version I was working on back then used 2d graphics, and was mostly rendered using fbgfx. A few months ago, I decided to port it to OpenGL, so I started writing a new version of the engine, using SDL and OpenGL. Here are a couple of links to screenshots from the engine, as it looked a couple of weeks ago:
http://verbenus.deviantart.com/art/oEngine-build-6-281247220
http://verbenus.deviantart.com/#/d4ng3w3
http://verbenus.deviantart.com/gallery/#/d4ng3zh
http://verbenus.deviantart.com/gallery/#/d4ng436
And here are some (quite old) concept arts:
http://verbenus.deviantart.com/gallery/?offset=24#/d3kmc8b
http://verbenus.deviantart.com/gallery/?offset=24#/d3kmclt
http://verbenus.deviantart.com/gallery/?offset=24#/d3kmd6d
[EDIT] Feel free to browse my DA page. There is some stuff I do at school (I'm a student in architecture), and a couple of more personal stuff (mostly renders I did for my last job, and a few drawings).
Ororan: a turn-based post-apocalyptic strategy game with RPG
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