Prompt Critical Teaser Video

User projects written in or related to FreeBASIC.
syn9
Posts: 173
Joined: May 27, 2005 17:11
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Postby syn9 » Sep 16, 2008 15:58

@kristopherWindsor: do you have a link so i could check out your game? thanks
Lachie Dazdarian
Posts: 2338
Joined: May 31, 2005 9:59
Location: Croatia
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Postby Lachie Dazdarian » Sep 16, 2008 21:31

syn9, FBGD forum, cough-cough.

I'm disappointed. :P
syn9
Posts: 173
Joined: May 27, 2005 17:11
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Postby syn9 » Sep 16, 2008 23:56

oh.. the forum... because i checked the downloads section and didnt see anything i thought he was talking about >)
DaveUnit
Posts: 239
Joined: Apr 20, 2006 15:47
Location: Central MA
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Postby DaveUnit » Sep 17, 2008 2:43

Regarding the screenshots for the editor: DAMN!
How did you make the GUI?
That is really nice looking!
The game looks mint too!
syn9
Posts: 173
Joined: May 27, 2005 17:11
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Postby syn9 » Sep 20, 2008 16:34

@DaveUnit: how i made the gui will have to be a conversation some other time. heh. that editor only took a few days to make. maybe i'll write a tutorial on writing quick n dirty highly functional interfaces some time.

i usually write custom interfaces / guis for all my projects using the same base method. this one has been the most functional so far. but it can be done in like 6 hours. one of these days eclipzer and i are going to get together to write an interface basecode for opengl so that you can make something like that within a couple hours and have it be a lot more functional. where you just use a script file to create the windows and you write your own widget rendering routines

heh. something you cant see from that screenshot is that all the windows morph when they display / disappear
DaveUnit
Posts: 239
Joined: Apr 20, 2006 15:47
Location: Central MA
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Postby DaveUnit » Sep 20, 2008 17:07

I highly anticipate this tutorial.
I have been slowly making a C++ opengl gui, and I was wondering how you got around the no inheritance in FB. Because inheritance rocks for gui widgets.

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