TileCity3D

User contributed sources that have become inactive, deprecated, or generally unusable. But ... we don't really want to throw them away either.
chung
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Joined: Jan 16, 2010 20:52
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Post by chung »

(22/12/2011) tank cannon added

little tank cannon massacre video
=> http://www.youtube.com/watch?v=k-JnmWKxmME

Image
Landeel
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Post by Landeel »

Hahaha, looks like fun.
Mihail_B
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Post by Mihail_B »

chung wrote:(22/12/2011) tank cannon added

little tank cannon massacre video

It's getting better with every new release ... :LOL:

Can you give some kinetic energy to a bombarded car ?
Like for 20ms apply strong upword acceleration enough to lift the car from earth to air .... and then let gravitation law G=m*g*h do its work...
...

It would be nice ... and very easy to implement .... BOOM LIFTER ...
(and add a little randomness to the vx/vy... to make it more real ..:LOL:)

PS:
and you can give also some IMPULSE to the bombarded object in :
the impulse received from the explosion
chung
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Post by chung »

(27/12/2011) tank duel added
(29/12/2011) small impulse on impact added
(30/12/2011) tanks (1..10) combat added (ctrl+T to change number)

Image
chung
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Re: TileCity3D

Post by chung »

heres a little tilecity_chung air / ground tanks attack shooting video

http://www.youtube.com/watch?v=ZYRJd28sRQQ
oog
Posts: 124
Joined: Jul 08, 2011 20:34

Re: TileCity3D

Post by oog »

TileCity has a new homepage "TilyCity.de"
You will find the new version 0.04, supporting a height profile to build real islands with beach and hills. The code has been cleaned up a little bit, especially for tile placement and the mini map.
http://www.tilecity.de/home/
oog
Posts: 124
Joined: Jul 08, 2011 20:34

Re: TileCity3D

Post by oog »

Version 0.05 of TileCity3D now has support for different vehicles.
It uses Joshys eSpeakSynth to tell which vehicle is selected.
Movement ist framerate independent.
Vehicles are animated (try the boat).

Image

Control:
1..8: Select vehicle
Left/Right: Steering
Up/Down: Move up/down
n, b: Drive
r: Reset position

Have a look at the latest video.

Download at http://TileCity.de
oog
Posts: 124
Joined: Jul 08, 2011 20:34

Re: TileCity3D

Post by oog »

Version 0.06 is out.
You can build bigger worlds. There are commands that makes build easy.
There are two types of maps (Key M and L).
The large map is an explorer map, where visited areas are printed clear and unvisited areas are printed hidden.

Image
oog
Posts: 124
Joined: Jul 08, 2011 20:34

Re: TileCity3D

Post by oog »

Version 0.07 is ready for download.
This download includes the normal version and a happy easter version - find all hidden eggs.

tilecity.de/home

Image

There is also a secret hidden egg.
You can post a screenshot here, if you find it. Who's the first?
agamemnus
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Joined: Jun 02, 2005 4:48

Re: TileCity3D

Post by agamemnus »

Make it multiplayer and remove the thick window border.
Mihail_B
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Re: TileCity3D

Post by Mihail_B »

nice version ...happy easter to you too :)
theoreticalpoodle
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Location: Uk

Re: TileCity3D

Post by theoreticalpoodle »

This is fantastic! :D
oog
Posts: 124
Joined: Jul 08, 2011 20:34

Re: TileCity3D

Post by oog »

So nobody found the secret hidden egg?
Maybe I can reuse the same map next year ;-)

If you're interested, there's a very small island in the far east. You might use the plane to get there.
The large map may be helpful to find the island (press 'l').

@agamemnus:
There should be no border in the window. Or are you talking about if you switch to fullscreen?
The screen resolution must be 4:3 (640*480, 800*600 or 1024*768). If you have a 16:9 or 16:10 Screen on your computer, there might be borders at the left and right side.
That's a limit of the actual version of OpenB3D, which I use.
agamemnus
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Joined: Jun 02, 2005 4:48

Re: TileCity3D

Post by agamemnus »

I was talking about your screenshot on Jan 15. I figured the rest were cut-outs, guess I was wrong.

Is it multiplayer yet??
oog
Posts: 124
Joined: Jul 08, 2011 20:34

Re: TileCity3D

Post by oog »

TileCity come with new features now.

Image

The most important last changes are:

V0.08:
You can change the vehicle by menu.
Press "V" for the vehicles menu and another key to choose a vehicle from the list.

You can spawn objects.
Press "S" for the spawn-menu and another key for the object.
Some objects move with the wind (Zeppelin, Ballon)

Listen to radio stations while driving.
Press "O" to switch radio stations (internet connection necessary to receive the streams)
Edit "radio.txt" to add your favourite stations to the list.
You can find more stations in the FB-forum (Projects - Simple Online Radio by VANYA, -> Link http://www.freebasic.net/forum/viewtopi ... 8&t=19243)

Day and Night.
Time changes and simulate day and night.

New Buildings
There are some new buildings (houses, industries)

V0.09:
On-Screen-Display
New screen layout for better overview.
OSD has been moved nearer to the camera. Now you can walk along walls and the OSD stay visible (not hidden by wall).
There's a new subtitles OSD with a nice font.

The "place:" command allow an island name as optional parameter.
You can give island names.

There are more informations during load, especially if actions take longer time you see, how many % have been done.


What comes next?
Aleatorylamp (known from BASIC-Gamer Issue #5, Sailing Simulator) is working on a mod to bring a sailing yacht and other vehicles to TileCity.

agamemnus wrote:Is it multiplayer yet??
There's so much to do first, so maybe multiplayer will come later.

There's a video at tilecity.de, which shows the way to the hidden egg for the happy easter version V0.07 (SPOILER).

Have fun.
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