Landeel wrote:
Can you run this and tell me if it returns your desktop resolution correctly?
Code: Select all
dim as integer x,y
screencontrol 3, x, y 'GET_DESKTOP_SIZE
print "x="+str(x)+", y="+str(y)
sleep
Also, if you're on Windows, could you run it with "fbshoot.exe >log.txt" and post the log?
Hi Landeel,
I get the right resolution from your test code.
Also here is a screenshot:
And the log file:
Code: Select all
CONSOLE : Initialized console.
INIT : running 'FB Shooter Force 2019 (c) CMC Games'
INIT : program version : 1.0.2019-01-30
INIT : fbc compiler version : FreeBASIC 1.06.0
INIT : Initializing program...
INIT : 32-bit build
INIT : non-unix system
PATH : path=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\
PATH : libpath=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\dll\
PATH : datapath=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\
PATH : tmppath=C:\Users\tt2\AppData\Local\Temp\
PATH : savepath=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\save\
PATH : inipath=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\
FILE : exefile=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\fbshoot.exe
FILE : iconfile=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\fbshoot.ico
FILE : shortcutfile=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\fbshoot.url
FILE : exename=fbshoot
FILE : basename=fbshoot
FILE : savefile=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\save\fbshoot.save
FILE : inifile=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\fbshoot.ini
PATH : directory found : C:\Users\tt2\AppData\Local\Temp\
PATH : directory found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\save\
PATH : directory found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\
FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\fbshoot.ini
FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\fbshoot.url
CONFIG : Loading config from C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\fbshoot.ini
SDL : loading SDL libraries as plugins...
SDL : SDL loaded from C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\dll\SDL.dll
SDL : SDL_mixer loaded from C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\dll\SDL_mixer.dll
SDL : SDL_Init ok!
SDL : SDL_Quit ok!
SDL : SDL_RWFromFile ok!
SDL : SDL_RWFromMem ok!
SDL : SDL_JoystickName ok!
SDL : SDL_JoystickOpen ok!
SDL : SDL_JoystickNumButtons ok!
SDL : SDL_JoystickClose ok!
SDL_MIXER : Mix_QuerySpec ok!
SDL_MIXER : Mix_OpenAudio ok!
SDL_MIXER : Mix_LoadWAV_RW ok!
SDL_MIXER : Mix_PlayChannelTimed ok!
SDL_MIXER : Mix_HaltChannel ok!
SDL_MIXER : Mix_ReserveChannels ok!
SDL_MIXER : Mix_SetPanning ok!
SDL_MIXER : Mix_FreeChunk ok!
SDL_MIXER : Mix_LoadMUS ok!
SDL_MIXER : WARNING : Mix_LoadMUS_RW not found.
SDL_MIXER : Mix_PlayMusic ok!
SDL_MIXER : Mix_HaltMusic ok!
SDL_MIXER : Mix_PauseMusic ok!
SDL_MIXER : Mix_ResumeMusic ok!
SDL_MIXER : Mix_FreeMusic ok!
SDL_MIXER : Mix_FadeOutMusic ok!
SDL_MIXER : Mix_CloseAudio ok!
SDL_MIXER : Mix_VolumeMusic ok!
SDL_MIXER : Mix_AllocateChannels ok!
SDL_MIXER : WARNING : Mix_Quit not found.
SDL : Initialization ok!
JOYRUMBLE : loading libjoyrumble...
JOYRUMBLE : WARNING : could NOT load libjoyrumble!
JOYRUMBLE : WARNING : joyrumble function NOT found.
SCREEN : video modes : 320x200 is available.
SCREEN : video modes : 320x240 is available.
SCREEN : video modes : 400x300 is available.
SCREEN : video modes : 512x384 is available.
SCREEN : video modes : 640x400 is available.
SCREEN : video modes : 640x480 is available.
SCREEN : video modes : 800x600 is available.
SCREEN : video modes : 1024x768 is available.
SCREEN : video modes : 1152x864 is available.
SCREEN : video modes : 1280x600 is available.
SCREEN : video modes : 1280x720 is available.
SCREEN : video modes : 1280x768 is available.
SCREEN : video modes : 1280x800 is available.
SCREEN : video modes : 1280x960 is available.
SCREEN : video modes : 1280x1024 is available.
SCREEN : video modes : 1360x768 is available.
