Procedural block world project
Re: Procedural block world project
http://fbcraft.fwsnet.net/scattering.png
atmospheric scattering
atmospheric scattering
Re: Procedural block world project
Well, your game sucks anyway. IMO Terasology is far better. It has better terrain generator, and better... everything. I just wanted to give my feedback so your game'll suck less, but if you don't want it, fine. I can live with that.Gonzo wrote:sorry darkhog, but ive shut down all external testing
*goes in the corner and plays Terasology sniffing.
Re: Procedural block world project
Thinking that way there would be no use in programming for me and thousands of others - there's always better solution, program or game and only few the best would be allowed to create something, leaving for the rest just using. I'm not the best programmer, even a good one. But I like writing my own, simple code. Nothing big, but I like it. Should I stop coding and start using a shovel or, let's say, hammer instead of a computer?
Re: Procedural block world project
You can rarely compare software projects (presented here) by features or design with other longstanding software developed by big teams out there. That would probably only cause frustration and kill any sort of software project just as it has begun.
But there is an important fact you can compare:
The most considerable difference IMHO is not the fact that Terasology is better/worse than this piece of software, but the fact that former is completely licensed under an free and open source license (Apache License) while latter is not - which makes is far less useful (if even) to other programmers (and that is the primary target group of this forums, I guess).
But there is an important fact you can compare:
The most considerable difference IMHO is not the fact that Terasology is better/worse than this piece of software, but the fact that former is completely licensed under an free and open source license (Apache License) while latter is not - which makes is far less useful (if even) to other programmers (and that is the primary target group of this forums, I guess).
Re: Procedural block world project
for me my only concern is that i don't want to release something that is half-cooked
the project can't even be considered a game at this point, because i haven't gotten to that stage yet
as for terasology, i can't say it's very advanced, fast or much of a game either at this point
but i hope he continues working on it... procedural worlds is a topic that you can work on your entire life
and block worlds is a good start..
http://fbcraft.fwsnet.net/lensflare.png
working on sun lens flare
the project can't even be considered a game at this point, because i haven't gotten to that stage yet
as for terasology, i can't say it's very advanced, fast or much of a game either at this point
but i hope he continues working on it... procedural worlds is a topic that you can work on your entire life
and block worlds is a good start..
http://fbcraft.fwsnet.net/lensflare.png
working on sun lens flare
Re: Procedural block world project
Gonzo, you're just showing off. That's sign of arrogancy. There may be nothing wrong with it, but if you just want to show off your non-finished and completely non-downloadable game, just make website, like author of CubeWorld did. Frankly, I don't even know what it is doing on FreeBASIC forum as heart of this, world generation, isn't even written in FB.
Last edited by darkhog on Oct 30, 2012 22:01, edited 1 time in total.
Re: Procedural block world project
this is my personal diary of sorts, and if that's a problem I can certainly move
i don't need a place to show off.. if you search fbcraft on google - you can't find anything
the fact i'm unwilling to distribute more "demos," is a principle all of us who are actually working on this thing has agreed on
it's not up for debate
i don't need a place to show off.. if you search fbcraft on google - you can't find anything
the fact i'm unwilling to distribute more "demos," is a principle all of us who are actually working on this thing has agreed on
it's not up for debate
Re: Procedural block world project
Gonzo: Please keep updating your "diary". Its always interesting to read project diary's. Just curious, how much of fbcraft is written in FB?
Darkhog: If you don't like reading about other peoples projects, then you probably should stay out of the project section of the board..
Darkhog: If you don't like reading about other peoples projects, then you probably should stay out of the project section of the board..
Re: Procedural block world project
both the generator and client is 100% freebasic
the generator noise code is pure C using gcc, because it's extremely time sensitive, and i'm not the only one working on it
the server nodes (network) are pure C and is being handled by a friend of mine who really knows what he's doing :)
i think in the future any interface mods to the client would also be in C, but we will see
this is because i can add TCC directly inside my exe, and compile C code directly to memory very fast
i haven't posted a video in maybe a year =)
so, here is a video, for those who are interested:
http://www.youtube.com/watch?v=3EbnbjEM6Bg
watch it in fullscreen to see what details are left.. most of the details disappeared in the encoding, and further loss incurred by youtube processing
the generator noise code is pure C using gcc, because it's extremely time sensitive, and i'm not the only one working on it
the server nodes (network) are pure C and is being handled by a friend of mine who really knows what he's doing :)
i think in the future any interface mods to the client would also be in C, but we will see
this is because i can add TCC directly inside my exe, and compile C code directly to memory very fast
i haven't posted a video in maybe a year =)
so, here is a video, for those who are interested:
http://www.youtube.com/watch?v=3EbnbjEM6Bg
watch it in fullscreen to see what details are left.. most of the details disappeared in the encoding, and further loss incurred by youtube processing
Re: Procedural block world project
Gonzo >:O
Give me a download :(
Give me a download :(
Re: Procedural block world project
worked some more on the atmosphere
http://fbcraft.fwsnet.net/atmosphere0.png
http://fbcraft.fwsnet.net/atmosphere1.png
http://fbcraft.fwsnet.net/atmosphere2.png
also worked on reflections, but that was a failure
http://fbcraft.fwsnet.net/reflection.png
http://fbcraft.fwsnet.net/atmosphere0.png
http://fbcraft.fwsnet.net/atmosphere1.png
http://fbcraft.fwsnet.net/atmosphere2.png
also worked on reflections, but that was a failure
http://fbcraft.fwsnet.net/reflection.png
Re: Procedural block world project
This looks amazing.
-
- Posts: 31
- Joined: Nov 16, 2005 5:47
- Contact:
Re: Procedural block world project
Beautiful! Why did the reflections fail? Performance?
Re: Procedural block world project
yes, to get reflections not only do i have to re-render the entire scene, i also have to recalculate it, and filter out the invisible parts from the new mirrored / reflected angle.. no personal computer can do that :P that's how intensive this game is..
i have no idea if i can improve things, but right now im on the edge of playable vs unplayable, so there was no point in trying to add it back (i used to have it before)
i have no idea if i can improve things, but right now im on the edge of playable vs unplayable, so there was no point in trying to add it back (i used to have it before)