How would I rotate all of my 3d points around an origin or
abitrary point in 3d space useing OpenGL?
Right now everything is moveing around the center of space.
How could I make it any point to revolve around?
Thanks
Rotateing 3D points around an arbitrary point in OpenGL?
-
- Posts: 37
- Joined: Dec 24, 2006 3:16
It's not quite the thing you asked for, but maybe you can modify for 3D:
[OpenGL] Rotation & Blur (link)
[OpenGL] Rotation & Blur (link)
Who is online
Users browsing this forum: No registered users and 9 guests