SCREEN : video modes : 1366x768 is available.
SCREEN : video modes : 1400x1050 is available.
SCREEN : video modes : 1440x900 is available.
SCREEN : video modes : 1600x900 is available.
SCREEN : video modes : 1680x1050 is available.
SCREEN : video modes : 1920x1080 is available.
SCREEN : Detected 1920x1080 desktop.
SCREEN : Virtual resolution : 384x216
SCREEN : Screen mode is configured to AUTO.
SCREEN : Setting screen mode : 1920x1080...OK!
SCREEN : proportion adjust : stretch=1x1
XID : Window XID is 3870550 (0x3B0F56)
SCREENSAVER : enabled=0
GL : GPU / Renderer = Intel(R) UHD Graphics 620
GL : Vendor = Intel
GL : Driver version = 4.5.0 - Build 23.20.16.4973
GL : OpenGL Version = 4.5
GL : MAX texture size = 16384
GL : OpenGL extensions = GL_3DFX_texture_compression_FXT1 GL_AMD_depth_clamp_separate GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_cl_event GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_robustness_isolation GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_separate_stencil GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_polygon_offset_clamp GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_framebuffer_fetch GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_IBM_texture_mirrored_repeat GL_INTEL_conservative_rasterization GL_INTEL_fragment_shader_ordering GL_INTEL_framebuffer_CMAA GL_INTEL_map_texture GL_INTEL_multi_rate_fragment_shader GL_INTEL_performance_query GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_debug GL_KHR_texture_compression_astc_hdr GL_KHR_texture_compression_astc_ldr GL_NV_blend_square GL_NV_conditional_render GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
GL : Loading OpenGL extensions...
GL : glproc=glGenFramebuffers ptr=1607139120
GL : glGenFramebuffers ok!
GL : glproc=glDeleteFramebuffers ptr=1607121856
GL : glDeleteFramebuffers ok!
GL : glproc=glBindFramebuffer ptr=1607097840
GL : glBindFramebuffer ok!
GL : glproc=glFramebufferTexture2D ptr=1607136448
GL : glFramebufferTexture2D ok!
GL : glproc=glFramebufferRenderbuffer ptr=1607135872
GL : glFramebufferRenderbuffer ok!
GL : glproc=glGenerateMipmap ptr=1607140640
GL : glGenerateMipmap ok!
GL : glproc=glBlendFuncSeparate ptr=1607101568
GL : glBlendFuncSeparate ok!
GL : VSYNC : glXSwapIntervalEXT : NOT AVAILABLE!
GL : VSYNC : DRI2SwapInterval : NOT AVAILABLE!
GL : VSYNC : wglSwapIntervalEXT : OK!
GL : Setting vsync ON
GL : OpenGL extensions ready.
FBO : Framebuffer Object size : 1152x648
FBO : Layer 1 : fbo handle=1, texture handle=1
FBO : Layer 2 : fbo handle=2, texture handle=2
AUDIO : SDL is loaded!
AUDIO : Initializing . . . OK!
AUDIO : rate=44100 channels=2 format=32784
AUDIO : 20 mix channels allocated.
JOY : 0 joystick(s) detected.
JOY : Player 1 : Ignoring joystick id -1
JOY : Player 1 : keyboard only (id=0)
JOY : Player 2 : Ignoring joystick id -1
JOY : Player 2 : keyboard only (id=0)
JOY : Player 3 : Ignoring joystick id -1
JOY : Player 3 : input disabled.
JOY : Player 4 : Ignoring joystick id -1
JOY : Player 4 : input disabled.
KEY : Player 1 : Keyboard profile='custom1'
KEY : Player 2 : Keyboard profile='custom2'
KEY : Player 3 : Keyboard profile='disabled'
KEY : Player 4 : Keyboard profile='disabled'
TEX : generating a new texture
TEX : new texture handle=4
SCANLINES : texture handle is 4
IMAGEDESTROY2 : display.scanlinetexture.imagedata
FONT : Preparing font textures...
IMAGEDESTROY2 : dest2
IMAGEDESTROY2 : buffers
IMAGEDESTROY2 : buffer2
IMAGEDESTROY2 : buffere
Texture: the pixel scaler took me 0.007824599975720048 seconds.
