Bowling

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TurtleProgrammer
Posts: 37
Joined: Jan 26, 2017 7:54

Bowling

Postby TurtleProgrammer » May 28, 2017 19:24

I am thinking of writing a bowling game. Would it be better to draw the pins and such or use images or what? I don't have experience in opengl or any thing like that.
D.J.Peters
Posts: 7949
Joined: May 28, 2005 3:28

Re: Bowling

Postby D.J.Peters » May 28, 2017 21:22

With Tokamak, TrueAxis or ODE you can use real bowling physics in 3D space
Horde3D is a modern solution for rendering any 3D content with OpenGL.

Tokamak: viewtopic.php?f=14&t=25110
TrueAxis: viewtopic.php?f=14&t=22473
OpenDE: viewtopic.php?f=14&t=25382
Horde3D: viewtopic.php?f=14&t=23969

Of course "you can" means after you learned how to use one of this fine physics libraries.

Joshy
bplus
Posts: 56
Joined: May 01, 2017 15:57

Re: Bowling

Postby bplus » May 31, 2017 2:24

Here is a bowling project we did at SmallBASIC. It did not advance far from 2D but we had fun.

We tried it with images but found hand drawn pins could cover more angles (sort of).

https://smallbasic.sourceforge.io/?q=node/1663

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