Depths of Darkness v1.1

User projects written in or related to FreeBASIC.
Destructosoft
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Depths of Darkness v1.1

Postby Destructosoft » May 31, 2011 2:54

Image
Version 1.1 out now!
https://rapidshare.com/files/3190344629/Depths_of_Darkness_1.1.rar
http://www.megaupload.com/?d=8QGYB072

Depths of Darkness is a dungeon crawler with some classic arcade elements and interesting graphics and surprises.
Dive 100 levels to retrieve the Amulet of Retlam.
Lots of things were put in this game. A bit of a warning: It's very difficult!

Full animated story and tutorial included in game.

New Features for v1.1:
-Sound effects and music (also, an OFF button if you don't like them)
-Save feature inbetween levels

The original version of this game was written in Applesoft Basic 25 years ago and was called "Dungeon 2".

Requirements: 1024x768 display or larger
Recommended: 1 GHz+ and at least 256 MB.

Screenshots: (FIXED)
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Last edited by Destructosoft on Sep 26, 2011 22:01, edited 4 times in total.
pestery
Posts: 493
Joined: Jun 16, 2007 2:00
Location: Australia

Postby pestery » May 31, 2011 6:59

Ha, good little game. I was going well, but then I died :)
alfakilo
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Joined: Oct 02, 2009 9:18
Location: Estonia

Postby alfakilo » May 31, 2011 8:06

deleted
Last edited by alfakilo on Jul 07, 2014 19:37, edited 1 time in total.
E.K.Virtanen
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Postby E.K.Virtanen » May 31, 2011 8:22

Me likes.
rdc
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Location: Texas, USA
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Postby rdc » May 31, 2011 12:26

Nicely done.
kiyotewolf
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Postby kiyotewolf » May 31, 2011 20:07

Get ADrive.com , it's cloud sharing with a 14 day window of unlimited bandwidth free downloads. This 4:35 min wait to download, is really xxxx, I dislike it alot.

Also, jafile.com? Our own FB roll your own hosting?



:M

I'm WAITING to see if I like the game.
BTW I'm not advertising, I'm ranting, mildly.
Destructosoft
Posts: 88
Joined: Apr 03, 2011 3:44
Location: Inside the bomb
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Postby Destructosoft » Jun 01, 2011 0:39

kiyotewolf wrote:I'm WAITING to see if I like the game.
BTW I'm not advertising, I'm ranting, mildly.
I feel your pain. I can only recommend SkipScreen or some other addon at present to make the waiting easier.

Thanks everyone for the nice words about the game (so far).

BTW, nobody asked, but the reason I haven't released the source code is because at present there are a number of secrets embedded in the game and I'd like to keep them secret for a while. Maybe in future.
kiyotewolf
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Postby kiyotewolf » Jun 01, 2011 5:43

Every time I put the download screen to get ready to download in the background then tried to download it said "download timed out," so I'm rather miffed at not being able to get it.



:M
MILOP999
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Joined: Jun 01, 2011 8:31

Postby MILOP999 » Jun 01, 2011 8:51

Lachie Dazdarian
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Postby Lachie Dazdarian » Jun 01, 2011 20:45

Some screenshots:

Image
Image

I really like the presentaton, the gfx, and quick and simple rogue-like gameplay, although I think it needs some tuning. No sure what's the purpose of potions when you can rest to replenish your health. And the game most definitely needs a save game feature.

Jocke will love this.
Destructosoft
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Joined: Apr 03, 2011 3:44
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Postby Destructosoft » Jun 02, 2011 0:25

I would say it wasn't a roguelike, if only because I've been writing a roguelike since 2008 and it's a lot different than this.

Potions are for when you're surrounded by beasts, getting attacked by several at once, or when you've just started the level and haven't got the armor for the level yet. It is VERY difficult to stay alive unless you are careful.

Considering making a save feature-- probably have it for v1.1.
Lachie Dazdarian
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Postby Lachie Dazdarian » Jun 02, 2011 6:50

Optional save when changing levels would be the best solution.
Jocke The Beast
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Postby Jocke The Beast » Jun 02, 2011 6:58

Looks really cool. At work now, can't play it here. Must download tonight...
1000101
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Location: SK, Canada

Postby 1000101 » Jun 02, 2011 14:32

Hey man, this game is fun. How deep do you have to delve to get the damn amulet though? I was on level 16 (after HOURS of playing) and it was still no where to be found.

I liked that the dungeons got larger with each level though. Searching the deeper (12+) levels when they keep resetting is a pain. Fun, but a pain :P
Dr_D
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Postby Dr_D » Jun 03, 2011 2:58

Yeah, nice game. Good job there. The only thing I would wish for is some sound. I'm a die-hard audio enthusiast though. ;)

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