IMAGEDESTROY2 : buffer
TEX : generating a new texture
TEX : new texture handle=5
TEX : FONT : setting framesize=32x48
TEX : FONT : size=512x512 , framesize=32x48 , lastframe=160
IMAGEDESTROY2 : display.font.texture.imagedata
TEX : generating a new texture
TEX : new texture handle=6
TEX : SMALLFONT : setting framesize=16x24
TEX : SMALLFONT : size=256x256 , framesize=16x24 , lastframe=160
IMAGEDESTROY2 : display.font.smalltexture.imagedata
FONT : Compiling font display lists...
INIT : Initialization complete.
FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\blufont.png
IMAGEDESTROY2 : tex.imagedata
IMAGEDESTROY2 : dest2
IMAGEDESTROY2 : buffers
IMAGEDESTROY2 : buffer2
IMAGEDESTROY2 : buffere
Texture: the pixel scaler took me 0.006733499933034182 seconds.
IMAGEDESTROY2 : buffer
TEX : generating a new texture
TEX : new texture handle=7
TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\blufont.png : setting framesize=256x256
TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\blufont.png : size=256x256 , framesize=256x256 , lastframe=1
TEX : filename=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\blufont.png handle=7 size=256x256 load time=0.01450479996856302 seconds.
FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\blufont1.png
IMAGEDESTROY2 : tex.imagedata
IMAGEDESTROY2 : dest2
IMAGEDESTROY2 : buffers
IMAGEDESTROY2 : buffer2
IMAGEDESTROY2 : buffere
Texture: the pixel scaler took me 0.006091200048103929 seconds.
IMAGEDESTROY2 : buffer
TEX : generating a new texture
TEX : new texture handle=8
TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\blufont1.png : setting framesize=256x256
TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\blufont1.png : size=256x256 , framesize=256x256 , lastframe=1
TEX : filename=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\blufont1.png handle=8 size=256x256 load time=0.01241540000773966 seconds.
FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\blackfont.png
IMAGEDESTROY2 : tex.imagedata
IMAGEDESTROY2 : dest2
IMAGEDESTROY2 : buffers
IMAGEDESTROY2 : buffer2
IMAGEDESTROY2 : buffere
Texture: the pixel scaler took me 0.006818099995143712 seconds.
IMAGEDESTROY2 : buffer
TEX : generating a new texture
TEX : new texture handle=9
TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\blackfont.png : setting framesize=256x256
TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\blackfont.png : size=256x256 , framesize=256x256 , lastframe=1
TEX : filename=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\blackfont.png handle=9 size=256x256 load time=0.01268599997274578 seconds.
FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\bkg1-1.png
IMAGEDESTROY2 : tex.imagedata
IMAGEDESTROY2 : dest2
IMAGEDESTROY2 : buffers
IMAGEDESTROY2 : buffer2
IMAGEDESTROY2 : buffere
Texture: the pixel scaler took me 0.005953499930910766 seconds.
IMAGEDESTROY2 : buffer
TEX : generating a new texture
TEX : new texture handle=10
TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\bkg1-1.png : setting framesize=256x256
TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\bkg1-1.png : size=256x256 , framesize=256x256 , lastframe=1
TEX : filename=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\bkg1-1.png handle=10 size=256x256 load time=0.01202330004889518 seconds.
FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\bkg2-1.png
IMAGEDESTROY2 : tex.imagedata
IMAGEDESTROY2 : dest2
IMAGEDESTROY2 : buffers
IMAGEDESTROY2 : buffer2
IMAGEDESTROY2 : buffere
Texture: the pixel scaler took me 0.005725200055167079 seconds.
IMAGEDESTROY2 : buffer
TEX : generating a new texture
TEX : new texture handle=11
TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\bkg2-1.png : setting framesize=256x256
TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\bkg2-1.png : size=256x256 , framesize=256x256 , lastframe=1
TEX : filename=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\bkg2-1.png handle=11 size=256x256 load time=0.01257170003373176 seconds.
FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\bkg3-1.png
IMAGEDESTROY2 : tex.imagedata
IMAGEDESTROY2 : dest2
IMAGEDESTROY2 : buffers
IMAGEDESTROY2 : buffer2
IMAGEDESTROY2 : buffere
Texture: the pixel scaler took me 0.01159860007464886 seconds.
