Ororan is a project I've been working on for quite some time now. One or two years ago, I posted a few things. The version I was working on back then used 2d graphics, and was mostly rendered using fbgfx. A few months ago, I decided to port it to OpenGL, so I started writing a new version of the engine, using SDL and OpenGL. Here are a couple of links to screenshots from the engine, as it looked a couple of weeks ago:
And here are some (quite old) concept arts:
[EDIT] Feel free to browse my DA page. There is some stuff I do at school (I'm a student in architecture), and a couple of more personal stuff (mostly renders I did for my last job, and a few drawings).
User projects written in or related to FreeBASIC.
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