anonymous1337 wrote:This is actually a really interesting looking game. I played for a bit and I like how comfortable attacking and interacting with the world feels. I think that you're on the right track, here, and I hope that development continues. I don't understand why it only went 14fps here, though, but then again I was in 1280x1024 when I tested the game.
Thanks for the comments! As far as the low framerate goes, I think I should give an explanation. Originally, my intention was for the game to be 640x480
only. I added the other modes as an afterthought, so they are just scaled up versions of the 640x480. That means it draws the game in 640x480, and then does the extra effort to scale it up. I know it's not the most efficient way, but I was too deep into development to make those modes from scratch.
I think I'm going to edit the launcher for the next release, to make things more clear. Instead of referring to the resolutions as two "low res" and two "high res" modes, I will call them "standard modes" and "experimental modes". That way people will be more likely to pick the lower modes, where they'll get a better framerate and a more enjoyable experience. (I'm hesitant to remove the high res modes altogether, because I spent a lot of time on getting the interpolation right.)
Of course, later versions will get a better framerate overall as I continue to optimize. I just made some improvements to the timing code this morning, so the next release should at least have a
steadier framerate.
anonymous1337 wrote:(Should FBGD review this, just note that the game is a WIP and if it gets a low score, that's probably why. I really like the overall feel of this game.)
I would actually prefer it if the game doesn't wind up in the FBGD until it's finished. On the "about" page of the FBGD, it says: "We do not host games in development (demos)". I think this is a good policy. It just doesn't seem fair to put a WIP alongside finished projects, and then ask users to rate/review it on the same scale.