IMAGEDESTROY2 : buffer
TEX : generating a new texture
TEX : new texture handle=12
TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\bkg3-1.png : setting framesize=512x256
TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\bkg3-1.png : size=512x256 , framesize=512x256 , lastframe=1
TEX : filename=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\bkg3-1.png handle=12 size=512x256 load time=0.0260851999046281 seconds.
FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\bkg1-2.png
IMAGEDESTROY2 : tex.imagedata
IMAGEDESTROY2 : dest2
IMAGEDESTROY2 : buffers
IMAGEDESTROY2 : buffer2
IMAGEDESTROY2 : buffere
Texture: the pixel scaler took me 0.01239920000080019 seconds.
IMAGEDESTROY2 : buffer
TEX : generating a new texture
TEX : new texture handle=13
TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\bkg1-2.png : setting framesize=512x256
TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\bkg1-2.png : size=512x256 , framesize=512x256 , lastframe=1
TEX : filename=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\bkg1-2.png handle=13 size=512x256 load time=0.01999210007488728 seconds.
FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\bkg2-2.png
IMAGEDESTROY2 : tex.imagedata
IMAGEDESTROY2 : dest2
IMAGEDESTROY2 : buffers
IMAGEDESTROY2 : buffer2
IMAGEDESTROY2 : buffere
Texture: the pixel scaler took me 0.01268980000168085 seconds.
IMAGEDESTROY2 : buffer
TEX : generating a new texture
TEX : new texture handle=14
TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\bkg2-2.png : setting framesize=512x256
TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\bkg2-2.png : size=512x256 , framesize=512x256 , lastframe=1
TEX : filename=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\bkg2-2.png handle=14 size=512x256 load time=0.02162700006738305 seconds.
FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\bkg3-2.png
IMAGEDESTROY2 : tex.imagedata
IMAGEDESTROY2 : dest2
IMAGEDESTROY2 : buffers
IMAGEDESTROY2 : buffer2
IMAGEDESTROY2 : buffere
Texture: the pixel scaler took me 0.01349249994382262 seconds.
IMAGEDESTROY2 : buffer
TEX : generating a new texture
TEX : new texture handle=15
TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\bkg3-2.png : setting framesize=512x256
TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\bkg3-2.png : size=512x256 , framesize=512x256 , lastframe=1
TEX : filename=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\bkg3-2.png handle=15 size=512x256 load time=0.02373320003971458 seconds.
FILE : WARNING : file not found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\bkg1-3.png
TEX : ERROR loading C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\bkg1-3.png
FILE : WARNING : file not found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\bkg2-3.png
TEX : ERROR loading C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\bkg2-3.png
FILE : WARNING : file not found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\bkg3-3.png
TEX : ERROR loading C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\bkg3-3.png
FILE : WARNING : file not found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\bkg1-4.png
TEX : ERROR loading C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\bkg1-4.png
FILE : WARNING : file not found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\bkg2-4.png
TEX : ERROR loading C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\bkg2-4.png
FILE : WARNING : file not found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\bkg3-4.png
TEX : ERROR loading C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\bkg3-4.png
FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\p1.flc
FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\p1.flc
FLC : FILE OPEN: #2
FLC : file=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\p1.flc 40x32
IMAGEDESTROY2 : flc.buffer
FLC : flic is &HAF11 or &HAF12
FLC : xtotal=882 ytotal=34 maxtex=16384
FLC : adjusted xtotal=1024 ytotal=64 maxtex=16384
IMAGEDESTROY2 : tex.imagedata
FLC : FILE CLOSED: #2
IMAGEDESTROY2 : dest2
IMAGEDESTROY2 : buffers
IMAGEDESTROY2 : buffer2
IMAGEDESTROY2 : buffere
Texture: the pixel scaler took me 0.005607199971564114 seconds.
IMAGEDESTROY2 : buffer
TEX : generating a new texture
TEX : new texture handle=16
TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\p1.flc : setting framesize=42x34
TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\p1.flc : size=1024x64 , framesize=42x34 , lastframe=21
FLC : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\p1.flc tex = 16 : 1024 x 64 : last frame = 21.
TEX : filename=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\p1.flc handle=16 size=1024x64 load time=0.0302653000690043 seconds.
IMAGEDESTROY2 : tex.imagedata
FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\shot32.flc
FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\shot32.flc
FLC : FILE OPEN: #2
FLC : file=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\shot32.flc 32x32
IMAGEDESTROY2 : flc.buffer
FLC : flic is &HAF11 or &HAF12
FLC : xtotal=918 ytotal=34 maxtex=16384
FLC : adjusted xtotal=1024 ytotal=64 maxtex=16384
IMAGEDESTROY2 : tex.imagedata
FLC : FILE CLOSED: #2
IMAGEDESTROY2 : dest2
IMAGEDESTROY2 : buffers
IMAGEDESTROY2 : buffer2
IMAGEDESTROY2 : buffere
Texture: the pixel scaler took me 0.006247999961487949 seconds.
IMAGEDESTROY2 : buffer
TEX : generating a new texture
TEX : new texture handle=17
TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\shot32.flc : setting framesize=34x34
TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\shot32.flc : size=1024x64 , framesize=34x34 , lastframe=27
FLC : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\shot32.flc tex = 17 : 1024 x 64 : last frame = 27.
TEX : filename=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\shot32.flc handle=17 size=1024x64 load time=0.03924850001931191 seconds.
IMAGEDESTROY2 : tex.imagedata
FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\shot16.flc
FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\shot16.flc
FLC : FILE OPEN: #2
FLC : file=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\shot16.flc 16x16
IMAGEDESTROY2 : flc.buffer
FLC : flic is &HAF11 or &HAF12
FLC : xtotal=36 ytotal=18 maxtex=16384
FLC : adjusted xtotal=64 ytotal=32 maxtex=16384
IMAGEDESTROY2 : tex.imagedata
FLC : FILE CLOSED: #2
IMAGEDESTROY2 : dest2
IMAGEDESTROY2 : buffers
IMAGEDESTROY2 : buffer2
IMAGEDESTROY2 : buffere
Texture: the pixel scaler took me 0.0002519999397918582 seconds.
IMAGEDESTROY2 : buffer
TEX : generating a new texture
TEX : new texture handle=18
TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\shot16.flc : setting framesize=18x18
TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\shot16.flc : size=64x32 , framesize=18x18 , lastframe=2
FLC : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\shot16.flc tex = 18 : 64 x 32 : last frame = 2.
TEX : filename=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\shot16.flc handle=18 size=64x32 load time=0.003107100026682019 seconds.
IMAGEDESTROY2 : tex.imagedata
FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\shot8.flc
FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\shot8.flc
FLC : FILE OPEN: #2
FLC : file=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\shot8.flc 8x8
IMAGEDESTROY2 : flc.buffer
FLC : flic is &HAF11 or &HAF12
FLC : xtotal=80 ytotal=10 maxtex=16384
FLC : adjusted xtotal=128 ytotal=16 maxtex=16384
IMAGEDESTROY2 : tex.imagedata
FLC : FILE CLOSED: #2
IMAGEDESTROY2 : dest2
IMAGEDESTROY2 : buffers
IMAGEDESTROY2 : buffer2
IMAGEDESTROY2 : buffere
Texture: the pixel scaler took me 0.000188700039871037 seconds.
IMAGEDESTROY2 : buffer
TEX : generating a new texture
TEX : new texture handle=19
TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\shot8.flc : setting framesize=10x10
TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\shot8.flc : size=128x16 , framesize=10x10 , lastframe=8
FLC : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\shot8.flc tex = 19 : 128 x 16 : last frame = 8.
TEX : filename=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\shot8.flc handle=19 size=128x16 load time=0.002414299990050495 seconds.
IMAGEDESTROY2 : tex.imagedata
FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e32-1.flc
FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e32-1.flc
FLC : FILE OPEN: #2
FLC : file=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e32-1.flc 32x32
IMAGEDESTROY2 : flc.buffer
FLC : flic is &HAF11 or &HAF12
FLC : xtotal=612 ytotal=34 maxtex=16384
FLC : adjusted xtotal=1024 ytotal=64 maxtex=16384
IMAGEDESTROY2 : tex.imagedata
FLC : FILE CLOSED: #2
IMAGEDESTROY2 : dest2
IMAGEDESTROY2 : buffers
IMAGEDESTROY2 : buffer2
IMAGEDESTROY2 : buffere
Texture: the pixel scaler took me 0.006234999978914857 seconds.
IMAGEDESTROY2 : buffer
TEX : generating a new texture
TEX : new texture handle=20
TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e32-1.flc : setting framesize=34x34
TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e32-1.flc : size=1024x64 , framesize=34x34 , lastframe=18
FLC : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e32-1.flc tex = 20 : 1024 x 64 : last frame = 18.
TEX : filename=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e32-1.flc handle=20 size=1024x64 load time=0.03794629999902099 seconds.
IMAGEDESTROY2 : tex.imagedata
FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e64-1.flc
FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e64-1.flc
FLC : FILE OPEN: #2
FLC : file=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e64-1.flc 64x64
IMAGEDESTROY2 : flc.buffer
FLC : flic is &HAF11 or &HAF12
FLC : xtotal=858 ytotal=66 maxtex=16384
FLC : adjusted xtotal=1024 ytotal=128 maxtex=16384
IMAGEDESTROY2 : tex.imagedata
FLC : FILE CLOSED: #2
IMAGEDESTROY2 : dest2
IMAGEDESTROY2 : buffers
IMAGEDESTROY2 : buffer2
IMAGEDESTROY2 : buffere
Texture: the pixel scaler took me 0.01265910000074655 seconds.
IMAGEDESTROY2 : buffer
TEX : generating a new texture
TEX : new texture handle=21
TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e64-1.flc : setting framesize=66x66
TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e64-1.flc : size=1024x128 , framesize=66x66 , lastframe=13
FLC : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e64-1.flc tex = 21 : 1024 x 128 : last frame = 13.
TEX : filename=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e64-1.flc handle=21 size=1024x128 load time=0.07505270000547171 seconds.
IMAGEDESTROY2 : tex.imagedata
FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e128-1.flc
FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e128-1.flc
FLC : FILE OPEN: #2
FLC : file=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e128-1.flc 128x128
IMAGEDESTROY2 : flc.buffer
FLC : flic is &HAF11 or &HAF12
FLC : xtotal=650 ytotal=130 maxtex=16384
FLC : adjusted xtotal=1024 ytotal=256 maxtex=16384
IMAGEDESTROY2 : tex.imagedata
FLC : FILE CLOSED: #2
IMAGEDESTROY2 : dest2
IMAGEDESTROY2 : buffers
IMAGEDESTROY2 : buffer2
IMAGEDESTROY2 : buffere
Texture: the pixel scaler took me 0.02552299993112683 seconds.
IMAGEDESTROY2 : buffer
TEX : generating a new texture
TEX : new texture handle=22
TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e128-1.flc : setting framesize=130x130
TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e128-1.flc : size=1024x256 , framesize=130x130 , lastframe=5
FLC : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e128-1.flc tex = 22 : 1024 x 256 : last frame = 5.
TEX : filename=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e128-1.flc handle=22 size=1024x256 load time=0.1349504999816418 seconds.
IMAGEDESTROY2 : tex.imagedata
FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e32-2.flc
FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e32-2.flc
FLC : FILE OPEN: #2
FLC : file=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e32-2.flc 32x32
IMAGEDESTROY2 : flc.buffer
FLC : flic is &HAF11 or &HAF12
FLC : xtotal=680 ytotal=34 maxtex=16384
FLC : adjusted xtotal=1024 ytotal=64 maxtex=16384
IMAGEDESTROY2 : tex.imagedata
FLC : FILE CLOSED: #2
IMAGEDESTROY2 : dest2
IMAGEDESTROY2 : buffers
IMAGEDESTROY2 : buffer2
IMAGEDESTROY2 : buffere
Texture: the pixel scaler took me 0.006380200036801398 seconds.
IMAGEDESTROY2 : buffer
TEX : generating a new texture
TEX : new texture handle=23
TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e32-2.flc : setting framesize=34x34
TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e32-2.flc : size=1024x64 , framesize=34x34 , lastframe=20
FLC : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e32-2.flc tex = 23 : 1024 x 64 : last frame = 20.
TEX : filename=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e32-2.flc handle=23 size=1024x64 load time=0.03758260002359748 seconds.
IMAGEDESTROY2 : tex.imagedata
FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e64-2.flc
FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e64-2.flc
FLC : FILE OPEN: #2
FLC : file=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e64-2.flc 64x64
IMAGEDESTROY2 : flc.buffer
FLC : flic is &HAF11 or &HAF12
FLC : xtotal=792 ytotal=66 maxtex=16384
FLC : adjusted xtotal=1024 ytotal=128 maxtex=16384
IMAGEDESTROY2 : tex.imagedata
FLC : FILE CLOSED: #2
IMAGEDESTROY2 : dest2
IMAGEDESTROY2 : buffers
IMAGEDESTROY2 : buffer2
IMAGEDESTROY2 : buffere
Texture: the pixel scaler took me 0.01226349989883602 seconds.
IMAGEDESTROY2 : buffer
TEX : generating a new texture
TEX : new texture handle=24
TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e64-2.flc : setting framesize=66x66
TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e64-2.flc : size=1024x128 , framesize=66x66 , lastframe=12
FLC : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e64-2.flc tex = 24 : 1024 x 128 : last frame = 12.
TEX : filename=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e64-2.flc handle=24 size=1024x128 load time=0.06836789997760207 seconds.
IMAGEDESTROY2 : tex.imagedata
FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e128-2.flc
FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e128-2.flc
FLC : FILE OPEN: #2
FLC : file=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e128-2.flc 128x128
IMAGEDESTROY2 : flc.buffer
FLC : flic is &HAF11 or &HAF12
FLC : xtotal=520 ytotal=130 maxtex=16384
FLC : adjusted xtotal=1024 ytotal=256 maxtex=16384
IMAGEDESTROY2 : tex.imagedata
FLC : FILE CLOSED: #2
IMAGEDESTROY2 : dest2
IMAGEDESTROY2 : buffers
IMAGEDESTROY2 : buffer2
IMAGEDESTROY2 : buffere
Texture: the pixel scaler took me 0.02456169994547963 seconds.
IMAGEDESTROY2 : buffer
TEX : generating a new texture
TEX : new texture handle=25
TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e128-2.flc : setting framesize=130x130
TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e128-2.flc : size=1024x256 , framesize=130x130 , lastframe=4
FLC : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e128-2.flc tex = 25 : 1024 x 256 : last frame = 4.
TEX : filename=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e128-2.flc handle=25 size=1024x256 load time=0.1273992999922484 seconds.
IMAGEDESTROY2 : tex.imagedata
FILE : WARNING : file not found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e32-3.flc
loadTextureFLC : ERROR : file 'C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e32-3.flc' not found.
FILE : WARNING : file not found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e64-3.flc
loadTextureFLC : ERROR : file 'C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e64-3.flc' not found.
FILE : WARNING : file not found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e128-3.flc
loadTextureFLC : ERROR : file 'C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e128-3.flc' not found.
FILE : WARNING : file not found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e32-4.flc
loadTextureFLC : ERROR : file 'C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e32-4.flc' not found.
FILE : WARNING : file not found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e64-4.flc
loadTextureFLC : ERROR : file 'C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e64-4.flc' not found.
FILE : WARNING : file not found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e128-4.flc
loadTextureFLC : ERROR : file 'C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\e128-4.flc' not found.
FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\title.png
IMAGEDESTROY2 : tex.imagedata
TEX : generating a new texture
TEX : new texture handle=26
TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\title.png : setting framesize=384x216
TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\title.png : size=384x216 , framesize=384x216 , lastframe=1
TEX : filename=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\title.png handle=26 size=384x216 load time=0.01299219997599721 seconds.
FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\titlglow.png
IMAGEDESTROY2 : tex.imagedata
TEX : generating a new texture
TEX : new texture handle=27
TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\titlglow.png : setting framesize=320x216
TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\titlglow.png : size=320x216 , framesize=320x216 , lastframe=1
TEX : filename=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\titlglow.png handle=27 size=320x216 load time=0.008681499981321394 seconds.
FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\nebula.png
IMAGEDESTROY2 : tex.imagedata
IMAGEDESTROY2 : dest2
IMAGEDESTROY2 : buffers
IMAGEDESTROY2 : buffer2
IMAGEDESTROY2 : buffere
Texture: the pixel scaler took me 0.007590500055812299 seconds.
IMAGEDESTROY2 : buffer
TEX : generating a new texture
TEX : new texture handle=28
TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\nebula.png : setting framesize=256x256
TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\nebula.png : size=256x256 , framesize=256x256 , lastframe=1
TEX : filename=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\nebula.png handle=28 size=256x256 load time=0.03889149997849017 seconds.
FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\ship.flc
FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\ship.flc
FLC : FILE OPEN: #2
FLC : file=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\ship.flc 96x96
IMAGEDESTROY2 : flc.buffer
FLC : flic is &HAF11 or &HAF12
FLC : xtotal=1078 ytotal=98 maxtex=16384
FLC : adjusted xtotal=2048 ytotal=128 maxtex=16384
IMAGEDESTROY2 : tex.imagedata
FLC : FILE CLOSED: #2
IMAGEDESTROY2 : dest2
IMAGEDESTROY2 : buffers
IMAGEDESTROY2 : buffer2
IMAGEDESTROY2 : buffere
Texture: the pixel scaler took me 0.02790520002599806 seconds.
IMAGEDESTROY2 : buffer
TEX : generating a new texture
TEX : new texture handle=29
TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\ship.flc : setting framesize=98x98
TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\ship.flc : size=2048x128 , framesize=98x98 , lastframe=11
FLC : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\ship.flc tex = 29 : 2048 x 128 : last frame = 11.
TEX : filename=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\ship.flc handle=29 size=2048x128 load time=0.1331349000101909 seconds.
IMAGEDESTROY2 : tex.imagedata
FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\docks.png
IMAGEDESTROY2 : tex.imagedata
TEX : generating a new texture
TEX : new texture handle=30
TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\docks.png : setting framesize=384x216
TEX : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\docks.png : size=384x216 , framesize=384x216 , lastframe=1
TEX : filename=C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\docks.png handle=30 size=384x216 load time=0.01042910001706332 seconds.
FILE : WARNING : file not found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\twist.png
TEX : ERROR loading C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\twist.png
FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\laser8.snd
SOUND : Loaded C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\laser8.snd
FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\laser33.snd
SOUND : Loaded C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\laser33.snd
FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\blip.snd
SOUND : Loaded C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\blip.snd
FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\plim.snd
SOUND : Loaded C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\plim.snd
FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\explo17.snd
SOUND : Loaded C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\explo17.snd
FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\explo22.snd
SOUND : Loaded C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\explo22.snd
FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\explo49b.snd
SOUND : Loaded C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\explo49b.snd
FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\explo49.snd
SOUND : Loaded C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\explo49.snd
FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\tan.snd
SOUND : Loaded C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\tan.snd
FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\jump7.snd
SOUND : Loaded C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\jump7.snd
FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\hurt13.snd
SOUND : Loaded C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\hurt13.snd
FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\pow7.snd
SOUND : Loaded C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\pow7.snd
FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\hit30.snd
SOUND : Loaded C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\hit30.snd
FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\hit46.snd
SOUND : Loaded C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\hit46.snd
FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\uin.snd
SOUND : Loaded C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\uin.snd
FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\iun.snd
SOUND : Loaded C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\iun.snd
FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\pow29.snd
SOUND : Loaded C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\pow29.snd
FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\eletro.snd
SOUND : Loaded C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\eletro.snd
FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\bubble.snd
SOUND : Loaded C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\bubble.snd
FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\saw.snd
SOUND : Loaded C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\saw.snd
FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\pinheu.snd
SOUND : Loaded C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\pinheu.snd
FILE : found : C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\title-mymidi78.ogg
MUSIC : Loaded C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\title-mymidi78.ogg
MUSIC : playing C:\Users\tt2\Documents\Freebasic Projects\DL\fbshoot\data\title-mymidi78.ogg
MUSIC : fading out
EXIT : Program will finish now.
EXIT : 1504 frames drawn.
EXIT : Average FPS=57
MUSIC : stopped
AUDIO : delete all sounds...OK!
AUDIO : delete all music...OK!
AUDIO : Closing audio.
AUDIO : Quit.
SDL : Quit.
THREADS : waiting for all threads to finish...OK!
THREADS : Destroying mutexes...OK!
GL : delete all textures...OK!
SCREENSAVER : enabled=1
EXIT : Leaving... Bye bye...
Now what is possible is I'm interpreting what is seen at screen as truncated because you choosed to leave no margin at all. As we see in the screenshot, the texts are touching the borders. Then maybe it's only what you wanted, and simply me that found this so unusual that I thought it was a bug. Let me know if the screenshot is conform to your original intention.